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Fallout 76 Update Notes – May 25, 2021

Today’s update for Fallout 76 includes fixes for a number of bugs, many of which were reported by players in the community. Read on to catch the update notes.

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Update Version 1.5.3.10

• PC (Steam): 3.20 GB

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[h2]Bug Fixes and Improvements[/h2]

[h3]Art & Graphics[/h3]
  • Apparel: The Brotherhood of Steel Infantry Uniform no longer clips through the Super Mutant Outfit.
  • Apparel: Underarmors no longer clip through the West Virginia Drifter Outfit.
  • Headwear: The Pip-Boy light now shines in the correct direction while wearing the Brotherhood Tactical Ops Mask.
  • Lights: Street Lamps now play the correct visual effects when destroyed.
  • Lights: Light from Street Lamps now correctly shines in all directions.
  • Power Armor: Adjusted Raider Marauder Power Armor so that it no longer obstructs part of the player’s view in first-person.
  • Power Armor: The Yukon Five logo now displays correctly on the Commissioner Chaos Power Armor Torso after leaving the Modify menu.
  • Power Armor: Arm and hip plates now animate correctly when entering Warhead Power Armor.
  • Statues: The Brotherhood Infantry Statue now plays the correct visual effects when destroyed.
  • Wall Décor: Spaces on the Framed Cold Steel Gameboard are now blank, instead of displaying placeholder icons.
  • Weapons: The Gold Handmade Rifle Paint no longer appears stretched when applied to an attached Suppressor Mod.
[h3]C.A.M.P. & Workshops[/h3]
  • Exploit: Addressed a Blueprint exploit related to C.A.M.P. Slots.
  • Exploit: Fixed an item duplication exploit.
  • Floor Décor: Slightly increased the crafting requirements for Area Rugs, which were lower than intended. Crafting now requires 3 Cloth and 2 Rubber.
  • Generators: The Downed Plane Generator can now be built by players who own it after learning the Large Generator Plan or the Windmill Generator Plan, instead of just the Windmill Generator.
  • Structures:The “Repair All Structures” option no longer appears greyed out if a player’s Beehive has been destroyed.
[h3]Combat[/h3]
  • VATS: Successful VATS attacks now correctly deal damage to other players during PvP combat.

[h3]Daily Ops[/h3]
  • Objectives: Fixed an issue that could cause objective markers from other quests to appear in Daily Ops instances.
[h3]Enemies [/h3]
  • Spawning: Fixed an issue that prevented enemies from respawning correctly.
[h3]Items[/h3]
  • Armor: Paints can now be correctly applied to pieces of Scout Armor.
[h3]Quests & Events[/h3]
  • Cheating Death: The quest will now correctly progress past the first stage for players who pick up Lou's note early.
  • Disarming Discovery: Players will no longer lose 300 Caps when logging in at a certain stage of the quest.
  • Over and Out: The elevator door at the entrance to the Enclave Research Facility now opens correctly.
[h3]Sound[/h3]
  • Refrigerators: Sound effects no longer play twice when opening a Refrigerator.
  • Weapons: Heavy weapons that have an attached Tri-Barrel Mod no longer play unintended sound effects after the player has stopped firing.
[h3]User Interface[/h3]
  • Controls: Fixed an issue that could cause controls to become unresponsive after attempting to enter a set of Power Armor that had naturally spawned in the world.
  • Emotes: When equipped, the “Laughing” Emote now appears in the “Misc.” section of the Emote Wheel instead of “Trade.”
  • Map: The Map now retains the player’s most recent zoom level when reopened.
  • Map: “Select Respawn Location” now correctly appears at the top of the Map while attempting to respawn.
  • Nukes: Fixed an issue that prevented the Protected Zone from being marked on the map while using the Targeting Computer.
  • Scoreboard: The Rank 100 reward on the Season 4 Scoreboard no longer has any empty preview images.
  • Social: Addressed an issue that could prevent a player from scrolling the friends list.
  • Tag for Search: The magnifying glass icon is no longer obstructed by item names when a component those items contain has been tagged for search.
  • Vending Machines: Apparel now appears in its own category, separate from Armor, when previewing another player’s Vending M

Fallout 76: Locked and Loaded Update Notes – April 27, 2021

Welcome to the Locked and Loaded Update for Fallout 76, which contains an all-new Season, Scoreboard and Rewards, the S.P.E.C.I.A.L. Loadouts and C.A.M.P. Slots features, a major expansion for Daily Ops, and much more! Read on to catch the details.

