1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

20 Jul 23 Early Access Build

- Sniper's Den: replaced map 16B that went missing in the last build.
- Scenario Editor: added ability to use panel maps from different modules; module is set for each map when you select Change Map on the Map Layout screen. Note: this cannot be done with Days of Villainy and The Bear and Jackal maps, they are not standard sizes and don't match anything, and Heroes of the Motherland currently has no standard panel maps.
- Battle Generator: added checkboxes for Allow Mixed Module Maps (similar to the above Scenario Editor feature) and Allow Duplicate Maps.
- Scenario Editor: added unit attribute Setup Owner Locked.

14 Jul 23 Early Access Build 2

- fixed a bug with RMB mouse mode not always updating the action buttons when left-clicking to change stacks
- Paying the Toll: fixed AI Soviets not bringing on helicopters and AI Mujahideen placing weirdly when its first choice hex was not allowed.
- Throwing the Bear back: fixed the Mujahideen Sniper being able to walk onto the board with his comrades.

14 Jul 23 Early Access Build

- The Bear & the Jackal DLC released
- fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not allowed to move at that point, and things got stuck.
- Search & Destroy: fixed the US setup sometimes not properly placing all starting units.
- Battle Generator: added a "Soviets & Guards" side selection for Bitter Harvest.

10 Jul 23 Early Access Build

- fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games.
- fixed medics to not be allowed to rally/heal non-matching allies.
- multiplayer: fixed game invitations failing when one player has the Battle Generator and the other doesn't.
- Expected Company: fixed misplaced hedge effects between K7 & L7.

07 Jun 23 Early Access Build

- fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP.
- stuff in preparation for The Bear & the Jackal (shooting for next week).
- multiplayer: added all sorts of additional info to the log info for initial connections; if you have trouble inviting an opponent or receiving an invitation, please F3 in the same session so we can check the logs for clues.