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Fallout 76: Night of the Moth Update Notes – December 8, 2021

The Night of the Moth Update for Fallout 76 arrives today, and it brings the Mothman Equinox Seasonal Event, Fallout 76 Season 7, a wide variety of quality-of-life and Public Event improvements, and much more to the game. Read on to catch all the details.
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[h2]Update Highlights[/h2]
  • Mothman Equinox: Until December 21, visit Point Pleasant in the Forest Region every hour to aid The Enlightened in summoning the Wise Mothman to Appalachia and earn new themed rewards!
  • Season 7 Begins: Dr. Zorbo will have his revenge against Captain Cosmos—and you’re going to help! Rank up and claim stellar new rewards on the Season 7 Scoreboard, all while traveling the stars to aid Zorbo in assembling a devious crew.
  • Quality-of-Life Improvements: We’ve added Legendary Loot Sharing, Nearby Corpse Looting, a Pip-Boy Keyring, and many more community-requested improvements to the game.
  • Public Event Updates: We’ve made some improvements to help streamline our Public Event system and implemented balance changes for a variety of Public Events.
  • Pirate Radio: A rogue broadcast is invading Appalachia’s airwaves! Tune your Pip-Boy to Pirate Radio to tap your toes to new tunes, catch radio dramas, and commercials.

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[h3]Update Version 1.6.2.16[/h3]
PC (Steam): 11.1 GB
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[h2]New Seasonal Event: Mothman Equinox[/h2]
A group of robed travelers have just arrived in Appalachia, and they’ve taken up residence at Point Pleasant to celebrate a dubious occasion known as the Mothman Equinox. Calling themselves “The Enlightened,” this sect of the Wise Mothman’s most devoted followers plan to summon the cryptid through an elaborate ritual. Aid their dark endeavors and fend off rival cultists to earn the Wise Mothman’s favor!
Until December 21, the Mothman Equinox Seasonal Event will take place every hour at the top of the hour at Point Pleasant in the Forest region of Appalachia.
Begin the event by speaking with Interpreter Clarence on the roof of the Mothman Museum.
  • Join other Dwellers to aid the Enlightened in completing ceremonial tasks around Point Pleasant, lighting ritual bonfires, and defending against an onslaught of rival Mothman Cultists.
  • If you manage to finish each objective before its timer expires, head back to the Mothman Museum’s roof to complete the final step of the summoning, commune with the Wise Mothman, and have a chance to earn new themed plans.
  • While you’re in Point Pleasant, don’t forget to hunt around for ways to learn more about the origins of the mysterious Enlightened.

As long the Mothman Equinox Seasonal Event is live, you’ll also encounter Cultist High Priests during your adventures throughout Appalachia. Hunt down and dispatch them for more chances to earn Mothman Cult themed rewards, but watch out for their shadow creatures!
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[h2]Fallout 76 Season 7: Zorbo’s Revenge[/h2]
Former (and self-proclaimed) Emperor of the Universe, Dr. Zorbo, has never forgotten his crushing defeat at the hands of Captain Cosmos during “The Legendary Run.” Now, Zorbo seeks to enact revenge by assembling a villainous crew, who will help him build a massive war machine he’ll use to obliterate the Captain. Here’s what’s headed your way during Fallout 76 Season 7, which begins today:
  • New Scoreboard: Join forces with Dr. Zorbo on the “Zorbo’s Revenge” Scoreboard as he travels from planet to plant to recruit a crack team that will help him take down Captain Cosmos. Along the way, you’ll be able to earn a host of new in-game rewards this Season, including cosmetics, in-game currencies, consumables, C.A.M.P. objects, and much more!
  • New Allies: As you rank up on the Scoreboard, you will also unlock Xerxo and Katherine, two new Allies who can join you in your C.A.M.P., sell you their wares, and offer a daily buff.
  • To Rank 100, and Beyond!: As with the previous Season, you can once again surpass Rank 100 to continue earning additional rank-up rewards through the end of Season 7. Each rank you achieve after 100 will award items like Perk Card Packs, consumables, Atoms, and more.

Catch additional details about Fallout 76 Season 7 by heading to the Seasons page on Fallout.com, or by heading here to read our recent article.
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[h2]Quality-of-Life Improvements[/h2]
Community feedback plays an important role in how we approach shaping and leveling-up Fallout 76, and we love reading all of your ideas about what you’d like to see added to the game. With today’s update, we’re implementing a number quality-of-life improvements that have been suggested to us by many of you in the community. We hope you enjoy digging into them in-game, and that you will continue sharing your thoughts with us.
  • Nearby Corpse Looting: Unlike many of the creatures who cross your path in the Wasteland, you’re a born survivor! Whenever corpses start to pile up, you’ll no longer need to pick through each and every one to grab your loot. When viewing a fallen enemy’s inventory, you can now see and collect all the goodies that the creatures around you have dropped by hitting the “Nearby Corpses” button. Happy looting!
  • Legendary Loot Sharing: Going forward, if you’re within sight range of a legendary creature when it’s killed, you’ll be able to loot it. With this improvement, the days of trying to hit legendary enemies before they die, as well as waiting for other players to get their hits in before you land the killing blow, are over.
  • Team XP Sharing: Sharing is caring, and leveling-up as you adventure with your team is about to get easier than ever. Every enemy that you or a teammate takes down will now grant XP to everyone on the team, so long as they are within sight range of the creature when it dies.
  • Build Menu “New” Tab: We’re adding a “New” tab to your C.A.M.P. build menu that will display any new C.A.M.P. item plans you’ve learned during your current play session, as well as new C.A.M.P. items you’ve unlocked in the Atomic Shop.
  • Pip-Boy Keyring: Tired of all those keys cluttering up your Pip-Boy? Get organized with the Keyring, which is a new item in your “Misc.” inventory tab that stores all of the keys you’ve collected from your adventures in the Wasteland. Click it to view or access any keys in your collection as needed.
  • Pip-Boy Menu Color Customization: Show your true colors by changing the hue of your Pip-Boy menus using a new set of customization sliders that we’ve added to the game’s settings.
  • Ammo Everywhere: The contextual ammo system has been a very popular aspect of Daily Ops, and so we’d like to bring it to all of Appalachia. Now, all existing sources of ammo, like containers and creature loot, have a chance to drop a small amount of ammo for your currently equipped weapon.

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[h2]Public Event Updates[/h2]
We’re bringing a variety of improvements to Public Events through some adjustments to the Public Event system itself, the addition of a reward preview to Public Event map descriptions, and a number of balance change across many of the events that are currently available in-game.
[h3]Public Event System Updates[/h3]
We’ve streamlined the way that Public Events become available in-game by making the cooldown times between events much more consistent.
  • Public Event start times are now based on real-world time, and a new one will begin every 20 minutes across all worlds.
  • Each world’s next Public Event is selected at random. In addition, a Public Event can no longer appear twice in a row in the same world.

Seasonal Public Events that begin every hour, like Grahm’s Meat-Cook or Mothman Equinox, will take priority over normal Public Events.
We’ve adjusted the timers for the following Public Events to help them fit within the 20-minute Public Event time cadence:
  • Campfire Tales
  • Distinguished Guests
  • Feed the People
  • Heart of the Swamp
  • Line in the Sand
  • One Violent Night
  • Path to Enlightenment
  • Project Paradise
  • Radiation Rumble
  • Tea Time
  • The Motherlode
  • Uranium Fever

A few Public Events, like Scorched Earth and A Colossal Problem, have special requirements in order to start and can be triggered at any time. That has not changed, and these events are not part of the timed Public Event rotation.
[h3]Public Event Reward Previews[/h3]
As mentioned above, you can now preview the rewards that are up for grabs at each Public Event directly from the event’s description on the Map.
Select an available Public Event on the Map to display its description, and view some of the big-ticket items that are possible to earn if you manage to complete that event successfully.
[h3]Public Event Balance Adjustments[/h3]
Previously, some of our Public Events could be a little too difficult, end in failure too suddenly, or even last too long. We’re implementing balance changes for a number of Public Events to help smooth out some of these rough spots and improve the experience of playing through them.
Campfire Tales
The campfire often died down too quickly, which could cause the event to fail more easily than we’d like. Now, the campfire will burn a little longer, giving you and your event mates some more time to feed the flames.
Free Range
The Brahmin during Free Range were too fragile, so we’ve beefed up their resistances to help them survive more easily (though they will still need you to defend them).
Guided Meditation
  • Feral Ghouls now consistently run toward and attack the speakers, preventing an issue where they could remain idle in the parking lot.
  • Ghouls may sometimes still stand around if they don’t sniff out new prey right away, but they will always be much closer to the action.
  • We’ve reduced Ghouls’ overall difficulty during Guided Meditation to account for their increased speaker-busting effectiveness.
Line in the Sand:
  • Line in the Sand was taking a bit too long to come to an end. It now has an overall time limit of 10 minutes, and uses timers to determine how long Scorched attack waves last, rather than requiring you to kill all enemies in a given wave. These changes should help the event flow more smoothly and reduce downtime throughout.
  • Upon reaching the event’s time limit, it will not fail so long as the generator is still standing. You will receive more rewards, however, if you managed to defeat all of the enemy waves.
Project Paradise
  • To help reduce the event’s difficulty, we’re lowering the amount of food required to level-up each biome’s creatures to 15 per rank.
  • We’re also adding some more resistances to friendly creatures that spawn during the event.
  • Project Paradise no longer ends in failure if you do not manage to kill the Alpha creatures. To succeed, players only need to defend the friendly creatures. However, rewards will be reduced if the Alphas are still alive at the end of the event.
Radiation Rumble:
  • To encourage players to participate in the ore collection objective more often, we’re lowering the requirements to 5, 15, 30, and 50 ore for reward tiers one through four, respectively.
  • Radiation Rumble now has an overall time limit of 8 minutes, even if you have already reached the final ore collection tier. This way, you can continue defending against enemy attack waves until the event concludes.
  • We’ve also lowered the spawn rate of non-Ghoul enemies at certain Ore thresholds to prevent overwhelming enemy numbers.
  • Finally, we’ve doubled the Scavengers’ resistances to make them more survivable.
Swarm of Suitors
  • We’ve addressed a number of bugs that could prevent players from receiving the highest tier of rewards and from successfully completing the event. We’ve also made some design adjustments to streamline the event.
  • Swarm of Suitors has been redesigned to focus on killing Mirelurks within a certain amount of time, rather than preventing them from reaching the island.
  • Now, players must kill all Mirelurks in each of three attack waves before the objective timer expires. If they don’t manage to defeat an attack wave in time, a Mirelurk Queen will spawn and the event will end in failure.
Tea Time
  • Tea Time could end in failure too quickly at times, in part due to some of the pipes breaking too easily. As a result, we’ve increased the health for two of the three pipes so that they match the sturdiest one.
  • We’ve also tuned enemy attack waves to spawn creatures at a more consistent frequency to keep up the action.
  • Additionally, Rad Ants and Ticks no longer spawn enemy waves that attack the pipes. However, Rad Ants and Bloatflies now spawn in separate enemy waves that focus their attacks on players.