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[h2]Update Highlights[/h2]
  • Claim New Loot in Season 4: Fallout 76 Season 4 starts now, with an all-new Scoreboard, 100 Ranks to achieve, and tons of rewards for you to earn!
  • Reboot Your S.P.E.C.I.A.L.: After Level 25, use Punch Card Machines to reset your S.P.E.C.I.A.L., change your Perks, and save them into one of two custom loadouts.
  • Build a Second Home: The new C.A.M.P. Slots feature allows you to construct and maintain a second C.A.M.P., in addition to your current home.
  • Vending and Display Updates: Alongside C.A.M.P. Slots, we’ve streamlined Player Vending Machines and Display Cases, which you can now use inside your Shelters.
  • Double the Daily Ops: Dive into the new Decryption game mode and claim new rewards as you conquer new randomized enemies, mutations, and locations.
  • User Interface Improvements: We’ve added an Aim Assist option to the settings, a batch crafting slider to Workbenches, and a big update for the World Activity Menu.


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[h2]Update Version 1.5.2.32[/h2]
PC (Steam): 11.2 GB

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[h2]Season 4: Armor Ace in Cold Steel[/h2]
We’re kicking off Season 4 and introducing an all-new Scoreboard with the arrival of today’s Locked and Loaded update. Join Armor Ace and the Power Patrol as they seek to put an end to their frigid rivalry with Commissioner Chaos and his band of rogue robots, the Yukon Five.
  • Rank Up!: The new Scoreboard features 100 ranks to achieve as you rank up and the Power Patrol squares off against the Yukon Five, one-by-one.
  • New Rewards: As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
    o We’ve also added prior Season rewards, the Antique Speed Bag and Perfect Bubblegum, to Mortimer in The Crater and Samuel in Foundation, and you can now purchase them with Gold Bullion.
    o Additionally, we’ve once again added several bonus rewards that Fallout 1st members can claim at certain rank milestones in addition to the normal rewards those ranks offer.
  • Mannequins: This Season introduces Mannequins, which are Display Cases you can use to show off some of your favorite outfits, headwear, underarmor, and backpacks that you’ve collected.
    o You can claim a set of Male and Female Mannequins for your CAMP by reaching Rank 25 on the Season 4 Scoreboard.
    o Up to 5 Mannequins can be built in each of your C.A.M.P.s and Shelters at once.

Catch everything you need to know about Season 4, and take a look at many of this Season’s rewards, by visiting the Seasons page on Fallout.com.

[h2]S.P.E.C.I.A.L. Loadouts[/h2]
  • S.P.E.C.I.A.L. Loadouts offer even more adaptability to your characters in the face of the Wasteland’s ever-growing threats by allowing you to modify or completely reboot your S.P.E.C.I.A.L. attributes for free.
  • Visit a “Punch Card Machine” at any time to adjust your S.P.E.C.I.A.L. to your heart’s content, change your Perk Card selections, and save your new custom setup into a slot.
    o Your characters will gain access to S.P.E.C.I.A.L. Loadouts starting at level 25.
    o Currently, each character can have up to two S.P.E.C.I.A.L. Loadout slots, and you can swap between them using a Punch Card Machine.
    o In addition, you can rename your Loadout slots, which will help you quickly tell them apart.
  • At level 25, you’ll learn the plan to build a Punch Card Machine in your C.A.M.P. so that you can change up your Loadouts whenever you head home.
    o While in your C.A.M.P, open up the Build menu, navigate to the Crafting tab, select the Punch Card Machine, and place it down.
    o We’ve also placed Punch Card Machines at Train Stations throughout Appalachia, in The Crater, and at Foundation.
    o You can use any Punch Card Machines you find in other players’ C.A.M.P.s, as well.
  • We’ve removed the “Move-a-Point” option on the level-up screen, since S.P.E.C.I.A.L. Loadouts allow you to change your stats much more easily.


If you would like to learn even more about S.P.E.C.I.A.L. Loadouts, you can head here to watch our recent Dev Dive video or read our article on Fallout.com.

[h2]C.A.M.P. Slots[/h2]
Have you ever found the perfect spot to start building a new Appalachian home, but you just couldn’t bring yourself to tear down your current C.A.M.P.? That difficult decision is a thing of the past with C.A.M.P. Slots, which allow you to build and maintain two C.A.M.P.s at once!
  • Each C.A.M.P. you construct is now saved as a C.A.M.P. Slot, which you can access and manage through the new “C.A.M.P. Slots” menu in the upper-left corner of the Map.
    o Currently, each of your characters will have access to two C.A.M.P. Slots: The C.A.M.P. you already have in-game, plus an additional Slot.
    o You can use the C.A.M.P. Slots menu to see all your current C.A.M.P. Slots, rename them, choose their Map icons, and decide whether your C.A.M.P. is visible to other players on the Map. C.A.M.P. names are only visible to the player who built them.
  • You can have one active C.A.M.P. at a time, and all others will be considered “stored.”
    o Your active C.A.M.P.’s Map icon will appear gold to you. If you enable your active C.A.M.P.’s Public Map Icon, it will appear on the map in white to other players. When the Public Map Icon is disabled, only you will be able to see it. Only you will be able to see the icons for your stored C.A.M.P.s.
    o To change which C.A.M.P. you would like to use, head to the Map to click one of your C.A.M.P.s, or select it in the C.A.M.P. Slots menu, and then choose “Activate CAMP”
    o Your stored C.A.M.P.s will not load into the world, show icons to other players on the Map, or produce resources from Resource Generators.


