1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

06 Aug 21 Early Access Build

- added a mouse deadzone for the info popups to disappear so jittery hands won't make them flicker
- added reverse mouse zoom to Options: Interface to switch the mousewheel direction
- adjustments to the AI weighing exiting units vs. suppressing potential incoming defender fire (to make moving to exit more attractive)
- Scenario Editor: increased victory condition lines from 3 to 6, added victory condition groups, and any/all for each group
- Scenario Editor: added victory condition Exit VP in Category; added unit attribute Exit Category #; added fields for generated hero exit VP on Victory Points menu
- Scenario Editor: added unit attribute Pivot Only

05 Aug 21 Early Access Build

- added a hotkey (default H) to toggle on/off a colored hex overlay on hills
- fixed units going under the bridge in non-North Africa scenarios
- Scenario Editor: added unit attributes: Turn 1 Move Penalty, Turn 1 Morale Check, Recycle, Mission Target Unit, Slow Reactions, and allowed facings for Setup
- Scenario Editor: added victory condition: Eliminate all Mission-Target units
- Scenario Editor: added checkbox to Scenario Info screen to have a Rally Phase on Turn 1

02 Aug 21 Early Access Build

- fixed a bug with adjacent units in buildings sometimes not being shown as visible when fog of war is on
- multiplayer: fixed a bug with the syncing of die rolls for manual spotting rolls

28 Jul 21 Early Access Build

- graphics updates to Red Star large map and miscellaneous Red Star & Defiance panels
- default graphics quality is set to High instead of Ultra; to force this change if you cannot start the game, delete the options file settings.dat in the savegame directory
- Le Manoir: fixed a bug with US units sometimes not being considered to be activatable and passing after the Confusion roll.
- Le Manoir: an experimental change to Confusion SSR: if there are no units remaining in the rolled group, the die is re-rolled until you get an eligible group, so everyone will get to activate eventually, just not perhaps in the ideal order. As part of this change, Clarkson in Group C no longer has the Decisive skill.

23 Jul 21 Early Access Build

- fixed LOS sometimes sneaking through the diagonal low crops lines
- fixed a bug where firing on a stack containing a barricade could enter an endless loop
- Battle Generator: changed victory hexes for Meeting Engagements to be more in the center of the map and start uncontrolled; changed setup areas in Meeting Engagements to always be near the map edge (or arriving).
- Scenario Editor: added unit attributes Turn 1 Morale Override, Turn 1 Cannot Activate, Turn 1 Cannot Move.