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[h2]Tune Into Pirate Radio![/h2]
It seems someone out there in the Wasteland has found a way to hijack the airwaves to begin broadcasting their very own Pirate Radio Station! Open your Pip-Boy and tune into the new station to tap your toes to hours of new “muzak,”jingles, and catch a blast from the past with radio dramas and commercials from life before the bombs dropped. The audio interloper behind this rogue station has yet to reveal their identity, and until they do, you can at least enjoy some fresh tunes during your adventures in Appalachia.
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[h2]Bug Fixes & Additional Improvements[/h2]
[h3]Art[/h3]
  • Apparel: The player’s hands no longer clip into rifles and shotguns while wearing the Crypt Crook outfit.
  • Apparel: Blood Eagle Charmer, Treasure Hunter, and Radstag Hide outfits now correctly hide underarmor while equipped.
  • Graphics: Players who are killed by a Flamer will no longer continue to display flame visual effects after respawning.
  • Graphics: Fixed an issue that could cause enemy and player corpses to temporarily become invisible after being killed.

[h3]C.A.M.P.s & Workshops[/h3]
  • Displays: The Pepper Shaker can now be displayed in the Heavy Weapons Stand.
  • Fences: Red Cedar Hedges placed in a teammate’s C.A.M.P. can now be moved, stored, scrapped, etc., by the C.A.M.P. owner.
  • Flags: The Clean U.S. Wall and Pole Flags have been hand-washed with care and are now much cleaner than before.
  • Floors: C.A.M.P. budget consumed by the Haunted House Floor is now consistent with other types of flooring.
  • Misc. Structures: Reduced the C.A.M.P. budget consumed by many large neon signs and billboards.
  • Roofs: C.A.M.P. budget consumed by the Haunted House Roof is now consistent with other types of roofing.
  • Roofs: A windowless variation of the Haunted House Roof Slant has been added to the Haunted House building set.
  • Stash Boxes: Implemented a fix to reduce instances where the Secret Stash Bookcase and other Stash Boxes could appear open even though they are closed.
  • Tables: The Wavy Willard’s Round Deck Table now correctly appears in the “Tables” category in the build menu.
  • Walls: Powered Doors with Keypad access now correctly snap to foundations.
  • Walls: Haunted House right fascia pieces no longer flip after applying wallpaper to them.
  • Wall Décor: Season Gameboards no longer each have their own entry in the build menu, and instead appear as variants in a single row under Wall Décor.
  • Workbenches: Attempting to use a Power Armor Station that has been built close to a wall or another object no longer results in a “Waiting for response from server” error message.

[h3]Challenges[/h3]
  • Combat: The “Repair 76 Swords” lifetime challenge now correctly awards Atoms when completed.
  • Social: The “Revive 76 Players” lifetime challenge now correctly awards Atoms when completed.
  • Social: The “Use Photomode at Burdette Manor” subchallenge for the “Use Photomode around the Forest Region” social challenge has been corrected to “Use Photomode at the Kill Box.”
  • Weekly: Killing a Hermit Crab now progresses the “Kill Huge Creatures” challenge.
  • World: Building a wood instrument now correctly progresses the “Possum: Musician” challenge.

[h3]Combat[/h3]
  • Enemy Health: Implemented a fix to significantly reduce enemy health “rubber banding” that could occur when damaging them with certain weapons, like the Pepper Shaker.

[h3]Daily Ops[/h3]
  • Arktos Pharma: Adjusted the spawn location for Daily Ops inside Arktos Pharma so that players have more room to move around and are less likely to start the Op by accident.

[h3]Events & Quests [/h3]
  • Loading Screens: When fast traveling to a Public Event, loading screens now correctly display additional information about that event.
  • The Motherlode: Melody Larkin will no longer warn the player about church bells in Charleston after completing the Motherlode event. Your reign of terror has ended, Melody.
  • Project Beanstalk: Pharmabot-JD7E no longer becomes hostile toward the player after being hit by NPCs during the event.
  • Vital Equipment: Players now receive the proper amount of reputation with Foundation when choosing to donate the recovered item.

[h3]Fallout Worlds[/h3]
  • Menus: The Shared Worlds menu now reflects changes to a shared Custom World more quickly after the world owner makes settings adjustments.
  • Settings: Crafting quest items with Free Workbench Crafting enabled no longer consumes standard crafting materials.
  • Settings: When PVP is set to “Always,” the players in that world will now correctly be marked as hostile toward one another.
  • Private Adventure: Fixed an issue that could prevent players from joining Private Adventure worlds from the main menu while on a team.

[h3]Items[/h3]
  • Aid: Addiction debuffs are now correctly suppressed after consuming an item the character is addicted to.
  • Ammo: Fixed an issue that could result in less ammo being created than expected when attempting to craft large amounts of high-caliber ammo with the Ammosmith Perk and Ammo Factory Legendary Perk equipped.
  • Apparel: The Hooded Rags outfit no longer removes armor or underarmor when equipped.
  • Apparel: The Wrapped Cap can now be worn with eyewear and some face coverings, and no longer removes facial hair when equipped.
  • Backpacks: The name of the player's backpack now updates correctly after applying the Corvega skin.
  • Exploit: Addressed an issue that could be exploited to consume fewer materials when crafting legendary items.
  • Junk: Lanterns now display a preview image when inspected.
  • Melee Weapons: The Valorous Alistair Sword Skin can now be applied to many additional one-handed melee weapons.
  • Misc: Scrap Assaultron Heads no longer appear upside down in Display Cases.
  • Misc: Cold Steel Beer Steins now face the same direction as other Steins when placed in a Beer Stein Display Case.
  • Mods: Applying a Jetpack mod to a Secret Service Chest Piece no longer causes it to turn invisible after logging out and back in.
  • Mods: The Communist and Red Communist Jetpack mods can now be applied to Ultracite and Raider Power Armor torso pieces.
  • Mods: Fixed an issue that allowed players to apply a Jetpack to Excavator Power Armor.
  • Mods: Fixed an issue that could prevent a Minigun with the Shredder mod from dealing damage if the player had 5mm ammo in their inventory.
  • Mods: The Power Armor Helmet Targeting HUD mod now correctly highlights hostile NPCs who had been passive before the player initiated combat with them.
  • Power Armor: The Northern Lights Power Armor skin can now be applied to all types of Power Armor.
  • Ranged Weapons: The Salvaged Assaultron Head now deals the correct amount of damage per charge when fired in VATS.
  • Ranged Weapons: Fixed an issue that could prevent weapon bash attacks from dealing damage after applying a mod that increased the weapon’s melee damage.
  • Ranged Weapons: Flares now ignite properly when fired into the terrain or at a structure.
  • Survival Tents: The Tinker’s Workbench and Scrapbox are now oriented correctly in the APC Survival Tent.

[h3]Localization[/h3]
  • Achievements: Steel Reign Achievements now have proper translations in the Simplified Chinese game client.
  • Quests: Corrected missing characters in the “Unsolved: Missing Girls” note during the “Unsolved: Picnic Panic” quest in the Simplified Chinese game client.
  • Quests: Corrected missing characters in the “Suspicious death of Alicia Shay” note during the “Treasure Unknown” quest in the Japanese game client.

[h3]NPCs[/h3]
  • Allies: The Settler Forager Ally can once again give Daily Quests to the C.A.M.P. owner.
  • Minerva: Item Plans and Recipes the player has already learned will no longer appear to them as purchasable in Minerva’s inventory.

[h3]Performance & Stability [/h3]
  • Client Stability: Fixed a crash that could occur during normal gameplay.
  • Client Stability: Fixed a crash that could occur when fighting a Daily Ops boss.
  • Client Stability: Addressed an audio issue that could result in a client crash.
  • Client Stability: Fixed an issue that could cause the client to crash after fast traveling.
  • Client Stability: Applying mods to laser and plasma weapons no longer causes the Russian game client to crash.
  • Server Stability: Fixed an issue that could cause a server crash during normal gameplay.
  • Server Stability: Fixed a server crash that could occur during combat.
  • Server Stability: Addressed an issue that could result in a server crash during the Meat Week Seasonal Event.

[h3]Perks[/h3]
  • Friendly Fire: Allied NPCs can now be healed using the Friendly Fire Perk.

[h3]User Interface[/h3]
  • Controls: The quick-swap button can now be used to switch to non-offensive weapons, like the Pro-Snap Deluxe Camera.
  • Main Menu: Fixed visual issues that could occur after idling on the main menu for an extended period of time.

[h3]World [/h3]

  • Ultracite Veins: Mining Ultracite Veins near Fissure Sites no longer causes Scorched to spawn.