[h2]Vending Machine and Display Case Updates[/h2]
  • With the introduction of C.A.M.P. Slots, we have also made changes to the way Vending Machines and Display Cases work.
    o Your Vending Machines will have the same shared inventory across all your C.A.M.P.s, so that you will not need to reassign the items you would like to sell every time you build a new C.A.M.P. We have also merged all Vending Machine item slots into a single pool, which means you will now be able to sell the maximum number of items with just one Vending Machine. Other types of CAMP items, like Refrigerators and Fermenters, now also share their inventories across your different C.A.M.P.s.
    o Your Display Cases, however, are not shared across C.A.M.P.s, which will give you the ability to show off different items at each of your homes.
  • While we were working to implement C.A.M.P. Slots, we also added the ability to build and use Display Cases and Vending Machines inside of your Shelters.
    o Vending Machines in Shelters will share the same slots and item assignments as those you have built in your C.A.M.P.s.
    o Display Cases you build inside Shelters will allow you to assign different items from any Displays you may have in your C.A.M.P.
  • Finally, we’ve made an adjustment so that items you place into your Display Cases will no longer consume any of your C.A.M.P. build budget.


Dig even deeper into the C.A.M.P. Slots feature by heading here to watch our recent Dev Dive video or read our article on Fallout.com.

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[h2]Daily Ops Expansion[/h2]
Today’s update nearly doubles the amount of available Daily Ops content, with the addition of the new “Decryption” mode, as well as new locations, enemies, mutations, and rewards.

[h3]New Mode: Decryption[/h3]
In Decryption Mode, you’re on a mission to disable three Radio Interceptors for Vernon Dodge.
  • To do this, you’ll need to hunt for three enemy “Code Carriers,” and then take them down to get a special code you can use to disable a Radio Interceptor.
  • Enemy waves you face will become more difficult after each Interceptor you disable, until you’ve killed the Daily Op boss and pulled the plug on the final Interceptor.


[h3]New Mutations[/h3]
Enemies in Decryption have a new default Mutation, called Savage Strike, which makes their attacks more deadly and causes them to ignore your armor resistances.
We’ve also added several new Mutations to the randomized pool that can apply to enemies in any Daily Ops mode:
  • Group Regeneration: Enemies heal when grouped together.
  • Swift-Footed: Enemies have extra fast movement and melee attacks speeds.
  • Toxic Blood: On death, enemies leave behind poisonous hazard pool.


[h3]New Enemy Types[/h3]
We’ve added Scorched, Mothman Cultists, and Mole Miners to the pool of randomized enemy types you may encounter in any Daily Ops mode.

[h3]New Locations[/h3]
Fight your way through Vault 96, Watoga Raider Arena, and West Tek Research Center, all of which have been added to the randomized pool of locations for Daily Ops.

[h3]Rewards Updates[/h3]
In this update for Daily Ops, we’re adding a host of new rewards, including new Covert Scout Armor, which has some built-in stealthy utility.
We’re also adding plans for the “Unstoppable Monster” and “Medical Malpractice” legendary weapons, and a variety of new plans for objects you can build in your C.A.M.P.
Following community feedback, we’ve also rebalanced Daily Ops rewards lists to give players a better chance at getting rare rewards.

Catch additional details about the Daily Ops Expansion by watching this Dev Dive video and reading our article on Fallout.com.

[h2]Additional Design Updates[/h2]

[h3]Combat[/h3]
  • Melee Attack Updates: We’ve implemented a number of fixes, tweaks, and improvements to player melee attacks so that your strikes more consistently meet their targets.


[h3]Events[/h3]
  • Hunt for the Treasure Hunter: Keep an eye on our Community Calendar for upcoming Hunt for the Treasure Hunter Weekends, because Treasure Hunter Mole Miners have found some new loot that you can claim for yourself.


