1. Gloomwood
  2. News

Gloomwood News

Patch v0.1.302

General
  • Improved player/enemy body collision handling
  • Improved some data handling to during scene loading


Coast Cliffside
  • Fixed several AI patrols not initiating correctly


Coast Tavern
  • Fixed transition door not correctly locking during the scripted intro event
  • Fixed guncase shotgun not being able to be picked up after shattering the glass
  • Fixed issue where goatman could jump through attic door


City Market
  • Fixed several cabinet/padlocks in the gun shop that weren't working correctly


City Market Shop
  • Changed new playthrough inventory upgrade to 7x5 upgrade instead of 8x6 after returning the first seal. 8x6 will still be available later in the game (note: you can still give yourself the 8x6 upgrade early through the console with the command 'give item_luggage_upgrade_8x6`).
  • Improved shop dialogue handling for luggage case upgrades


City Underport
  • Fixed various AI patrols not starting correctly
  • Fixed issue where Van Der Meer's golden crank would incorrectly transform into a normal crank when dropped out of inventory
  • Fixed lighting issue near the first bridge sewer segment
  • Fixed levers for canal bridges not correctly allowing them to be raised or lowered in older saves
  • Fixed issue where canal bridge would not play sound correctly


City Underport Hive
  • Fixed water clipping issue near the egg drop in room
  • Fixed several geometry issues
  • Fixed AI event issue during the finale event
  • Fixed some incorrectly assigned sound portal links


Bug Fixes
  • Fixed save/load issues that prevented proper state persistence and transitioning to other levels
  • Fixed flare rounds for the flaregun duplicated after save/load
  • Fixed issue where explosive barrels wouldn't properly damage breakable objects
  • Fixed issue where some elevators wouldn't crush the player
  • Fixed issue where some metal pipes would make the incorrect footstep sounds
  • Fixed issue with valve wheel item description

The HIVE Update

[previewyoutube][/previewyoutube]
In addition to the Hive now being in the game - basically every single major system in the game has been altered in some way. Most notably the lighting.

This update is so massive we don't even know where to begin.

Kind of like the upgraded briefcase you can buy after coming back from the Hive.


Gloomwood is the most complex game we've ever made and has nearly a dozen people working on it at any given time. Thank you for your patience as we continue to develop its world.

Next stop? The rooftops of Hightowne and the vaults of The Bank.


We hope you enjoy the work we do, and if you do - all we ask is that you tell a friend, leave a review and spread the good word of New Blood.

https://store.steampowered.com/app/1150760/Gloomwood/

The Hive Progress Report

[h2]Good doctors! We know it has been quite some time since we've updated you on Gloomwood development...

So please sit back as we dig into what we've been up to...[/h2]



After we released the Power Station district this summer there was still much we wished to add to it...

https://store.steampowered.com/news/app/1150760/view/4168723569582408911

[h3]NEW AREAS[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[h3]NEW FEATURES[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
And inititally intended to release these new areas and features with a pre-hive update, however...

[h3]WHAT'S BEEN TAKING SO LONG?[/h3]

Originally posted by author
After we released the Power Station, we noticed performance and compatibility was becoming an issue for many players. And after some deliberation we decided we wanted to get ahead of these issues before releasing more content.

So... we've been reworking the lighting (again) and several systems in the game which will not only improve performance but allow us to have new lighting features (caustics?) and most importantly for us, shorter light bake times.

Previously, our production light bakes could take up to two days to complete before we could accurately test new content, but now with these new systems our bakes are down to 1-2 hours! A MASSIVE improvement.

These new features are still being tested so bear with us as we get through this challenging part of the game's development that will hopefully be well worth the time we've invested into it.

Now what you've been waiting to see more of...

[h3]THE HIVE[/h3]


[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Is that a flare bolt? Yes, yes it is. (finally)

And yes you'll also be getting the long awaited HARPOON RIFLE down there...


[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
You'll need it to GET OUT of The Hive as well as get to new places in old areas...


You can drop into the hive SOON™ (we almost had it ready for Halloween!)

And as you can tell from the in-game map - it's going to be a doozy.



All of this and MORE in the next update.


[h3]Thank you for your patience as always.

Gloomwood is an incredibly complex game to develop and we appreciate your support.[/h3]

https://store.steampowered.com/app/1150760/Gloomwood/

Oh also pumpkins and stuff are back as seasonal content, Happy Halloween, Doctors!

Gloomwood, aka Thief with guns, is getting cutscenes 'done in an early 1900s animated horror style' to introduce major areas and encounters




There are few games I enjoy watching the development of as much as Gloomwood. Not only because New Blood Interactive's Thief-inspired immersive sim is one of my most anticipated games, but also because the developers keep adding wonderful little extras that I never would have expected. The most recently announced addition is a wonderful example, with New Blood revealing that Gloomwood is getting cutscenes...
Read more.

The Power Station Update

Sorry for the slight delay, doctors. We were having some ELECTRICAL DIFFICULTIES.

But today we're proud to bring you the first half of the Underport District... The Power Station.



This is a MASSIVE area, perhaps even bigger than the market district!


Our friendly merchant has the key you'll need to get there...


And you'll have to get through Huntsmen, Fish Dogs, Watch Dogs, Bat Barbers and you'll even be re-introduced to your old friends, The Crowmen.


If you want to turn the power off to get into the foreman's office and back to the Mirror Realm.


But beware, when the lights go OFF the rats come OUT


[h3]Good luck, doctors...after this things are going to get... darker.

[/h3]
TLDR:
  • New area
  • New enemies
  • New loot
  • More story & lore
  • First person swimming animations!
  • Rat AI (not made with AI)
  • All new rain and weather effects and soundscapes
  • The Crowmen HIVE is our next update

https://store.steampowered.com/app/1150760/Gloomwood/