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Lock 'n Load Tactical Digital: Core Game News

20 Aug 21 Early Access Build

- fixed mounted units (motorcycles/cavalry) to use the Offroad move column as specified in 6.6
- fixed AI getting stuck sometimes when trying to fire with a severely turned-away weapon (ex: the UK guns in Tank Alert)
- fixed AA ord weapons not being able to fire at helicopters
- Scenario Editor: new unit attribute Fly Away Turn, for helicopters to depart the scenario

19 Aug 21 Early Access Build

- Unity updated to 2020.3.16f1
- fixed Battle Generator sometimes not starting after browsing scenarios
- artillery FP now shown in briefing info OOB

17 Aug 21 Early Access Build

- Heroes of North Africa Battlepack 1 released
- fixed Damage Check result popup sometimes cutting off a unit's morale in the text
- correction on implementation of mine rule: mine counters are NOT removed after they explode
- fixed AA teams with a single blue chart on the back (example: Japanese AA teams) to be able to shoot at ground targets again
- multiplayer: fixed bug where airstrikes could get stuck on the remote computer if an AA opfire attack missed the plane
- after feedback (thanks everyone!), further updates to the Fire Rules:
+ Low Crops/Flowers no longer can be set on fire; Gorse/Scrub can be
+ the roll needed before checking if a fire starts changed for OFT attacks to unmodified 10+ on the two dice
+ the roll to actually start a fire is renamed Fire Start; uses 2d6, 10+ starts a fire, the roll modified by the weapons involved: +5 for flame/molotov, +3 for bombs/artillery/mortars, +1 for OFT attacks, -1 if the weather is rain/snow.
+ the roll to spread fires returns to an unmodified die roll, 6=spread
+ the roll to check if a Fire 1 grows or goes out returns to an unmodified die roll, 1=go out, 6=increase to Fire 2
+ remaining in a Fire 1 hex at turn end is now a direct (no morale roll beforehand) Damage Check +2 for non-vehicles
+ remaining in a Fire 2 hex at turn end is now a Damage Check +4 for non-vehicles, Damage Check +2 for vehicles/passengers

14 Aug 21 Early Access Build 2

- fixed the Zsu-23 getting stuck firing AA

14 Aug 21 Early Access Build

- fixed a (different) bug with the previous AA fix with firing at ground units