[h3]User Interface[/h3]
  • Aim Assist: We’ve added a new game setting for players who use controllers that will help them more easily snap their crosshairs to enemies and stay on target when aiming down the sights with ranged weapons.
  • Batch Crafting: You can now assemble, forge, cook, or manufacture an entire stack of an item all at once using a new slider that we’ve added when you’re crafting at a Workbench.
    o To do this, select the item you want to craft, and then adjust the slider to the quantity that you need.
  • World Activity Updates: The World Activity Menu now includes more than Daily Ops! It will now help you stay up-to-date with many more activities in the world, including active Nuke Zones, Events, and nearby player Vending Machines, giving you an easy way to find and Fast Travel to them.


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[h2]Improvements and Bug Fixes[/h2]

[h3]Art & Graphics[/h3]
  • Game Camera: Taking lethal damage from PvP combat while exiting Power Armor no longer causes issues with the game camera.
  • Lighting: The word “Laugh” in the “Kill, Laugh, Love” Neon Sign no longer appears much brighter than the rest of the sign.
  • Modular Sofa: Stand-up animations now play correctly when players get up after using the Modular Sofa.
  • Power Armor: Portions of Raider Scabber, Raider Waster, and Armor Ace Power Armor sets no longer block part of the screen when using heavy weapons in first-person view.
  • Power Armor: Propellers on the Vertiguard Power Armor Jetpack now animate correctly after leaving an interior.
  • Power Armor: Fixed an issue that could occasionally cause Power Armor pieces to appear separate from the player’s character model when loading into a world.
  • Power Armor: Fixed an issue that could cause placed Power Armor to be invisible to some players during a Nuclear Winter match.
  • Power Armor: When placing a set of Power Armor, the placement preview now displays any attached Power Armor pieces instead of an empty chassis.
  • Power Armor: The H.A.R.E. Power Armor Jetpack now correctly displays flame visual effects while it is in use.
  • Power Armor: Applying the Camo Secret Service Jetpack mod to T-65 Power Armor no longer automatically applies the Camo Secret Service paint to the Power Armor Torso.
  • Vertibots: No longer appear to stutter while flying through the air.


[h3]C.A.M.P. and Workshops[/h3]
  • Build: Players can no longer open the build menu while simultaneously interacting with furniture.
  • Build: Build categories no longer disappear from the build menu if a player lacks resources to craft in those categories and then toggles Buildable Objects on and off.
  • Budget: Fixed a rare issue that could cause a player’s Stored budget to exceed 100% despite having no items in storage.
  • Budget: The counter for objects that have a build limit, like Turrets and Lights, now visually updates correctly as the player builds those objects.
  • Collectron Stations: Adjusted the budget cost to build a Gold Collectron Station so that it matches all other Collectron Stations.
  • Defenses: Perimeter Wall Railings can once again be built on upper floors.
  • Exploit: Addressed an exploit that enabled players to stack the bonuses from furniture buffs.
  • Furniture: Players now leave any furniture they are currently using if they interact with another piece of furniture.
  • Stairs: Stairs with Posts can now be stacked on top of themselves. This will allow players to construct multi-level 2x1 staircases without needing to use standalone Posts.
  • Stairs: Fixed an issue preventing some objects from being placed on the floor beneath stairs with posts.
  • Workshops: The outline that appears for valid Resource Extractor placement is now blue instead of green.
  • Wall Décor: Free States Wall Signs now correctly appear under the Wall Décor tab in the build menu.


[h3]Challenges[/h3]
  • Daily: Daily Ops enemies, like Cultists, Blood Eagles, Robots, and etc., now correctly progress Daily Challenges that require the player to kill specific types of enemies.


[h3]Daily Ops[/h3]
  • General: When leaving a Daily Ops, players are now correctly returned to the location where they joined the Op, rather than their last Fast Travel location.
  • Enemies: Fixed an issue causing certain Daily Ops enemies to have lower defenses than intended.
  • Enemies: Upon completing a Daily Op, enemies will now stop spawning, and any that still remain will be automatically destroyed.
  • Enemies: Added new sound effects to Eye Bombs in the Robot faction to help warn players.
  • Locations: Made layout improvements to The Burning Mine and The Burrows to aid player movement and reduce disorientation.
  • Operation Report: Fixed an issue that could cause the Rare Rewards section of the Operation Report to appear blank after completing a Daily Ops quickly enough to reach an upper reward tier.
  • Resilient: Fixed an issue in which Resilient enemies sometimes did not die after players hit them with valid melee attacks.
  • Teams: Team Leaders are no longer kicked from Daily Ops instances if the team disbands.
  • Uplink Mode: Increased the interaction speed of the Uplink object.
  • Uplink Mode: Fixed an issue in the Burning Mine that could cause not enough enemies to spawn during Uplink Mode.


