1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

20 Oct 23 Early Access Build

- fixed a crash on Mac when going to the options->interface screen.
- fixed mounted units from being able to enter bunkers while still mounted.
- added an option to disable the log file (on options->video, for lack of anywhere else appropriate to put it).
- multiplayer: fixed bug with counter images going missing on one computer when two players with different DLCs in a set played a scenario from the one DLC they have in common.
- Scenario Editor: added unit attributes AI Prefer to Load, No Jams, No Thermal Sights, Smoking Wreck (Intermittent), Stacking Group #, Vehicle Artillery.
- Scenario Editor: added special victory flag Bonus Vic Points (Most Units).
- Scenario Editor: added vic hex flag Easy Building Control.
- Scenario Editor: added Terrain SSR Indestructible Buildings.

08 Oct 23 Early Access Build

- fixed artillery broken by previous build.

06 Oct 23 Early Access Build

- fixed a bug with unloading passengers from vehicles who were carrying things themselves; sometimes the carried items would not be properly marked to be in the unloading hex.
- fixed a bug where the AI could sometimes select a team to capture vic hexes when it was inappropriate.
- Map 22: fixed hex J7 to be light woods (Defiance only, was correct for Red Star).
- Maps 24O/24OF: fixed incorrect wall terrain on hex I6 to only be to between I6 & I7.
- Scenario Editor: added unit attributes Only Smoke (for artillery), Zone Artillery, and Start Towed (Alternate).
- Scenario Editor: added victory conditions Exit G.O. Squads.

28 Sep 23 Early Access Build

- fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee.
- fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP for the move into the vehicle hex, and could try to do it again.
- removed 'ding' sound when Chaotic Initiative is rolling a new initiative in the same Ops Phase.
- attempted fix for scenarios sometimes not properly loading when not all packs for a module are owned.
- Scenario Editor: added special vic hex condition No GO Enemy in LOS and Range and vic hex attribute Indomitability Disable.
- Scenario Editor: added initiative option Chaotic w/Leadership.
- Scenario Editor: added SSRs Daybreak, Muddy Terrain Bogdown Checks, Dirt Road Bogdown Checks.
- Scenario Editor: added unit attributes Special Infantry Bonus, Area Mines (1-2), Indomitable Zone #, and Turn 1 Cannot Fire.
- Scenario Editor: added victory conditions No More than X G.O. Squads in Zone and Exit Counters.
- Scenario Editor: added hex terrain attribute Slow Exit.

18 Aug 23 Early Access Build

- fixed a bug where the AI was not checking stacking limits when placing units upstairs during Setup (really only caused violations in scenarios with specially-restricted limits, like Sniper's Den).
- fixed a bug where the AI could want to move a unit into a particular adjacent hex, but it is an invalid move (due to cliffs or something), and then get stuck.
- fixed a bug with Melee where Zero-FP units were still receiving a die-roll penalty if they were using a Support Weapon.
- fixed ordnance units not properly completing their attack versus Barricades.
- Battle Generator: fixed missing Soviet custom leader for Bear & Jackal campaign.
- Battle Generator: fixed missing auxiliary units for Bear & Jackal campaign.
- Battle Generator: added new battle type: Paratroop Assault (using the rules from the Falklands scenario 'Unexpected Drop'). This battle type can also randomly show up in campaigns - more likely for actual paratroops, more likely for smaller battles, and more likely at the start of campaigns.
- Scenario Editor: added Minor/Major Vic Conditions toggle to Vic Conditions screen.
- Scenario Editor: added event effect Unit Group Lift Movement Restriction.
- Scenario Editor: added Chaotic Initiative option to the Initiative dropdown on Scenario Info.
- Scenario Editor: added unit attribute Sniper Req. Control Zone #.