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Lock 'n Load Tactical Digital: Core Game News

More updates coming to Lock 'n Load Digital

If you would like to know more about the upcoming changes to Lock 'n Load Tactical Digital, then you've come to the right place. Devin has news about some great upcoming fixes and features! Just click the link below and watch for yourself!
[previewyoutube][/previewyoutube]

14 Apr 21 Early Access Build

- fixed the US M7 Priest to not be able to turn its "turret"
- fixed the Normandy/Rhine M10 to be flagged as Open-Topped
- updated achievement art
- added expanded menu background to the start menu; should fill up the left and right of screens in 32:10 aspect ratios, just this menu for now to make sure it doesn't do anything too weird (please report if it does)
- fixed Teams to properly not be able to lay smoke
- fixed the US Pacific starshell # to be 3
- players are now allowed to do the first Pass if units are in Fire 1 hexes (Pass 2 & 3 are still not allowed)

Heroes of the Falklands Battle Pack 1 Now Available

Now available as a battle pack for Lock ‘n Load Tactical digital,

Heroes of the Falklands. Bring the 10 week conflict to your desktop as you battle to assert control of the islands.

Heroes of the Falklands Battle Pack 1 brings you to the windswept, rocky landscape of the Falkland Islands—or Islas Malvinas, as they are known by the Argentines. The brief but brutal war in 1982 began after the Argentines unexpectedly seized Stanley, the capital of the Falklands, and the island of South Georgia from small garrisons of British Royal Marines.

Heroes of the Falklands Battle Pack 1 feature the Argentine seizures of Stanley and South Georgia and all of the major land battles, from the British Paras’ costly but morale-boosting assaults on Darwin

Hill and Goose Green to the daring commando raid on Top Malo House, across East Falkland to the climatic battles for the ring of hills around Stanley.

Will you seize the islands, or be pushed into the ocean?

Battle Generator Incoming

You've asked for it and here it is! Check out this announcement sneak peek for the Battle Generator! More details to come as we get closer to release!

[previewyoutube][/previewyoutube]

09 Apr 21 Early Access Build

- snipers may now be placed upstairs in two-story buildings when the targeting mouse is in the upper half of the hex; may be similarly placed inside of bunkers & caves
- fixed Armor Leaders being counted as activateable for hex highlighting/tabbing
- fixed the AI being too eager to move to block units coming down the edges of a map
- told the AI to not drive vehicles into buildings when coming onto the map
- fixed a bug where a vehicle with an ATGM and vehicle MGs could be prompted for opfire on a unit out of range of the MGs and get stuck when trying to do the invalid-on-opfire ATGM shot
- Defiance Map 24s: fixed hex N2 being merged into the N3/M2 building
- Christmas Day Flurry: fixed the wind-storm removed Smoke 1 markers not recalculating blocked LOS
- Squeezing Limeys: fixed the AI using the German sniper before it was allowed to by the SSR
- Best Laid Plans: fixed the initial British smoke counters to properly recalculate blocked LOS after Setup

*** beta testers: LnL Forums are down at the moment so can't put the usual message there for you - please give the Campaigns a whirl, report issues with F3, etc etc etc