[h2]Well would you look at that Doctor! [/h2][h2][/h2][h2]Two Gloomwood updates in two months? [/h2][h2]I'd say
you're on a roll![/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]During the last update we introduced
research! [/p][p][/p][p]And gave the good doctor the ability to delve into the
darkness a bit...[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]After slicing and dicing up monster bodies and combining them with jars of
god knows what from around the city, the doctor gained all new abilities from the
Crowmen, Goatmen and
Bat Barbers.[/p][p][/p][p]Well now, due to
popular demand - you can inject
multiple doses of certain serums like the Bat Barber![/p][previewyoutube][/previewyoutube][p]
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[/p][p]We've also
made the labels easier to read on the monster parts you'll need to gather![/p][p]
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[/p][p]But more importantly,
research will now become available when you first reach the lighthouse, and we've added the ability to research the most common enemy in the game... [/p][p][/p][h3]
The Huntsmen.[/h3][p]
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[/p][previewyoutube][/previewyoutube][p]
They'll never suspect a thing...[/p][p]
Surely you've played Oblivion, doctor...[/p][p][/p][p]This serum will allow you to
detect life through the world, anywhere you can see, as well as blend in with the other Huntsmen,
as if you were one of the boys.[/p][p][/p][h3]
But that's not all![/h3][p]
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[/p][p]Research now also grants
PASSIVE BONUSES. (that you keep forever)[/p][p][/p][p]We think you'll especially like the Huntsmen passive ability...[/p][p][/p][previewyoutube][/previewyoutube][p]
But you'll have to research it :)[/p][p]
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[/p][p]There's even new ammo
just for you types who like to make things go
sploosh:[/p][p]
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[/p][p]In addition to this:[/p]
- [p]Crowman research will now give you a permanent holstered speed boost[/p]
- [p]Bat Barber research will give you a permanent jump height boost[/p]
- [p]Goatman research will give you a permanent damage reduction[/p]
[p][/p][h3]And don't forget that Goatman
serum... you're going to want it...[/h3][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][p]
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[/p][p]That's right... the world of Gloomwood will now
change as the story progresses![/p][p][/p][p]When revisiting old areas after reaching certain story points you may find things have indeed changed.[/p][p][/p][p]
Even the weather! (and music) [/p][p][/p][p]There may be a Goatman stomping around The Fishery ^^[/p][p][/p][p]Or you could see Bat Barbers lurking high within The Caves...[/p][p]
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[/p][p]Or you may head back to The Tavern only to find that the Huntsmen are now merrily drinking the night away...
since the Goatman is no longer a threat to them...[/p][p]
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[/p][p]Don't worry, these new encounters will only appear
once and enemies will not "respawn" so if you're the kind of player who wants to
KILL EVERYTHING in the game -
you can still do that.[/p][p][/p][p]And if you're the kind of player who wants to
GHOST EVERYTHING in the game -
you can still do that.[/p][p][/p][p]
This is Gloomwood, after all.[/p][p]
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[/p][p]After this we're putting research on hold for a bit as we bake Part 3 into our next content update. [/p][p][/p][p]Load up on rope and lace up your climbing shoes,
we're heading to the rooftops of Hightowne next.[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]
TLDR:[/p]
- [p]Research is now available sooner[/p]
- [p]Huntsman research added (detect life ability)[/p]
- [p]Multiple dose serums added[/p]
- [p]Journal improvements[/p]
- [p]Passive research bonuses added (even headshots!)[/p]
- [p]New labels for monster part jars[/p]
- [p]New ammo type added[/p]
- [p]New voice lines added[/p]
- [p]New encounters, music and weather (when you return to old areas)[/p]
- [p]You can now turn the power off to the Hive (it spooky)[/p]