Fallout 76 Update Notes – October 19, 2021

Halloween is descending on Appalachia with our latest update for Fallout 76, which arrives today. Scare up some fun over the next two weeks by hunting down Spooky Scorched, trick-or-treating at others’ C.A.M.P.s, and by giving out candy from your own home. Read on to catch all the details.
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[h2]Update Highlights[/h2]
  • Spooky Scorched: Some of the Scorched are celebrating the Halloween season by dressing in costume and dropping special loot!
  • Pass Out Candy from your Haunted House: Claim a free Spooky Candy Bowl from the Atomic Shop, place it in your C.A.M.P., and fill it with Mystery Candy for trick-or-treaters to complete Challenges and earn rewards.
  • Trick-or-Treat Around Appalachia: Step into your favorite costume and collect Mystery Candy from other players’ C.A.M.P.s to receive additional Challenge rewards.

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[h2]Update Version 1.6.1.18[/h2]
PC (Steam): 9.3 GB
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[h2]Spooky Scorched Are on the Prowl[/h2]
Halloween is almost here, and some of the Scorched are getting into the spirit of the season by dressing in their most festive costumes as they creep around Appalachia! From now until November 2, whenever you spot “Spooky Scorched” during your adventures, or hear their spine-chilling holiday sounds, it’s time to go on the hunt.
  • Spooky Scorched will spawn as 1, 2, or 3-star legendaries, which means you’ll receive a legendary item every time you take one down.
  • You’ll also receive a Spooky Treat Bag, which you can open to get some goodies like consumables, ammo, and a chance at some Halloween themed Plans.
  • Finally, you’ll receive a piece of Mystery Candy that you can eat to receive one of five random buffs, which may include stat boosts, or even Nukashine-like effects. TIP: While it can be tempting to devour all your Mystery Candy right away, you may want to hold on to a few pieces so that you can take part in our Trick-or-Treating event this year (more on that below).
  • Please also note that, like the Holiday Scorched, Spooky Scorched will not spawn inside of interiors.

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[h2]Trick or Treat![/h2]
The Scorched won’t be the only ones haunting the Wasteland this Halloween! From now until November 2, you can dress up in costume to go trick-or-treating around Appalachia with your friends, and even give out candy to trick-or-treaters who visit your home. Along the way, you’ll be able to complete new trick-or-treating Challenges to earn rewards.

[h3]Pass Out Candy to Trick-or-Treaters[/h3]
Visit the Atomic Shop to claim a free Spooky Candy Bowl before November 2, build it in your C.A.M.P., and fill it with Mystery Candy for trick-or-treaters to enjoy.
  • Get your hands on Mystery Candy by looting Spooky Scorched, or buying some with Caps from train station vendors around Appalachia.
  • TIP: Place your Spooky Candy Bowl in an obvious spot in your C.A.M.P. where trick-or-treaters can easily find it.
  • Please also note that Spooky Candy Bowls cannot be placed inside Shelters.

Your C.A.M.P. will display a pumpkin icon on the Map once you’ve added Mystery Candy to your Spooky Candy Bowl, which will let other Dwellers know they are welcome to stop by for a treat.
  • If your candy bowl is empty, the pumpkin icon will stop appearing for your C.A.M.P. until you refill it.
  • Each trick-or-treater can only take one piece of candy per hour from your candy bowl, so there’s no need to worry about anyone swiping more than their fair share.

Over the next two weeks, you will receive Daily and Weekly Challenges to give out candy, which you can complete to earn rewards!
  • Daily Challenges will grant you one of several possible rewards, like a consumable item, Perk Card Pack, Lunchbox, Repair Kit, or some S.C.O.R.E.
  • Weekly Challenges to give candy to trick-or-treaters can award S.C.O.R.E., rare crafting materials, or even Halloween costumes. Complete both Weekly Challenges and you’ll also receive a new Popcorn Machine for your C.A.M.P.!

[h3]Go On the Hunt for Candy![/h3]
Dust off your favorite costume, grab a few friends, and leave space in your pack for plenty of candy, because it’s time to trick or treat your way around the Wasteland!
  • Open the Map to spot C.A.M.P.s that have a pumpkin icon, which indicates that the owner currently has a Spooky Candy Bowl stocked up with Mystery Candy.

Each day until November 2, you will receive a new Daily Challenge to trick or treat at other Dwellers’ C.A.M.P.s.
  • Like the Daily Challenges to give out candy, completing each trick-or-treating Daily will net you one of several rewards, including consumables, a Perk Card Pack, Lunchbox, Repair Kit, or some S.C.O.R.E.

Make sure you’re wearing a costume when you take Mystery Candy from someone else’s Spooky Candy Bowl to ensure you’ll receive Challenge credit.
  • There are many different costume options available in-game, such as those you can find during your adventures, a variety of Unstoppables-themed rank-up rewards from the Season 6 Scoreboard, as well as costumes you can purchase in the Atomic Shop.

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[h2]Bug Fixes & Additional Improvements[/h2]
[h3]Art[/h3]

  • Apparel: Fixed an issue that could partially obstruct the screen in first-person view while wearing the American Patriot Suit.
  • Apparel: Equipping the King Grognak Outfit while wearing the Grognak Sidekick Underarmor no longer turns the player’s hands invisible.
  • Headwear: The Mothman Gas Mask no longer clips into female characters’ faces.
  • Junk: Fuel Tanks now correctly display preview images when viewed or inspected in the inventory.
  • Power Armor: Reduced the amount of screen space taken up by the Park Ranger Power Armor’s forearms when wielding heavy weapons in first-person view, so that it is consistent with other Power Armors.
  • Power Armor: Park Ranger Power Armor pieces now have proper interior textures when inspected in the inventory.
  • Weapons: The Grelok Sorcerer Staff and Stanley Skins now correctly appear when applied to Grognak’s Axe.
  • Weapons: Improved the idle animation for the Grognak’s Other Axe Skin while in first-person view.
  • Weapons: Shortened the rebar on the Death’s Breath Flamer Skin to reduce the amount of screen space it takes up when playing in first-person view.
  • Weapons: The correct reload animation now plays when reloading a Gatling Gun that has an Extra Large Magazine Mod while wearing Power Armor.

[h3]C.A.M.P.s & Workshops[/h3]
  • Collectron Station: Moving a Collectron Station in C.A.M.P. before looting items it contained no longer prevents those items from appearing in the Station’s transfer menu.
  • Displays: Corrected the placement of Grognak’s Other Axe when displayed in High-Powered and Magnetic Weapon Racks.
  • Mobile Home Trailer: Players can no longer build multiple Mobile Home Doors in the same Mobile Home Trailer’s doorway.
  • Stairs: Snapping two Haunted House Stairs to each other no longer prevents players from walking up both sets of stairs.
  • Survival Tent: The Scrap Box in the Abandoned Shack Survival Tent now correctly faces the player.

[h3]Daily Ops[/h3]
  • Double Mutations: 2x currency rewards no longer appear halved in the Operation Report after completing a Double Mutation Daily Op.

[h3]Events & Quests [/h3]
  • Missing Persons: The “Find clues to where the Raiders are” objective now correctly progresses after opening the doors leading to the top floor of AMS Headquarters.
  • Missing Persons: Marcia no longer occasionally disappears during combat.

[h3]Items[/h3]
  • Backpacks: The Hazmat Meat Cooler Backpack now appears centered on the player’s back.
  • Crafting: Fixed an issue on PC that could cause players to craft lower-level items than intended.
  • Explosive Bait: Fixed an issue that caused players to take damage from Explosive Bait when they were not currently engaged in PVP combat with the player who threw it.
  • Headwear: Fixed an issue that prevented Communist Commander Hats from appearing in players’ inventories.
  • Legendary Armor: Auto-Stim Legendary Armor no longer automatically uses Stimpaks if a highly-radiated player’s available health is full.
  • Legendary Crafting: Progress will now be saved after crafting a legendary item at a Workbench.
  • Ranged Weapons: Laser Rifles with an attached Sniper Barrel Mod now fire correctly in third-person view while wearing Power Armor.
  • Unarmed Melee Weapons: Crafting a legendary “Face Breaker” Power Fist now correctly requires 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
  • Underarmor: Players can now apply Casual Mods to all Season 6 Sidekick Underarmors.

[h3]Localization[/h3]
  • Events: The Monster Mash event’s map description, quest description, and quest tracker are now correctly translated in non-English game clients.
  • Quests: Meg’s voice lines during the “Siding with Crater” quest are now correctly translated in the Japanese game client.

[h3]Performance & Stability [/h3]
  • Client Stability: Addressed an issue that could cause the PlayStation client to crash after placing a Junkyard Fountain in C.A.M.P.
  • Client Stability: Fixed a crash that could occur when repeatedly switching tabs in the Pip-Boy.
  • Performance: Fixed an issue in which the crafting menu could take a long time to open under certain conditions.

[h3]Sound[/h3]
  • Main Menu: Updated the Main Menu music for PlayStation and Xbox versions of the game so that it is consistent with other platforms.

[h3]User Interface[/h3]
  • Atomic Shop: Corrected an issue that prevented some emotes from playing their icon animations when selected in the Atomic Shop.
  • Atomic Shop: Inspecting certain Emotes and Player Icons in the Atomic Shop no longer causes item descriptions to disappear the Shop’s menus.
  • Pip-Boy: Opening a Holotape in the Pip-Boy and then switching to or from Quick-Boy view no longer causes the Pip-Boy UI to overlap the Holotape’s content.

[h3]World [/h3]
  • Collision: Addressed a number of objects throughout Appalachia that players could partially clip into or walk through.
  • Pathing: Addressed a number of locations throughout Appalachia where players or creatures could become stuck.

