1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

28 Dec 22 Early Access Build

- Unity upgraded to 2020.3.42f1.
- fixed a bug where using a Medic to rally a Shaken Dedicated unit would use the dedicated ability instead of the medic.
- fixed a crash when Somali units fail a Morale Roll to enter an enemy hex.
- Scenario Editor: added setup restriction 'must have 1 unit in each hex'.
- Scenario Editor: added event effects Sniper Arrive & Attack Hex, and Unit Group Random Arrival Even-Odd.

22 Dec 22 Early Access Build

- fixed a bug with fog of war where sometimes enemy units would be revealed by the placement of your own fired markers.
- fixed the Huey Gunship and Ontos counter backs being swapped.
- Scenario Editor: added new unit attribute Arrival Range Limit.
- Scenario Editor: added new SSR Surprised Side.

20 Dec 22 Early Access Build

- fixed a bug where loading a save with a flipped shaken vehicle counter was causing weirdness.
- Scenario Editor: added new victory condition Surrender Checks after X Victory Hexes.
- Scenario Editor: added new unit attribute Artillery Setup Midgame.

19 Dec 22 Early Access Build

- multiplayer: fixed a bug with opfire that prompts multiple shots from high-MF cost actions such as dismounting.
- multiplayer: possible fix for battle generator games sometimes erroneously loading a premade scenario.
- Spitting in the Wind: fixed multiplayer to get through the setup properly.

16 Dec 22 Early Access Build

- fixed a bug with ordnance fire vs. just infantry looping or crashing.
- fixed size of StuH vehicle counter on the board.
- Map 90: fixed K8 to be Clear instead of HC Building.
- Map 93: fixed Light Woods to be in I2 instead of I7.
- I'll Take the Low Road: fixed typo with one of the unit group names.