[h3]Items[/h3]
  • Apparel: The Camo Ops, Tactical Ops, and Vintage Football outfits now correctly display on top of the player’s armor.
  • Armor: Repairing a piece of broken armor while it is still equipped no longer prevents that armor from applying its defensive bonuses.
  • Headwear: The Moonshine Mama and Old Man Summer Fasnacht Masks can now be assigned to Display Cases.
  • Headwear: The Fasnacht Brahmin Mask is now scrappable.
  • Power Armor: An empty Power Armor Chassis no longer occasionally appears when another player enters a set of Power Armor.
  • Power Armor: The H.A.R.E. and Park Ranger Power Armors now have appropriate damage and radiation resistances.
  • Power Armor: A “You can’t store that here” error message no longer appears when attempting to transfer T-65 or Strangler Heart Power Armor pieces from one Power Armor Chassis to another.
  • Power Armor: Fixed a rare issue in which players could not exit their Power Armor or access the Pip-Boy.
  • Weapons: .44 Pistol paints can now be correctly applied to the Medical Malpractice weapon.
  • Weapons: Damage numbers displayed when attacking with a Salvaged Assaultron Head now match the damage dealt.
  • Weapons: Melee weapons now properly take Condition damage when attacking.


[h3]Performance and Stability[/h3]
  • Client Stability: Fixed an Xbox One client crash related to viewing the friends list.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur during the Fertile Soil event.
  • Client Stability: The client no longer crashes during a Nuclear Winter match after hacking a Terminal and choosing the Reveal Enemies option.
  • Client Stability: Fixed an issue that could cause a client crash when connecting to a Nuclear Winter match.
  • Loading: Fast traveling after using a Shelter Entrance that was placed inside of a Shelter no longer results in an infinite loading screen.
  • Performance: Improved performance when opening the Map screen.


[h3]Legendary Perks[/h3]
  • Electric Absorption: Now works against enemy laser attacks in addition to energy attacks.


[h3]Quests and Events[/h3]
  • Early Warnings: The quest objective “Find Heating Coils at Abbie's Bunker” now displays how many Coils the player needs to collect.
  • Seasonal Events: Fasnacht Day and Grahm’s Meat-Cook will now display as completed in the Pip-Boy following the player’s next successful completion of these events.
  • Secrets Revealed: Fixed several issues with Digger and other Secret Service members that could prevent the quest from progressing.


[h3]Sound[/h3]
  • Bobbleheads: The Charisma Bobblehead now plays appropriate sound effects when players consume it.
  • Compound Bow: Now plays appropriate sound effects if the player has no ammo when they attempt to fire.
  • Curtain Door: Now plays appropriate sound effects when opened or closed.
  • Emotes: The Laughing Emote’s sound effects now stop playing if the emote is interrupted before completion.
  • Eyebots: No longer baa like the Imposter Sheepsquatch when they explode.
  • Rustic Watermill: Now plays appropriate sound effects when destroyed.


[h3]User Interface[/h3]
  • Controls: Fixed an issue that could occasionally cause the game controls to lock up when exiting a Workbench.
  • Controls: The game controls no longer lock up for players who are using a Power Armor Station in someone else’s C.A.M.P. when the owner logs out.
  • Controls: Rapidly pressing the Use button while entering Power Armor no longer causes the game controls to lock up.
  • Controls: On Xbox, entering a set of Power Armor immediately after modifying it at the Power Armor Station near Grafton Dam no longer causes the controls to lock up.
  • Custom Item Names: After selling an item that had a custom name, that custom name slot will now be correctly returned to the player so that they can rename another item.
  • Exploit: Fixed an exploit that could allow players to equip more Perk Cards than intended.
  • Localization: In the German client, player names are no longer cut off at the top of the screen when capturing a Workshop.
  • Map: Bloody Frank’s is now labelled correctly on the Map.
  • Notifications: Fixed an issue on login that caused the player’s Season rank to visually reset to 1 in the menus, and fanfares for all of their previously earned ranks to play in sequence.
  • Notifications: The fanfare that appears after discovering a new location now scales down for long location names so that the text does not get cut off.
  • Pip-Boy: Items received through player-to-player trades or from Player Vending Machines now correctly appear in the Pip-Boy’s “NEW” tab.
  • Pip-Boy: When viewing a weapon’s stats in the Pip-Boy, the damage numbers displayed in the item card and in the lower-right corner of the “WEAPON” tab are now consistent.
  • Pip-Boy: Stats for items in the Pip-Boy’s “NEW” tab no longer persist if the player consumes or drops that item.
  • Pip-Boy: Items from the Pip-Boy’s “ITEM” tab no longer sometimes appear when viewing the “EFFECTS” tab.
  • Social: Player Icons no longer disappear from the Recent Players menu when players exit the game.
  • Social: Opening the context menu on a player’s name in the friends list and then switching tabs no longer prevents the player from scrolling through social menu options.
  • Tutorials: The tutorial pop-up for building inside of Shelters will now only appear once.


