1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

30 Jun 23 Early Access Build

- fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle.
- fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the building had protrusions into a third hex (Map 15: I6->H5).
- fixed a bug with AI trying to collapse caves and having the attacking unit unselected, causing a loop.
- fixed the scenario results info not being properly grabbed for Normandy Pack 2 scenarios on the module screen.
- Blood-Stained Bocage: fixed PzVs to not have smoke shells.
- Scenario Editor: added SSRs Rooftops Full Clear for Control and Crews Cannot Control.
- Scenario Editor: added victory condition Trigger Events.
- Scenario Editor: added event restriction Non-Vehicle Required.
- Scenario Editor: added event effects Unit Group Ambush, Unit Group Fire & Melee, Explosion in Hex, Change # of Control Hexes Needed, and Create Vic Hex.

26 Jun 23 Early Access Build

- multiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer.
- Scenario Editor: added SSR Early Hours (Time of Day).
- Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy.
- Scenario Editor: added unit attributes Arrive Assault Move, Controlled By Initiative Winner, and Forward Observer (Dug-In).

21 Jun 23 Early Access Build

- fixed OFT penalty for vehicle rotation to be +1 instead of +2.
- fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn.
- fixed a bug where units that moved in Assault Move before firing and fired an ordnance weapon would sometimes skip their inherent and/or additional support weapon attacks.
- fixed AI to not try to move out of a hex in flames in a direction that would cost too many MP for a Weapon Team with facing to move.
- Scenario Editor: added terrain attribute Setup Max 1 Vehicle.
- Scenario Editor: added unit attributes Concealed Arrival, Medic Heal, No Passengers, Skill Remove on Turn #.
- Scenario Editor: added unit setup restriction Adjacent to MMC.
- Scenario Editor: added event effects Roadblock Explosion and Skip Impulse.

08 Jun 23 Early Access Build

- added new feature, Click Confirmation; can be toggled for movement and/or firing on Options->Interface. Makes the selected actions require two clicks to perform, the first click 'grows' the mouse button you clicked as a prompt. (Will probably end up being the default eventually - pending fixing any bugs with it, tutorials being updated, and also don't want to confuse everyone used to the other system just yet.)
- Scenario Editor: added unit attributes Foxhole Start (No Building), and Fight in Place.
- Scenario Editor: added unit setup restriction Must be Within 2 of Leader

15 May 23 Early Access Build

- fixed Emplacement counters to be properly not allowed in Building or Huts hexes.
- Battle Generator: fixed a bug where the purchase units button could be clicked multiple times, causing duplicate units and other undesirable effects.