Fallout 76: Fallout Worlds Update Notes – September 8, 2021

The Fallout Worlds Update is arriving today, and it brings the Public and Custom Worlds game modes to Fallout 76. We’re also expanding on Daily Ops with Double Mutation Weekends, new locations, a new enemy group, and more. Read on to catch all the details!
---
[h2]Update Highlights[/h2]
  • New Ways to Play: Experience Appalachia like never before with Public Worlds! Each Public World features specialized game settings, fit to a theme, and they are available to all players.
  • Your World, Made to Order: Fallout 1st Members can now create Custom Worlds to build their own personalized versions of Appalachia using a wide variety of modifiable game settings.
  • Daily Ops Expansion: Our latest expansion for Daily Ops introduces Double Mutation events every other weekend, a new enemy group, three new locations, and new rewards!
  • Nuclear Winter Rewards: Nuclear Winter Mode has been deactivated. Perk Coins based on progression have been added to players’ accounts, and Nuclear Winter cosmetics can now be earned from Public Events.

---
[h2]Update Version 1.6.0.17[/h2]
  • PC (Steam): 16.1GB

---
[h2]Season 5 Extended Two Weeks[/h2]
We've discovered an issue affecting Season 5 rank-ups, where players in some cases are unable to claim the rewards for ranks they purchased using Atoms. This does not affect rank-ups achieved by earning S.C.O.R.E., but we are working hard to get this fixed up as soon as possible so that all players can enjoy the rewards they've earned.
As a result, we have extended Season 5 by two weeks, until September 21. During the first week, rank-up purchases using Atoms will be disabled while we work to resolve the underlying issue, and you can continue to rank-up by earning S.C.O.R.E. from Daily and Weekly Challenges. During the second week, we will release our fix and re-enable rank-up purchases so that everyone has plenty of time to claim any rewards they unlocked during this two week period.
We know that many players in the community are excited to kick off Season 6, and we are too. However, we want to make sure all players can access their Season 5 rewards before we roll into the new Season. Thank you very much, and we apologize for any inconvenience.
[h2]Introducing: Fallout Worlds[/h2]
With this update for Fallout 76, we’re introducing Fallout Worlds, which offers players the ability to experience the game in unique new ways with two new game modes: Public Worlds and Custom Worlds.
---
[h3]Public Worlds[/h3]
The new Public Worlds mode will help you shake up your normal gameplay by offering special worlds that have a pre-selected group of Fallout Worlds settings enabled, fit to a theme. All players can join Public Worlds to dive into an Appalachia that’s wildly different from Adventure Mode.
One Public World will be available to players at a time. Currently, we are planning to rotate Public Worlds once per month so that you can regularly try out a variety of different experiences. However, rotation frequency may change in the future based on community feedback and other factors.
Here are the first five Public Worlds that you will be able to check out in-game. As voted on by our Public Test Server participants, we’re starting with “Happy Builder,” and will rotate through the rest in the following order:
  • Happy Builder: Reduced C.A.M.P. placement restrictions, relaxed building restrictions, all Map locations discovered, and PvP has been disabled.
  • High Risk: No Fast Travel, always-on PVP, players drop additional loot on death, free workbench crafting, and legendary item attributes have been disabled.
  • Dweller Must Die: Greatly increased enemy difficulty, increased damage, increased equipment durability, and “Dark Bog” weather effects.
  • Quantum World: Max jump height, no fall damage, nuked creatures and flora, and “Quantum Storm” weather.
  • Butcher’s Delight: Infinite ammo, no VATS or melee attack AP costs, and enhanced dismemberment.

[h3]Custom Worlds[/h3]
Players with active Fallout 1st memberships can now choose the Custom Worlds option from the Play menu to create a new type of world where they can adjust a wide variety of different settings to create an Appalachia that’s tailored to their liking.
  • To create a Custom World, click “Play” from the Main Menu, select Custom World, hit “Select World Template,” and then start tinkering with settings you’d like to try out.
  • Up to seven friends can join you in your Custom World, for a total of eight players per World.
  • Please Note: Private Worlds mode has been renamed to “Private Adventure” with today’s update to better differentiate it from Custom Worlds mode.

While creating your Custom World, you can choose among a broad array of customization settings and let your imagination run wild with the possibilities! Here are some of the options at your disposal:
  • Workshop: Build in previously restricted areas, disable the need for electricity, increase your C.A.M.P. budget and build height, relax building restrictions, and more.
  • Combat: Infinite enemy spawns, alter PvP rules, adjust enemy difficulty, give yourself infinite ammo, change item durability, and more.
  • General: Disable Fast Travel or make it free. Choose special weather effects, including Radstorms and Nuke Zones, as well as new weather effects, like Quantum Storm and Dark Bog. Add filters for a unique view of Appalachia, adjust jump height, fall damage, or even the consequences on death.
  • Please note: Some Custom World settings may impact your game client’s performance. However, you are still free to use them, and can always enable or disable them again as needed.

Currently, you can save a Custom World you’ve created in one of three available slots, and you can select one of them to set it as your active Custom World.
  • You can edit your Custom Worlds after you’ve finished creating them, so even if you’ve filled all three Custom World slots, you can still change them up as needed.

If you are a Fallout 1st member and you have played in a friend’s Custom World previously, you will be able to log into it — even if the World owner is offline.
  • To do this, select Custom Worlds from the Play menu, click “View Worlds,” select your friend’s World from the “Shared World” section and set it to “Active.” You can then play in that World by selecting Custom Worlds from the Play menu.

If you are not currently an active Fallout 1st member, don’t worry. You can still join your friends who are Fallout 1st members in the Custom Worlds that they’ve set up while they are online.
[h3]Character Progression[/h3]
The progress each of your characters make in Public or Custom Worlds is specific to those worlds, and is completely separate from Adventure Mode.
  • You can clone your Adventure Mode character for use in a Public or Custom World at any time, and you can have up to 5 Fallout World characters at a time.
  • If you have reached your 5 character limit, characters can be manually unlinked from Public or Custom worlds at any time.
  • Your character progress in a Public World will remain available as long as that Public World is still available for play.

Additionally, please note that Challenges cannot be completed, and you will not earn S.C.O.R.E. while playing in a Public or Custom World.
If you would like to learn additional details about Fallout Worlds, you can head here to read our article on Bethesda.net or read through our FAQ on the Fallout 1st website.---
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[h2]Daily Ops Expansion[/h2]
Our latest expansion for Daily Ops brings a new weekend event that amps up the challenge, but offers increased rewards. Read on for a brief overview of everything we’re adding to Daily Ops, including Double Mutation Weekend events!
[h3]Double Mutation Weekend Events[/h3]
During Double Mutation weekends, Daily Ops will be randomized each day with enemies who have one of eight unique combinations of two different Mutations.

  • Double Mutation Weekend events will typically run every other weekend, from Thursday to Monday, starting and ending at the normal Daily Ops reset time.

While a Double Mutation event is active, daring adventurers who are willing to delve into Daily Ops will earn the following increased rewards:
  • 2 - 6 Legendary Cores for the first and all subsequent Elder Tier completions
  • Double XP during every Daily Ops playthrough
  • Double the in-game currency rewards from every Daily Ops playthrough

[h3]Double the Danger![/h3]
Check out the full list of potential double Mutations that enemies can sport during the new weekend events, so that you know what you’ll be up against.
  • Blistering Cold: “Blistering” enemies have the Freezing Touch and Swift-Footed Mutations
  • Chilling Mend: “Chilling” enemies have the Freezing Touch and Group Regeneration Mutations
  • Clouded Toxins: “Clouded” enemies have the Active Camouflage and Toxic Blood Mutations
  • Relentless: “Relentless” enemies have the Resilient and Group Regeneration Mutations
  • Stinging Frost: “Stinging” enemies have the Freezing Touch and Toxic Blood Mutations
  • Swift Stalker: “Stalking” enemies have the Active Camouflage and Swift-Footed Mutations
  • Unstable: “Unstable” enemies have the Volatile and Swift-Footed Mutations
  • Vaporous: “Vaporous” enemies have the Volatile and Active Camouflage Mutations

[h3]New Enemies[/h3]
We’ve added Communists to the pool of randomized enemy groups you may encounter in any Daily Ops mode.
[h3]New Locations[/h3]
Fight your way through Arktos Pharma Biome Lab, Watoga High School, and Uncanny Caverns, all of which have been added to the randomized pool of locations for Daily Ops.
[h3]Rewards Updates[/h3]
In this update for Daily Ops, we’re adding Plans for two legendary weapons, new themed cosmetics, and more. Check out the full list below for new rewards you’ll be able to earn by completing
Daily Ops:
  • Plan: Arctic Marine Armor
  • Plan: Mechanic’s Best Friend Pipe Wrench
  • Plan: Sole Survivor Lever Action Rifle
  • Outfit: Black Hazmat Suit
  • Plan: Mirelurk King Tube
  • Blood Eagle Skull Lord Outfit
  • Blood Eagle Skull Lord Helmet
  • Blood Eagle Auto-Grenade Launcher Paint

[h3]Additional Daily Ops Improvements[/h3]
  • Enemies: We’ve addressed a number of issues that were affecting Mothman Hatchlings, and these cute-but-deadly creatures will once again appear when Cultists are the current Daily Ops enemy group.
  • Mutations: “Volatile” enemy explosion damage has been adjusted, and now does health percentage-based damage that can be partially mitigated by anti-explosion effects.
  • Reset Timer: We’ve added a timer so you can more easily check when the next Daily Ops reset will occur. You can find the timer in the “Intel” section of the detailed Daily Ops menu after selecting a Daily Op from the World Activity Tracker.