[h3]World[/h3]
  • General: Fixed several locations throughout Appalachia where players could see out of world.
  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Corrected several locations throughout the world where players could become stuck.
  • The Ash Heap: Added missing radiation hazards to fires inside of Abandoned Mine Shafts in the Ash Heap.
  • Vault-Tec University: Players can now enter the Vault-Tec University instance while on a team.


Fallout 76 - Neue Content-Roadmap für 2021 vorgestellt



Bethesda Softworks und die Bethesda Game Studios haben den neuen Content-Fahrplan für das MMO-Rollenspiel Fallout 76 vorgestellt, der euch einen Überblick über die kommenden Inhalte verschafft, die dieses Jahr geplant sind. Außerdem sei an dieser Stelle auch erwähnt, dass, durch die erfolgreiche Übernahme der [...]

» Komplette News auf pressakey.com lesen

2021 Fallout 76 Roadmap Has Arrived!

Here’s what to expect this year.

(Click here for full size)

[h2]SPRING[/h2]
Get Locked & Loaded with our Spring update! Introducing S.P.E.C.I.A.L. Loadouts, C.A.M.P. Slots, Mannequins, and an all-new Daily Ops expansion, this update is just loaded with new features to explore! For a deeper look at the new features, check out the Inside the Vault article here.
Additionally, we hope you haven’t packed away all your snow gear just yet as Armor Ace returns, this time in a fierce battle against Commissioner Chaos and the Yukon Five! Season 4 brings all-new rewards to the Scoreboard, from cosmetics, to consumables and everything in-between.

[h2]SUMMER[/h2]
Last year we met The Appalachian Brotherhood of Steel, witnessed a conflict between the ranks and discovered new obstacles in their path. Steel Reign concludes the story of The Brotherhood, introducing all new quests, locations, NPCs, and powerful new rewards. Whose side will you take? Your choices will change the Wasteland.
To survive the Wasteland, you need good gear! This summer, craft specific Legendary items using Legendary modules. Tailor your build to perfect your playstyle.

[h2]FALL[/h2]
The winds of change are coming, and with it an evolution to Private Worlds! Stay tuned to future Inside the Vault articles for more information as we get closer to release.
We’re also bringing another expansion to Daily Ops to bring you even more ways to play.

[h2]WINTER[/h2]
You’re already a legend in the Wasteland but are you truly legendary? Gear up with all new four-star Legendary Weapons and Armor! Then, after you’ve spent a long day out foraging in the Wasteland, come home to your very own C.A.M.P. Pet!

Face off against all new dangers with an all-new out-of-this-world event. Public Challenge: Invaders from Beyond will unite everyone across the server to complete challenges, face off against all-new foes and earn some stellar new rewards.

The Cultists of Appalachia are up to something sinister in a brand-new Seasonal event: The Ritual! Help the cultists in Point Pleasant prepare an exciting and dangerous ritual, and they’ll repay you with unique rewards.

Fallout 76: Inventory Update Notes – January 26, 2021

Today’s update brings a Stash increase, a variety of improvements for your inventory and U.I., a new wave of bug fixes, and more. Read on for the full list of changes in Fallout 76.
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[h2]Update Highlights[/h2]
  • Store More Stuff!: We've increased the Stash limit to 1,200 pounds so you have even more room for loot.
  • Sort Your Inventory with Ease: Stay on top of all the gear you’ve been collecting by using three new tabs in your inventory: “New,” “Armor,” and “Food/Drink.”
  • What’s Weighing You Down?: From now on, when you select a stack of items in your inventory, the menu will show you the total weight of that stack.
  • Know Before You Go: Player Vending Machine tooltips on the map now displays how many 1-, 2-, and 3-star legendary items they’re selling.
  • Build Mode Color Update: Outlines in build mode now appear blue instead of green so that players with colorblindness can more easily differentiate between valid and invalid placement.

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[h2]Update Version[/h2]
PC (Steam): 1.5.1.26 (2.0 GB)
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[h2]Inventory and User Interface Improvements[/h2]
Stash Increase: Hold onto extra gear with a STASH increase! We've increased the amount of weight your STASH can hold by 50%, giving you 1,200 pounds to work with.
New Inventory Tabs: We’ve added a few new tabs to your inventory menus so that you can better organize your gear, from your snacks and Stimpaks, to your outfits and armor.
  • New – This tab will keep track of all the items you gather during a play session, sorted by newest to oldest.
  1. If you already have a stackable item in your inventory, like Steel Scrap, then new Steel Scrap you pick up will not appear in the “New” tab. Instead, it will be added to your existing stack.
  2. Additionally, the “New” tab will reset if you leave your current world.
  • Armor – We’ve split Armor into its own menu tab so that you can keep your defensive gear separate from your other Apparel.
  • Food/Drinks – Your food and drinks are now split out from “Aid” into their own “Food/Drinks” inventory tab. Please note that your Chems and Serums will remain in “Aid.”
Stack Weight: What’s weighing you down? From now on, when you select a stacked item in your inventory, the Pip-Boy will show you the individual weight and the stack weight.
Vending Machine Map Previews: The tooltip that appears when you’re previewing another player’s Vending Machines on the Map will now show the number of 1-, 2-, and 3-star legendary weapons and armor they’re selling. This way, you’ll have more information about the legendary goodies players are selling before you choose to Fast Travel to their C.A.M.P.s.
  • Additionally, Vending Machine categories that are empty will no longer appear in the tooltip to help you more easily see what types of items players do have for sale.

