1. Learning Factory
  2. News

Learning Factory News

Hotfix v0.21.138



Bugs come and go... well, mostly they go, go away never to be seen. Some sooner, some later. Anyway, we've fixed some bugs, please update your game!

[h3]Hotfix v0.21.138[/h3]
  • Players get some growing plants in their inventory upon starting a new Freeplay Mode game (suggested by U_B_i)
  • Bug fixes (most of them spotted by Trichouette from our Discord community)

Hotfix v0.21.136



Bugs are pesky, but we're on it! Another bunch of irritating digital insects is mercilessly fixed in v0.21.136! Please update and enjoy.

Hotfix v0.21.135



Some bug were successfully eradicated today! You're very welcome to update and carry on with your daily factory-building duty. Glory to science!

New Update, v0.21.134: Teleports, Alternate Recipes & Underground Farming



Here's anothe Major update, which changes the game quite a bit! As usual, it started with a small idea, but ended up in revision of many crafting recipes, along with adding a couple of new buildings, and updating a bunch of art on the way.

Enjoy it and please share your impressions in the comments and on our official Discord server:

[h3]Major v0.21.134 Released[/h3]


[h3]Gameplay[/h3]
  • New building: a network of Teleports that can take you around the map in mere seconds, but each Teleport occupies 1 unit of your ML Capacity
  • New building: Gummy Press allows you to make Quality (+) Gum and/or High Quality (++) Catnip Algae
  • New(ish) item: Neon Cotton Plant grows Underground; research a Growing Neon Cotton Plant on the Research Tree to unlock a possibility to build Cotton Collectors, Hedges and use Fertilizers Underground
  • New(ish) item: Deep Algae works pretty much the same way, allowing to place Algae Harvesters and Booms Underground, once Growing Deep Algae is researched
  • Dormitory upgrades cost less money but will require certain items: the higher the level - the more complex items will be required
  • Catificial Intelligence Endless Research Project now increases ML Capacity with every level reached
  • Fungi From Pluto Endless Research Project now also provides a chance to automatically fertilized a newly emerged plant
  • Soil auto-crafting limit increased from 300 to 1000 (via Trichouette)
  • Fertilizer auto-crafting limit increased from 100 to 500 units
  • Added another Blueprint suggestion to the Wiki
  • New music

[h3]Gameplay Special: Upgrades & Recipes[/h3]
  • New upgrade: Gummy Press can be upgraded to make High Quality (++) Gum (2 different recipes available)
  • New upgrade for Metal Furnace that increases smelting speed
  • The upgrade for increased production quality of Fish Makers now provides High Quality Fish instead of Quality Fish. The recipe's item requirements & unlock requirements have been altered as well
  • New upgrade: Cat House Maker can be upgraded for increased production speed
  • New recipe: all Underground Drills now include a recipe for crafting twice as fast compared to default recipe
  • New recipe: Metal Furnace now includes 2 alternate recipes that make smelting twice as fast compared to default recipe
  • New recipe: Concrete Mixer now includes a default recipe for producing Quality Concrete twise as fast compared to original recipe
  • New recipe: added an alternative recipe for making Chewing Gum
  • New recipe: Claw Sharpener Maker now includes a default recipe for producing Quality Claw Sharpeners
  • New recipe: Bling Machine now includes 2 alternate recipes for producing Blings and Quality Blings
  • New recipe: Cat House Maker now includes 2 alternate recipes for producing Quality and High Quality Cat Houses (both recipes require Concrete)
  • Default Smoothie recipe no longer requires Apple Boxes
  • Producing Cat Food now requires 2 Fish instead of 1
  • Default Graphic Card recipe now requires 2 Microchips instead of 3
  • Bubble Gum Mixer now produces Gum in batches of 3
  • Time for selected recipes was altered within 1-2 ticks to better balance proportions between interdependent buildings

[h3]Engine[/h3]
  • Upgraded to Unity v2022.2.20f1

[h3]Graphics[/h3]
  • Updated Chewing Gum visuals
  • Updated Jewelry visuals
  • Updated Cloth visuals

[h3]QoL & Interface[/h3]
  • Added an option to toggle cat researcher's skills increase notifications
  • Added an option to clear search results upon interacting with the target object
  • UI/UX fixes

[h3]Other[/h3]
  • Performance optimization
  • Bug fixes


https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Dev Diaries, May 2023: Cat Clones, Teleports & Fancy-Looking Goods



During these late stages of development, writing an introduction to every other edition of these Dev Diaries becomes a more challenging task every time. E.g., there isn't much to report: the majority of game mechanics are already in place, and now our work mostly revolves around tons of polishing, visual updates, and concluding the game's story (sounds like a piece of cake, right?).

https://store.steampowered.com/news/app/1150090

On the brighter side, we've got lots of new images to share!

[h2]Views of the Future
[/h2]
Learning Factory has changed so much, that when our friends who played the 2021 edition of the game see the latest screenshots, they're asking whether it's a sequel to Learning Factory. What do you think though?

[h3]2021[/h3]

[h3]2023[/h3]


The work on the visuals continues as more and more items of different quality levels get their own unique design. The old ones are subject to revision, too! Just a couple of weeks back we introduced new metals, along with gems, seaweed, and cotton:



[h2]Clone Paws & Other Wonders[/h2]

Although all basic mechanics are still in place, some occasional new buildings keep emerging in the game. Sometimes they're based on community ideas, like this cozy cloning chamber:



This spectacular device makes an exact copy of any visiting Cat, which is considered to be an android with a digital copy of a cat donor's mind. Known side effects: clones are traveling on Transporters, facing backward.

Both cats are alive at the same time.

Another new building and an instrument at your disposal is called Chillout Space:



It ensures zero productivity and 100% laziness efficiency. These conditions do motivate cats to recommend your Factory to their friends, but they wouldn’t bother doing even that: an AI-powered algorithm is there to compose a tempting text that will bring more like-minded cats to your campus, while their buddies are taking (yet another) break from doing nothing before they decide to return to relaxed shopping.

Surprisingly as it is, that’s not just it! A couple of other new buildings are also scheduled for the upcoming update next week. One of them makes an advanced edition of Gum:



(A fun fact: by this day, some of our players don't suspect that our game actually has 3D graphics, with detailed models and such!)

While the other is codenamed ‘Teleport’. Any ideas about what it does though?



What else are we working on? Thousands of little and big things are happening under the hood: optimization, polishing, bug fixing, new sounds, more new visuals, more optimization and polishing, and then some.

New gameplay features emerge from this seemingly chaotic, yet meticulously planned and controlled creative abyss. For one, there are new and more profitable deals in the Trade Ports. And Tunnels and Splitters can now be placed on Rafts as well - a small change in the rules, a potentially huge expansion of logistic maneuvers, especially for those playing on island-filled maps!

Another little change that may make a big splash is that bunch of new recipes for items that we've added to certain buildings. Some of them will allow you to craft higher quality goods, others give a productivity boost. This feature will be but one of many exciting ideas that we can't way to see you try, come next update.

And if you'll think some of them don't feel right for any reason - we'll be more than happy to hear from you! Part of the idea behind us releasing a new update every fortnight is that we're building the game based on your feedback! So let us know your thoughts on the Discord server or right here in the comments!

[h2]* * *[/h2]

Mark these words: we're going to paint some plates green on our Early Access roadmap very soon! Wanna make a bet on which ones it will be? You'll know the results before the next edition of these Dev Diaries comes out! Until we meet again!