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[h2]Nuclear Winter Mode Rewards[/h2]
With the arrival of today’s update, we have removed the Nuclear Winter game mode from Fallout 76. Alongside this change, we’re granting rewards to all players who had completed at least one Nuclear Winter match, and making many of the mode’s progression rewards available in Adventure Mode.
Nuclear Winter Pennant: All players who completed at least one Nuclear Winter match will receive a Nuclear Winter themed Pennant they can build in their CAMPs. The Pennant will be added to your Wall Décor category in the build menu within two weeks following today’s update.
Perk Coins: With today’s update, we’re granting Perk Coins to players based on their progression in Nuclear Winter Mode so that you can give your Legendary Perk Card collection a boost.
  • You will receive 6 Perk Coins per Nuclear Winter Perk Card you earned from the Nuclear Winter progression system.
  • You will also get 1 Perk Coin per Overseer Ticket you earned.
  • These Perk Coins have already been added to your account, and will be available to you as soon as you log in.
Cosmetic Rewards: Many of the cosmetic rewards that could be earned by climbing Overseer Ranks in Nuclear Winter are now available in Adventure Mode as rewards that you can claim by completing Public Events. Here is the current list of events where you have a chance to earn these cosmetics:
  • A Colossal Problem
  • Encryptid
  • Project Paradise
  • Scorched Earth
  • Limited Time Events: Festive Scorched & Treasure Hunter
Exclusive Rewards: Nuclear Winter Trophies and Statues will remain exclusive to players who earned them by climbing the ranks in the Nuclear Winter progression system.
To learn more about our reasoning behind this change, you can read through this article on Fallout.com, or head here for more details about how rewards are being distributed.
---
[h2]User Interface[/h2]
  • Pip-Boy: Junk acquired from scrapping items will now appear in the Pip-Boy’s “New” tab.
  • Pip-Boy: Inventory items can now be sorted by their stack weight.
  • Pip-Boy: When scrolling in the Pip-Boy inventory, navigating up from the top item in the list will now move the player’s selection to the bottom of the list, and vice versa.

---
[h2]World[/h2]
  • Vault 51: Alongside this update for Fallout 76, Vault 51 has now opened up for exploration in all game modes, including Adventure. Follow the red wire to find your way inside, and then poke around to learn more about what befell the Dwellers of Vault 51.

---
[h2]Bug Fixes & Additional Improvements[/h2]
[h3]Art[/h3]
  • Appliances: Fixed an issue causing parts of the Classic Jukebox to become invisible.
  • Armor: The Covert Scout Armor Torso no longer clips through character models that have the muscular body type.
  • Emotes: Fixed an issue that could cause a player to become stuck in an Emote animation loop.
  • Headwear: Fixed a number of headwear items that include face coverings so that they no longer clip into the faces of female character models.
  • Melee Weapons: The Cultist Dagger now plays the correct attack animations.
  • Power Armor: Transferring pieces of Strangler Heart Power Armor to a Power Armor Chassis no longer causes duplicate vines to appear and float nearby.
  • Ranged Weapons: The Lucille’s Lullaby Paint for the Minigun now correctly applies to the weapon’s Tri-Barrel mod.
  • Ranged Weapons: Corrected the direction of the Minigun’s barrel spin while wearing Power Armor.
  • World: Objects in Lou’s Mine now animate correctly during the Cheating Death quest.

[h3]C.A.M.P.s & Workshops[/h3]
  • Appliances: The RobCo Snow Machine now remains switched off after fast traveling or logging out.
  • Blueprints: Creating an auto-blueprint by moving CAMP locations no longer causes the “Store” button to become visually greyed out when that blueprint is selected in build mode.
  • Budget: Maximum build counts now correctly account for items that are already stored.
  • Displays: Fixed an issue where items could visually fall off of the Display Cases the player had assigned them to.
  • Lights: The option that appears when viewing a destroyed Fire Barrel is now correctly labeled “Repair” instead of “Take.”
  • Shelters: Standing just outside a C.A.M.P.’s buildable area no longer prevents the player from building a Shelter Entrance within it.
  • Workshops: The visual build boundary no longer persists after exiting build mode in the Mount Blair Workshop.

[h3]Challenges[/h3]
  • Daily: Cultist Ghouls now correctly count toward Challenges that require players to kill Cultists.

[h3]Daily Ops[/h3]
  • Audio: Daily Ops locations now properly play music that’s specific to the game mode.
  • Audio: Weapon sound effects have been slowed down while affected by Freezing Touch.
  • Contextual Ammo: When using a Pepper Shaker with a standard magazine, enemies in Daily Ops will now drop shotgun shells more often.
  • Enemies: Cultist enemies now correctly display objective markers overhead during Daily Ops inside Vault 96.
  • Enemies: Enemies who have rocket launchers no longer stop shooting at the player after firing a single rocket.
  • Enemies: Daily Ops bosses no longer prioritize melee attacking the player over using their primary weapons.
  • Enemies: Fixed an issue that could cause Mothman Hatchlings to become invincible.
  • Enemies: Mothman Hatchlings no longer become unresponsive.
  • Enemies: Fixed an issue that could cause Mothman Hatchlings to become stuck in walls after teleporting.
  • Enemies: Camouflaged Mothman Hatchlings no longer become invisible while attacking.
  • Locations: Entering a Daily Op in Watoga Civic Center during the quest “The Ol’ Weston Shuffle” no longer causes incorrect quest targets to display in the Daily Op instance.
  • Markers: Custom map markers no longer appear on the Compass while in a Daily Ops instance.
  • Mutations: Enemies with Volatile no longer damage other enemies on death.
  • Mutations: All weapons used by “Freezing” enemies will now apply the Freezing Touch effect, except grenades and mines.
  • Mutations: The Freezing Touch effect no longer persists on players after leaving a Daily Op.
  • Mutations: Getting hit by enemies with Freezing Touch now causes a Freezing Touch effect to appear in the Pip-Boy.
  • Mutations: The Toxic Blood effect no longer suddenly stops applying damage.
  • Mutations: Enemies with Volatile or Toxic Blood no longer explode and damage players after completing a Daily Op.
  • Mutations: Enemies with Group Regeneration now properly heal their nearby companions.
  • Mutations: Resilient visual effects no longer persist on enemies after they have been healed.
  • Mutations: Shooting enemies with Resilient no longer sometimes causes black decals to appear on their bodies.
  • Mutations: Enemies with Resilient no longer display the Resilient visual effects immediately after spawning.
  • Operation Report: The description text for Elder Tier rewards now correctly states that it guarantees a rare reward on the player’s first completion.
  • Operation Report: Fixed an issue that could cause the Operation Report to display an incredibly high completion time.
  • Rewards: Fixed an issue that allowed players to earn Daily Ops rewards more often than intended when playing during the daily reset.
  • Subtitles: Adjusted the subtitles for several of Vernon Dodge’s voice lines so that they match his voiceover.

[h3]Events & Quests [/h3]
  • A Knight’s Penance: The Shovel no longer retains its quest item status after clearing the rock wall during the quest.
  • A Satisfied Conscience: Picking up a clue during the “Defeat the robots” objective and then logging out no longer prevents this quest from progressing after logging back in.
  • Field Testing: Paladin Rahmani now says the correct dialogue based on the player’s choices when asked about the Putnams.
  • Manhunt: VATS can now target Mad Dog Malone.
  • Missing Persons: Fixed an issue that could prevent players from progressing the quest after finding the Dove Necklace.
  • Monster Mash: Being on the event leaderboard no longer prevents the player from joining Daily Ops.
  • One Violent Night: Playing an instrument no longer causes enemies to stand still or run away from the player.
  • The Catalyst: Russell Dorsey will no longer remain inside Fort Atlas after the quest.
  • The Elusive Crane: Fixed an issue that could allow players to repeatedly receive an item reward from the RobCo Cache.

[h3]Items[/h3]
  • Ammo Converter: Fixed an issue in which the Ammo Converter would remove or grant Cryo ammo when attempting to sell or buy Fuel.
  • Apparel: The Mr. Claus Beard can no longer be equipped at the same time as the Centurion Helmet.
  • Legendary Cores: Attempting to transfer a Legendary Core into a container now correctly causes a “You can’t store that here” message to appear.
  • Legendary Weapons: Fixed an issue causing melee weapons with the “Reflects 50% of melee damage while blocking” legendary effect to deal more damage than intended.
  • Melee Weapons: Players can now properly pick up Sheepsquatch Clubs found in the world.
  • Ranged Weapons: Black Powder Weapons now correctly have a “No appearance” mod, and weapon paints the player had previously applied can be removed.

[h3]Localization[/h3]
  • Legendary Items: Removed unnecessary extra words from the prefixes of certain legendary attribute names in non-English versions of the game.
  • Legendary Power Armor: Corrected the name of Bolstering Legendary Power Armor mods in the French version of the game.
  • Quests: Fixed an issue that could cause some of Knight Shin’s dialogue options to be skipped during “A Knight’s Penance” in the Italian version of the game.

[h3]NPCs[/h3]
  • Minerva: Removed a number of item plans from Minerva’s inventory that can be earned elsewhere, like the Ammo Converter and Chicken Coop.
  • Power Armor: NPCs who wear Power Armor will no longer be affected by debuffs caused by having an empty Fusion Core.

[h3]Perk Cards[/h3]
  • Cannibal: Players who are on a team, but are not the Team Leader, can now correctly consume corpses inside instanced cells.
  • Grenadier: Now properly increases the blast damage radius of grenades.
  • Lock and Load: Entering or exiting Power Armor no longer removes the faster reload effect.

[h3]Performance & Stability[/h3]
  • Client: Fixed an issue that could cause the game client to crash after placing Power Armor.
  • Client: Addressed game client crashes that could occur during normal gameplay.
  • Client: Fixed an issue that could cause “undefined” items to appear in the Pip-Boy inventory, which would result in a client crash when inspecting or selecting those items.
  • Client: Switching between first- and third-person view while viewing a container during a period of heavy combat no longer causes the game client to crash.