[h3]Additional User Interface Updates[/h3]
Atomic Shop: We’ve added a button to each category page in the Atomic Shop that will let you show or hide the items you already own, so that you can browse what’s still available with less clutter.
Build Mode Visual Improvement: We’ve changed the color of the outline that appears when you build objects in your C.A.M.P. from green to light blue, which should be more friendly for our builders who have colorblindness.
  • This change is only visible when the object you're trying to place is in a valid location, and invalid placement outlines are still red.

[h2]Daily Ops[/h2]
Elder Tier Rewards: In response to community feedback, we’ve adjusted Daily Ops rewards so that you will always receive an item from the rare rewards pool whenever you complete an Op fast enough to reach Elder Tier.

[h2]Spread the Love: New Challenges and Rewards[/h2]
Starting today, and lasting until February 16, you can claim a free “Heart Wrencher” Skin for the Pipe Wrench in the Atomic Shop, and then use it to complete Challenges that will unlock new cosmetic and consumable rewards!
  • Earn Lunchboxes, Perk Card Packs, and Repair Kits by defeating enemies with your Heart Wrencher every day during the Spread the Love event.
  • You can also claim outfits, and even a new variation of the Backwoods Bungalow, by completing Weekly Challenges with your Heart Wrencher equipped.

Be sure to visit our latest Atomic Shop article on Fallout.com for more details, and don’t forget to claim your Heart Wrencher Skin.

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[h2]Bug Fixes[/h2]

[h3]Allies[/h3]
  • Settler Forager: Corrected missing player dialog options for Settler Forager.
[h3]Art & Graphics[/h3]
  • Apparel: Fixed texture issues with the Samurai Helmet.
  • Apparel: Reduced the gap between the Deep Cave Hunter Backpack and the player’s back.
  • Apparel: The Pip-Boy light no longer shines behind the player in the Brotherhood Recon Helmet.
  • Apparel: Fixed a texture issue with the Fasnacht Beret.
  • Décor: Updated the explosion seen when destroying Wrapped Presents.
  • Décor: The flame on Skull Candles no longer appears offset from the wick.
  • Items: Updated the explosion effects when destroying Mr. Handy Fuel and Portable Fuel Tanks.
  • Lights: Yellow lighting effects no longer persist after the Color Wheel has been turned off.
  • Lights: Adjusted the lighting on the “Kill, Laugh, Love” Sign so that the word “Laugh” is no longer too bright.
  • Power Armor: Headlamps no longer shine in an incorrect direction when wearing a T-65 Power Armor Helmet that has a paint applied.
  • Power Armor: Addressed missing textures and reduced clipping issues with the Captain Cosmos Power Armor.
  • Power Armor: War Rider Power Armor now properly covers the player’s posterior.
  • Vending Machines: Adjusted the explosion when destroying the Slocum’s Joe Vending Machine.
  • Weapons: Mind over Matter’s visual effects no longer appear to come from the player’s shoulder in third-person view.
[h3]C.A.M.P. and Workshops[/h3]
  • Exploit: Addressed an exploit affecting item storage in the Stash box.
  • Shelters: It is now easier to place structures, like the Seedy Shed, Backwoods Bungalow, and others inside a Shelter, as long as there is enough space to do so.
  • Stairs: Stairs can now snap to the front of the Brotherhood of Steel Scout Tower.
  • Super Mutant Tube: Players can no longer get stuck inside the Super Mutant Tube while building it.
[h3]Challenges[/h3]
  • World: The “Discover Beckley” subchallenge for the “Discover Locales in the Ash Heap” Challenge can now be completed.
[h3]Daily Ops[/h3]
  • Rewards: Fixed an issue that could result in no rare reward being granted if the item the player would have received was a non-tradeable item Plan that they had already learned. Now, players will always receive a reward when this occurs.
  • Operation Report: Addressed a visual issue that could incorrectly mark reward tiers as already earned in the Daily Ops Operation Report. Please Note: Daily Ops rewards reset at 12:00 p.m. ET each day.

