1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

15 Oct 21 Early Access Build

- fixed a bug where one of the methods the AI uses to move units could sometimes not properly deselect units left behind and they could get hit by opfire on the moving unit
- Scenario Editor: added new victory conditions: Capture Trenches/Foxholes, Eliminate Vehicles, and Eliminate Squads; custom label now available for Eliminate All Mission-Flagged Units; # of victory groups for victory added as an option on Victory Conditions
- Scenario Editor: added Motivated Troops SSR; Rules SSRs are now in a scrollbox
- Scenario Editor: added AI setup preferred hexes for Foxholes and Trenches.

14 Oct 21 Early Access Build

- fixed a bug with the artillery hex highlighting that could have weird effects on the rest of the game
- Scenario Editor: added new event effect: Choose Unit Group (as seen in Mines & Men, but up to 3 groups).

12 Oct 21 Early Access Build

- fixed LOS not doing one-hex obstacle shadows correctly
- fixed a bug with FFE/Smoke/Fire counters not using their proper blocking/degrading heights when the LOS had different start & finish levels
- fixed abandoned vehicles not counting as Degrading terrain
- mines now correctly prohibited from being placed in buildings
- Red Star: corrected M163 morale to match the counter value (7)
- Vietnam Map 3: fixed missing LOS layer
- Scenario Editor: added unit attribute "Smoking Wreck", added values for generated crew exit to Victory Points menu

8 Oct 21 Early Access Build

- possible fix for units on purchase screen window being shifted out of the window to the left
- bug report hotkeys will not longer bring up the window if a string input window has focus (entering save names, editor info, etc)
- map scroll hotkeys will no longer scroll the map if an input window has focus
- mouse scrollwheel will no longer zoom the map if hovering over an area where it scrolls a box of units/text/other info

6 Oct 21 Early Access Build

- new offboard artillery interface
- offboard artillery Alternative Fire Missions from 5.1 added, can be toggled on/off on Game Rules options
- fixed the Mon Cheri Armor scenarios not displaying results in the records tab
- Scenario Editor: added unit attribute Optional Smoke for artillery units
- Normandy Map 17: fixed missing LOS layer if player only owns Battlepack 1