[h3]User Interface[/h3]
  • Compass: The icon for the Survival Tent now correctly appears on the Compass.
  • Main Menu: After launching the game, rapidly pressing buttons to reach the Main Menu more quickly no longer causes the Seasons widget display "Max Rank."
  • Perk Cards: On PC, if a player has both the animated and normal version of a Perk Card, both can now be selected using the mouse.
  • Scoreboard: The next repeatable rank-up reward after reaching Rank 130 now appears correctly on the Scoreboard.
  • Scoreboard: Fixed an issue that could cause the Scoreboard to appear while the player was already using a crafting Workbench.
  • Settings: Pressing the “Defaults” button now properly resets all Game Settings to their default values.
  • Settings: On PC, toggling the Controller setting to “On” using the mouse no longer prevents the player from navigating the Game Settings menus with a controller.
  • Social: Fixed an issue that could cause pending friend requests to disappear after a few minutes.
  • Social: Fixed an issue that could cause a player to appear offline to their friends when viewed in the friends list.

[h3]World [/h3]
  • Environment: Corrected several locations where the player could see outside the game world.
  • Foundation: Fixed a location where Paige could become stuck in Foundation.
  • Pathing: Corrected several locations around Appalachia where players could become stuck.
  • Pathing: Fixed a ramp that enemies and players could not walk up in the construction area of R&G Processing Services.
  • Vault 94: The Vault 94 Community Terminal no longer opens an incorrect Terminal submenu after selecting the “Vault 94 Purpose” option.
  • Vault-Tec University: Protectrons no longer become stuck in the Computer Lab inside Vault-Tec University.

Fallout 76 Update Notes – August 3, 2021

Today’s update for Fallout 76 includes fixes for a number of bugs, many of which were reported by players in the community. Read on to catch the update notes.

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[h2]Update Version 1.5.5.8[/h2]

Check the download sizes below for today’s patch on your platform of choice:

PC (Steam): 2.3 GB
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[h2]Bug Fixes and Improvements[/h2]
[h3]Art & Graphics[/h3]
  • Graphics: The Garrahan Employee Outfit now rests more naturally on male characters’ hips.
  • Graphics: Equipping the Raider Warlord Helmet no longer causes the character’s facial hair to disappear.
  • Textures: Fixed a texture corruption that could briefly occur when loading into Vault 96.
  • Textures: Headless creature corpses no longer lack flesh textures where the head used to be.

[h3]C.A.M.P. & Workshops[/h3]
  • Snapping Toggle: A button has been added to the UI when placing or editing certain C.A.M.P. objects, like Fences, Bar Sets, Weapon Racks, Light Boxes, and Wall Letters, that allows players to decide whether they would like to enable or disable whether they will snap to other objects. Going forward, players no longer need to decide between snapping and non-snapping versions of these objects in their build menus, and can instead simply place one version and decide whether to toggle snapping on or off.
  • Appliances: Activating the Washer and Dryer now causes the door to close and proper sound effects to play.
  • Displays: Fixed an issue that prevented a variety of weapons from appearing when assigned to Display Cases.
  • Displays: Magnetic Weapon Racks now share a build limit with other Displays.
  • Floors: Fixed an issue that allowed players to move, scrap, or store floors that had walls attached, which could result in floating structures.
  • Misc. Structures: The budget consumed by the Brotherhood of Steel Armory is now consistent with similar structures.
  • Stairs: Players can now correctly scrap Stairs that have been attached to Vault Catwalk pieces.

[h3]Daily Ops[/h3]
  • Vault 96: Blood Eagle Attack Dogs will now only spawn in Vault 96 Daily Ops when the encounter group is set to Blood Eagles.

[h3]Items[/h3]
  • Backpacks: Flairs applied to the Brotherhood of Steel Backpack no longer appear to float.
  • Consumables: The Carry Weight Booster’s description now correctly states that the item’s effects last for 30 minutes.
  • Cursed Weapons: Restored the “Cursed” prefix to the names of Cursed Weapons.
  • Power Armor: M.I.N.D. Velox and Enlightened M.I.N.D. Power Armor skins now provide proper resistances.
  • Power Armor: Light from the T-65 headlamp now shines in the correct direction in third-person view after applying the Scabber paint.
  • Legendary Weapons: Single-shot ranged weapons can no longer spawn with the “Last Shot” Legendary Attribute.
  • Unarmed Melee Weapons: The crafting requirements for the legendary “Face Breaker” Power Fist now properly include 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
  • Unarmed Melee Weapons: Power Fists, including “Face Breaker,” now correctly spawn with a “Standard Appearance” mod equipped by default.

[h3]Localization[/h3]
  • Legendary Items: Corrected the translations for several legendary item attribute descriptions in non-English versions of the game.
  • Quest Rewards: The names for Blackburn’s Bungalow and related items are now translated in the game menus in all supported languages.
  • Rank-Up Rewards: The description for M.I.N.D. Power Armor Paint that appears in the Power Armor Station menu is now translated in all supported languages.
  • Scoreboard: Added translations for several rank-up reward names and descriptions on the Season 5 Scoreboard in non-English versions of the game.
  • Terminals: Added translations for several lines of text in various Terminals.

[h3]NPCs[/h3]
  • Smiley: Players can now purchase Gold Bullion from Smiley up to the current maximum of 10,000.

[h3]Quests & Events[/h3]
  • A Satisfied Conscience: Looting Holotape clues early and then logging out no longer prevents the quest from progressing when the player logs back in.
  • A Satisfied Conscience: Logging out after unlocking the door to the Reactor Monitoring Wing no longer causes it to appear locked again when logging back in.
  • Dross Toss: Fixed an issue that could prevent players from completing the Dross Toss Daily Quest.
  • Event Rewards: Fixed an issue causing “Distinguished Guests” and “Swarm of Suitors” to only award Legendary Cores for the highest level of completion.
  • Event Rewards: “Feed the People” and “Campfire Tales” now correctly award 1 – 3 Legendary Cores on completion.
  • Event Rewards: “One Violent Night” now correctly awards Legendary Cores on completion.
  • Missing Persons: Burke will no longer walk away from a conversation with the player inside the Crater War Room after completing the quest.
  • Missing Persons: Marcia will now pay closer attention to the conversation with Sheena and Burke inside of the AMS Headquarters basement, instead of running off to fight Hellcat Mercenaries.
  • Missing Persons: Fixed an issue that could allow players to complete the quest without completing an objective to speak with Marcia.
  • Missing Persons: Marcia will no longer remain in the AMS Headquarters basement after convincing her to return to Fort Atlas.
  • Missing Persons: Team members who progress to the third floor of AMS Headquarters while the team leader is speaking with Marcia will no longer cause her to exit the conversation and teleport to meet them.
  • Out of the Blue: The “Investigate the Caravan Site” objective now progresses correctly once the player has collected all three required evidence notes.
  • Out of the Blue: Logging out and back in just before giving Paladin Rahmani the evidence notes no longer prevents the quest from progressing.
  • Out of the Blue: To prevent players from becoming stuck during “Out of the Blue,” the button to close the hidden doors in Harper’s Ferry Tunnel will no longer appear while the quest is active. The button will be visible and usable when returning to the area after the quest is complete.
  • Subtitles: Fixed several typos affecting various dialogue subtitles during Steel Reign quests.
  • The Catalyst: Viewing a conversation between Dr. Blackburn and other scientists inside of West Tek while on a team no longer causes the team leader’s character animations to behave oddly.
  • The Catalyst: Fixed an issue where the player was unable to react to a statement made by Knight Shin during a conversation.
  • The Catalyst: Corrected a lore inconsistency in Scribe Valdez’s dialogue after completing the quest.

[h3]Seasons[/h3]
  • Rank-Up Rewards: Fixed an issue that prevented players from earning Atom rewards offered by certain Ranks beyond 100. Players who were affected by this issue will be able to revisit the Season Scoreboard to claim their missing Atoms as soon as they’ve completed any Daily or Weekly Challenge following today’s update.

[h3]User Interface[/h3]
  • Carry Weight: The carry weight displayed in the Pip-Boy is now consistent with the player’s actual carry weight.
  • Controls: The game controls will no longer become unresponsive when exiting a Workbench.
  • Favorites: The favorites menu now correctly displays a blade icon for the Chinese Officer’s Sword.
  • Scoreboard: Fixed an issue in which some players needed to log out and back in between claiming a rank-up reward and accessing it in-game.

[h3]World[/h3]
  • General: Corrected several locations where players could see outside the game world.
  • Interiors: Enemies now respawn correctly inside interiors that are also used as instanced Daily Ops Locations.
  • Pathing: Addressed several locations in the game world where players could become stuck.
  • West Tek: Fixed an issue where a door inside the West Tek FEV Production Center would be inaccessible outside of “The Catalyst” quest.

Fallout 76 Update Notes – July 7, 2021

Today’s update for Fallout 76 includes the conclusion of the Brotherhood of Steel story, the ability to craft Legendary Items, a brand-new Season, bug fixes and more. Read on to catch the updates notes.
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[h2]Update Highlights[/h2]

  • Steel Reign: The Brotherhood of Steel storyline concludes with Steel Reign, bringing you all new quests, locations, rewards and more!
  • Legendary Crafting: Upgrade your Weapons, Armor and Power Armor with Legendary Crafting.
  • Season 5: K.D. Inkwell returns in “K.D. Inkwell and Escape from the 42nd Century”, a brand-new Season starting today.
  • Wallet Upgrades: We’ve increased the max amount of Caps, Gold Bullion and Scrip a player can hold, as well as some of the daily vendor limits.
  • Minerva: A brand-new Gold Bullion Vendor has come to town, offering discounts in two new events; Minerva’s Emporium and Minerva’s Big Sale!

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UPDATE VERSION 1.5.4.15 PC (Steam): 7.1 GB GB
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[h2]Steel Reign Questline[/h2]
This update brings all-new quests to Fallout 76 with the Steel Reign questline, which picks up right where you left off with the Brotherhood of Steel at the end of Steel Dawn.
Steel Reign’s questline is available to any player over level 20 who has completed “The Best Defense”.

  • Players who have completed that quest will then see the quest “A Knights Penance”, which will lead them to speak with Russell Dorsey in Fort Atlas.

Completion of the Steel Reign questline will award the player with brand new items.
NOTE: Completion of “A Knights Penance” will grant players the Face Breaker power fist. Currently, players will be unable to repair this item without using a Repair Kit. The plan for the Face Breaker can also be earned from completing Daily Ops but will not be craftable. This is only temporary and will be fixed in our next update.
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[h2]Legendary Crafting[/h2]
With this update, we’re implementing the Legendary Crafting system, which you can use to turn normal items into legendary items, re-roll your existing legendary items’ attributes, and even upgrade or downgrade their star-ratings.
  • Using a new crafting component, called Legendary Cores, along with a few Legendary Modules, you can now craft “Legendary Upgrades” for your items.
  • Visit Weapon and Armor Workbenches, and then open the Modify menu to get started with Legendary Crafting.
  • You can earn Legendary Cores as rewards by completing Seasonal Events, Public Events, and Daily Ops.
  • As always, Legendary Modules are available from Purveyor Murmrgh in exchange for some Legendary Scrips.

You can craft 1-, 2-, and 3-star Legendary Upgrades for your gear, and the materials required to craft them increase based on the Legendary Upgrade tier you choose.
  • Applying a Legendary Upgrade to a normal item will turn it into a legendary version of that item, with 1, 2, or 3 randomly assigned legendary attributes, depending on the tier of Legendary Upgrade you applied.
  • Applying a Legendary Upgrade to an existing Legendary Item can increase or decrease the number of legendary attributes that item has, again depending on the tier of Legendary Upgrade you apply. Here are examples of each option:
  • Upgrade: Modding a 1-star item with a 3-star Legendary Upgrade will turn it into a 3-star version of that item with 3 random attributes.
  • Downgrade: Modding a 3-star item with a 2-star Legendary Upgrade will result in a 2-star version of that item with 2 random attributes.
  • Re-roll: Modding a 3-star item with a 3-star Legendary Upgrade replace all 3 of the existing item’s attributes and apply 3 news ones at random.

[h2]Legendary Power Armor[/h2]
In addition to weapons and normal armor, Legendary Crafting can also be used to create pieces of Legendary Power Armor.
Like weapons and armor, Legendary Power Armor pieces can also be upgraded, downgraded, and re-rolled.
Visit any Power Armor Station and modify your favorite set of Power Armor to apply some Legendary Upgrades.
The vast majority of Legendary attributes that are available to normal armor can also be applied to Power Armor, with the following exceptions:
[h3]1-Star[/h3]
  • Auto-Revive: Chance to revive using a Stimpak

[h3]3-Star[/h3]
  • Acrobat’s: Reduced fall damage
  • Improved Sneaking: Harder to detect while sneaking
  • Diver’s: Grants underwater breathing
  • Unyielding: +3 to all stats (except END) when low health
  • Weightless: 90% less carry weight, does not affect that Chameleon mutation
  • Limb Damage: Reduced Limb Damage

[h2]Legendary Balance Changes[/h2]
Alongside the arrival of Legendary Crafting, we’ve also revisited our lineup of Legendary Attributes to add some new ones, and give a tune-up to a few that already existed. Give some of the new and updated Legendary Attributes a test run using your existing items, or by making them using the Legendary Crafting system.
[h3]NEW LEGENDARY WEAPON ATTRIBUTES[/h3]
[h3]1-Star[/h3]
  • Aristocrat’s: Damage increases as Caps increase. Maximum of +50% damage at 29,000 Caps.
  • Juggernaut’s: Damage increases as Health increases. Maximum of +25% damage at 95% health or above.
  • Gourmand’s: Damage increases as you fill your hunger and thirst meters. Maximum of +24% damage.

[h3]2-Star[/h3]
  • Last Shot: The final round in a magazine has a 25% chance to deal twice as much damage. Single shot weapons, like Black Powder Rifles, cannot spawn with Last Shot.
  • Steady: +25% damage while standing still
  • Inertial: Replenish 15 Action Points with each kill.

[h3]3-Star[/h3]
  • Ghost’s: Attacks that hit enemies each have a 10% chance to generate a Stealth Field.

[h3]NEW LEGENDARY ARMOR AND POWER ARMOR ATTRIBUTES[/h3]
[h3]1-Star[/h3]
  • Aristocrat’s: Energy and Damage Resistances increase as Caps increase. Maximum of +20 for each resistance at 29,000 Caps.
  • Overeater’s: Increases Damage Reduction up to +6% as you fill your hunger and thirst meters.

[h3]2-Star[/h3]
  • Glutton’s: Hunger and Thirst grow 10% slower. This effect stacks up to a maximum of +50%.
  • Fireproof: +25 Fire Resistance
  • Warming: +25 Cryo Resistance
  • Hardy: Receive 10% less damage from explosions

[h3]3-Star[/h3]
  • Doctor’s: Stimpaks, RadAway, and Rad-X are 5% more effective.
  • Burning: 5% chance to deal 100 Fire damage to melee attackers
  • Electrified: 5% chance to deal 100 Energy damage to melee attackers
  • Frozen: 5% chance to deal 100 Cryo damage to melee attackers
  • Toxic: 5% chance to deal 100 Poison damage to melee attackers
  • Dissipating: Slowly regenerate Radiation damage when out of combat.

[h3]LEGENDARY WEAPON ATTRIBUTE CHANGES[/h3]
[h3]1-Star[/h3]
  • Assassin’s: Increased damage vs. Humans from +10% to +50%.
  • Berserker’s: Removed the damage debuff when Damage Resistance is 80 or higher. The damage buff when Damage Resistance is between 1 and 60 has been slightly reduced.
  • Exterminator’s: Increased damage vs. Mirelurks and Bugs from +30% to +50%.
  • Ghoul Slayer’s: Increased damage vs. Ghouls from +30% to +50%.
  • Hunter’s: Increased damage vs. Animals from +30% to +50%.
  • Mutant’s: Updated functionality. Damage now increases by +5% per Mutation that affects the character, up to a maximum of +25%.
  • Mutant Slayer’s: Increased damage vs. Super Mutants from +30% to +50%.
  • Nocturnal: Removed daytime debuff. Nighttime damage buff has been increased.
  • Suppressor’s: Damage reduction applied to the target has been buffed from 20% for 3 seconds to 25% for 5 seconds.
  • Troubleshooter’s: Increased damage vs. Robots from +30% to +50%.
  • Zealot’s: Increased damage vs. Scorched from +30% to +50%.

[h3]2-Star[/h3]
  • Basher’s: Increased bashing damage from +40% to +50%.
  • Hitman’s: Increased damage while aiming from +10% to +25%.
  • Enhanced VATS: Increased the VATS hit chance from +33% to +50%.

[h3]LEGENDARY ARMOR ATTRIBUTE CHANGES[/h3]
[h3]1-Star[/h3]
  • Assassin’s: Now reduces damage taken from all humans by -15%.
  • Nocturnal: Removed daytime debuff. Damage and Energy Resistances now increase by +10% per piece of Nocturnal armor during nighttime.

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[h2]Season 5: K.D. Inkwell and Escape from the 42nd Century[/h2]
K.D. Inkwell is back in an all-new adventure! This time, we join our heroine on a thrilling adventure to the 42nd Century! After a calibration malfunction, K.D. Inkwell is thrust into a dystopian possible future inhabited by Dolphin Human Hybrids called the M.I.N.D. Organization! These nefarious nautical beings have only one goal in mind: to convert the last remnants of humanity into their soulless collective. Can K.D. escape this wild world? Or will she find herself forced to join the masses of Dolphin Human Hybrids herself?
Season 5 brings 100 ranks to climb, with new rewards such as Legendary Cores, Power Armor Displays, a Red Rocket Collectron and more!
[h3]UNLIMITED RANK UPS[/h3]
In addition to the 100 ranks full of rewards to earn, we’re also introducing Unlimited Rank-Ups!
New Challenges: Complete specific new Challenges available to players past Rank 100! Note: The repeatable XP challenge will only be available up to Rank 100. Earn Rewards: Ranks past 100 award rewards such as Perk Card Packs, Legendary Crafting components, consumables, in-game items, Atoms and more! Keep track of what reward is next on your S.C.O.R.E. Progression bar.
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[h2]New Vendor: Minerva[/h2]
A Blue Ridge Caravan Merchant named Minerva has just arrived in Appalachia, and she’s ready to trade a selection of coveted item plans in exchange for your Gold Bullion.
Minerva will arrive during two new events, Minerva’s Emporium and Minerva’s Big Sale.
  • Minerva’s Emporium runs Monday to Wednesday.
  • Minerva’s Big Sale is a special discount event that runs Thursday to Monday.

The items that Minerva has available will rotate regularly, so be sure to check in with her whenever she’s in town! Her wares include Gold Bullion Plans that are normally only available from other Gold Bullion Vendors, or by completing Daily Ops.
  • Minerva is no slouch when it comes to making sales! She wants your business, and she’s offering discounts on Gold Bullion plans so that you’ll buy directly from her.

When Minerva arrives, she will set up shop at one of three settlements: Fort Atlas, Foundation, or The Crater.
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[h2]Additional Design Updates[/h2]
[h3]WALLET CHANGES[/h3]
  • Caps: The max cap limit has been increased from 30,000 to 40,000.
  • Gold Bullion: The daily vendor limit has been increased from 200 to 400. Additionally, the max player cap for Gold Bullion has been increased from 5,000 to 10,000.
  • Scrip: The daily vendor limit has been increased from 150 to 300. Additionally, the max player cap for Scrip has been increased from 1,000 to 5,000.

[h3]NEW MEAT WEEK REWARDS[/h3]
We’ve added in some new rewards for Meat Week, which will be returning on August 17 – 23.
  • Plan: Pepper Shaker
  • Plan: Grocery Cart Grill
  • Plastic Fruit Wreath
  • Plastic Fruit Bowl
  • Decoy Duck Set

[h3]ADDITIONAL C.A.M.P. SLOTS AND S.P.E.C.I.A.L. LOADOUTS [/h3]
You can now acquire additional C.A.M.P. Slots and S.P.E.C.I.A.L. Loadouts from the Atomic Shop; these additional Slots and Loadouts are in addition to the two that all players have by default.
  • You can unlock an additional three C.A.M.P. Slots for a total of five Slots. C.A.M.P. Slots are priced at 1000 Atoms per unlock.
  • You can unlock an additional thirteen S.P.E.C.I.A.L. Loadouts for a total of fifteen Loadouts. S.P.E.C.I.A.L. Loadouts are priced at 500 Atoms per unlock.
  • Slots and Loadouts unlocked from the Atomic Shop are available to all current and future characters on the unlocking Account.
  • Both Slots and Loadouts are found in the Account category of the Atomic Shop.

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[h2]Improvements and Bug Fixes[/h2]
[h3]Armor and Power Armor[/h3]
  • Armor: Fixed an issue that could cause a “Server Not Responding” error when being saved by Life Saving Armor.
  • Backpacks: Addressed an issue where players could wear a Backpack or use regular armor while in Power Armor.
  • Fusion Cores: Addressed an issue where players may lose a Fusion Core when entering and exiting Power Armor.
  • Paint: The Nuka-Dark Power Armor paint now changes the name of the Power Armor Pieces when applied.
  • Paint: The Yukon 5 paint now displays on the left arm and leg when in the inspect and transfer menus for the T-45 Power Armor.
  • Power Armor: Fixed an issue where Power Armor pieces with 100%+ Condition would not appear in the Modify Menu of a Workbench, unless they were attached to a chassis.
  • Power Armor: Duplicated Power Armor pieces with Super Duper perk no longer causes multiple armor pieces to be equipped simultaneously.
  • Stimpaks: Using a Stimpak quickly while exiting Power Armor no longer causes movement issues.

[h3]Art & Graphics[/h3]
  • Moving Target: Fixed the animation for the foil perk card.
  • Stairs: The art for the name “Nuka-Cola” on the C.A.M.P. Nuka-Cola Stairs has been adjusted.
  • Vault Fireplace: Fixed an issue where the Vault Fireplace was not casting light.

[h3]C.A.M.P. & Workshops[/h3]
  • C.A.M.P. Slots: Vendor and Shelter icons now remain greyed out while switching active C.A.M.P. Slots.
  • Fertilizer Producer: Brahmin spawned by the Fertilizer producer can no longer be killed by C.A.M.P. owners.

[h3]Challenges[/h3]
  • Combat: The Meteoric Sword and Plasma Cutter now correctly count towards the “Kill Scorched with a Sword” Challenge.

[h3]Daily Ops[/h3]
  • Blood Eagles: Enemies with Power Fists will no longer have the Icebreaker Power Fist Paint applied to their weapons.

[h3]Items[/h3]
  • Bucking Brahmin Ride: Now correctly requires players to hold the interact button to activate.
  • Backpacks: The Brotherhood of Steel Backpack skin now correctly has an Atomic symbol in the Armor Workbench.
  • Ceiling Lamps: The Stained-Glass Nuka-Cola Ceiling Lamps no longer emit light in an unnatural direction.
  • Emotes: Removed the Roman Candle Emote from the Atomic Shop.
  • Enclave Intel Officer Uniform: Adjusted the crafting preview.
  • Fridge: Sorting by value now works for items stashed in the fridge.
  • Fridge: Items in the Icebox Refrigerator no longer occasionally appear on Display items.
  • Fusion Cores: Being hit by a Freezer Floater attack now drains Fusion Cores the correct amount.
  • Garrahan Employee Outfit: Fixed an issue causing the Garrahan Employee Outfit to clip while exiting a Weapons Workbench.
  • Hedge Fences: Changed the building requirements to Wood instead of Concrete.
  • Hedge Fences: Fixed an issue where Hedge Fences could float.
  • Hedge Fences: Improved the snapping behavior of Hedge Fences.
  • Hot Tub: The Hot Tub no longer shares a build limit with the Fire Pit.
  • Hot Tub: Players can now soak in the Hot Tub with a friend.
  • Icons: The “Feelin’ Fine” Icon now displays properly when equipped.
  • Magazines: Tales from the West Virginia Hills magazines are not numbered consistently.
  • Mannequins: Items from the Apparel category no longer show in the Armor tab in the Mannequins transfer menu.
  • Nuclear Key Card: The description of the Nuclear Key Card in the Atomic Shop has been corrected.
  • Pip-Boy: The Brotherhood of Steel Pip-Boy paint now properly adjusts the name of the Pip-Boy when applied.
  • Raider Pathfinder Outfit: Fixed the gap between backpacks and the Raider Pathfinder Outfit.
  • Signs: Vendor Signs will now correctly appear in the Floor Decor workshop menu instead of Wall Decor.
  • Skeeto Spit: "Increases Thirst” is no longer repeated on the item description.
  • Train set: The Train set no longer continues to play sounds after power is removed.
  • Wasteland Gong: Now correctly requires players to hold the interact button to activate.
  • Wood Branch Chandelier: Lights no longer appear bright red when not powered.
  • Wood Branch Chandelier: Adjusted the lighting range.

[h3]Localization[/h3]
  • All Languages: Corrected the display name of the Skull Lord War Suit in all non-English languages.
  • All Languages: Atomic Shop bundles with long lists of items are no longer getting truncated.
  • All Languages: Fixed a number of Legendary Weapons and Armor descriptions.
  • French: Some radio announcements that were playing in Spanish, now correctly play in French.
  • Holotapes: The Overseer’s log no longer plays outdated VO in French, Italian, German and Spanish.
  • Italian: Fixed a number of incorrect announcements from the Grafton Mayor.

[h3]NPCs[/h3]
  • General: Decapitated NPC’s will no longer respawn their heads when players check their inventories.
  • General: Damage numbers are now present when explosives are used to kill creatures.
  • Mole Miners: Fixed an issue where Mole Miners would attack with melee, despite having ranged weapons.
  • Mothman: Players can now headshot Mothman outside of VATS.

[h3]Perks[/h3]
  • Class Freak: Fixed an issue where Class Freak would not reduce negative effects as expected.
  • Dodgy: Dodgy now correctly consumes AP on each consecutive hit.
  • Electric Absorption: Electric Absorption now works with Laser type weapons.
  • Born Survivor: Fixed an issue where the Born Survivor Perk would activate after a player character died.

[h3]Performance & Stability[/h3]
  • Control Lock: Purchasing bundles while in the Build Menu no longer can cause a control lock.

[h3]Quests & Events[/h3]
  • Primal Cuts: Enemy corpses are no longer disintegrated when using plasma or laser weapons.
  • Property Rights: The Objective marker will no longer fail to appear if the player has already entered the Makeshift Vault before speaking to Knight Shin about the Raiders.

[h3]Shelters[/h3]
  • Server Room: Clutter items in the Server Room Shelter can no longer be looted.

[h3]Sound[/h3]
  • Lights: Cage Bulb Lights and its variants no longer produce a Christmas Gift pickup sound effect when activated.
  • Refrigerators: Sounds effects for Opening and Closing refrigerators now correctly play.
  • Toys: The Cymbal Monkey in the Uncanny Caverns now plays a sound.

[h3]User Interface[/h3]
  • Favorites: Fixed an issue causing the Favorites Wheel to occasionally reset on login.
  • Map: The Map now updates faster when items are added or removed from a vendor.
  • Pip-Boy: The backgrounds for the Trade and Transfer windows are now aligned with the items list.
  • Pip-Boy: Claimed items from the Scoreboard are now added to the “NEW” tab in the Pip-Boy.

[h3]Weapons[/h3]
  • Aiming: Addressed an issue where players could become stuck in the Aim position when sprinting, aiming and firing after the character enters a relaxed state.
  • Ammo: Fusion and Plasma cores are now correctly consumed if they are stored before being fired.
  • Cryolater: The Cryolater can no longer freeze players who are not engaged in PvP combat.
  • The Invader: Removed the second “No Upgrade” Slot on the Invader skin.
  • Flamer: Vault-Tec Flamer skin now correctly changes the name of the Flamer when applied.
  • Gatling Plasma Gun: The Copperhead paint now correctly adjusts the name of the Gatling Plasma Gun when applied.
  • Gamma Gun: The Gamma Gun now does the correct damage when not using the charging mod.
  • Gauss Pistol: Swapping to the Gauss Pistol and quickly charging, no longer prevents it from firing.
  • General: Weapons with Area of Effect damage now take the proper amount of condition damage.
  • General: Addressed an issue where magazine sizes could be swapped with heavy-weapon magazines.
  • General: Firing is no longer interrupted when aiming down sights in third-person view with scoped automatic weapons.
  • General: Fixed an issue where players could get locked into an animation while using auto melee weapons.
  • Grenades: Players can now throw grenades while shooting in third-person view.
  • Meat Cleavers: Now scrap for the correct amount of materials.
  • Melee: Power Fist and Boxing Gloves can now properly receive eligible Tier 2 Legendary Mods.
  • Melee: Baseball Bats and Sledgehammers now correctly change names when mods are applied.
  • Shish kebab: Extra Flame Jets now display the correct mod description.

[h3]World[/h3]
  • AMS Headquarters: Players can no longer get stuck in an elevator.
  • Anchor Farm: The Water Purifier in Anchor Farm can no longer be destroyed.
  • Morgantown Highschool: Addressed an issue where room light flickering occasionally caused floor texture issues.
  • Valley Galleria: Fixed a spot where players could walk out of world.
  • Whitespring Bunker: Papers inside the Whitespring Bunker have been updated to say that Thistles give flux when nuked.
.