[h3]Diseases[/h3]
  • Rad Worms: Rad Worms now only increases Radiation damage taken from consuming food and drinks.

[h3]Enemies[/h3]
  • Spawning: Fixed an issue causing enemies to sometimes spawn grouped together at an incorrect location.
  • Giant Hermit Crabs: Players can no longer clip through Giant Hermit Crabs.
[h3]Items[/h3]
  • Apparel: The Feral Ghoul Mask and Cuddles the Clown Mask no longer obscure the Pip-Boy light.
  • Apparel: The Plague Doctor Mask now correctly states that it prevents air borne diseases.
  • Apparel: The Swamp Camo Hazmat Suit can now be repaired.
  • Armor: Raider Armor now correctly works with the Funky Duds and Sizzling Style Legendary Perks.
  • Armor: Recon Armor now correctly adjusts to the players body style.
  • Flora: Thistle now correctly turns into Irradiated Thistle when nuked. Irradiated Thistle can now be harvested for Raw Fluorescent Flux.
  • Magazines: Fixed an issue causing “Live & Love 8” to cancel out the Very Well Rested bonus from a fourth Lunchbox.
  • Magazines: The “Astonishingly Awesome Tales 3” bonus has been changed to allows the player to breath underwater and regain health while swimming.
  • Mods: Weapons with mods that add fire damage, like the War Glaive with the Flaming Blade mod, now work with the Friendly Fire Perk.
  • Mods: The Heating Coil mod now correctly states that it deals fire damage.
  • Mods: Applying Brawler Armor mods to Brotherhood Recon Armor arm pieces now boosts unarmed damage by 7.5% each.
  • Mods: The Reduced Ammo Weight Legendary effect now correctly reduces explosive ammo weight.
  • Mods: Adding Pocketed mods to a Boiled Leather Chest Piece no longer incorrectly increases the item’s durability.
  • Plans: Fixed an issue that caused players to unlearn Plans for Lawn Flamingos and Wooden Desks.
  • Power Armor: The Targeting HUD mod now only highlights hostile targets.
  • Power Armor: The Explosive Vents mod has been renamed “Cooling Vents.” Cooling Vents slow Fusion Core drain by 5%.
  • Weapons: Fixed an issue where certain weapons that shoot multiple projectiles were taking too much condition damage.
  • Weapons: The Crusader Pistol Reflex sights no longer appear distorted when the Pyro receiver is equipped.
  • Weapons: The Stabilized Bull Barrel now correctly counts towards mods learned on the .44.
  • Weapons: Baton that have a paint or skin applied can now be changed back to their default appearance.
  • Weapons: Changed the Plasma Cutter’s speed description to Medium.
  • Weapons: Crossbows can now be changed back to their standard frame.
  • Weapons: Players can now correctly reapply the Wounding mod to a Bone Club after switching it to No Upgrade.

[h3]Mutations[/h3]
  • Plague Walker: The Plague Walker Mutation's description no longer incorrectly states that it removes Disease durations. This was only a description change, the Mutation's functionality has not been adjusted.
[h3]NPCs[/h3]
  • Brotherhood: Brotherhood of Steel Hopefuls and Initiates will no longer take damage when nuked.
  • Brotherhood: NPCs will no longer say hello to the player while they are talking to Russell Dorsey.
  • Brotherhood: Addressed dialogue issues with NPCs during “Property Rights.”
  • Putnam Brothers: Now have appropriate dialog if neither were recruited to Fort Atlas when the player revisits them.
  • Settlers: Fixed the collision on Settlers at East Mountain Lookout Tower.
  • Scribe Valdez: No longer comments on documents players have already collected during Mother of Invention.
  • Scribe Valdez: Fixed an issue that prevented Valdez from playing certain voice lines during “Mother of Invention.”
  • Scribe Valdez: Valdez's clipboard will no longer clip through her while in a downed animation.
  • Vendors: The Flatwoods Vendor will no longer sometimes appear invisible to players.
[h3]Performance and Stability[/h3]
  • Client Stability: Fixed multiple crashes that could occur during combat.
  • Client Stability: Addressed a crash that could occur while scrolling the Notes tab in the Pip-Boy.
  • Connectivity: Fixed an issue that could cause PC players to receive a “Disconnected due to modified game files” error during normal gameplay and kick them from their current world.
  • Server Stability: Addressed an issue that could cause a server crash.
  • Performance: Addressed an issue that could cause the game client to hitch while viewing the Aid tab in the Pip-Boy.
  • Performance: Addressed an issue that could cause the game client to hitch when sorting the Pip-Boy by spoil.
  • Performance: Fixed an issue that could result in framerate drops inside Fort Atlas.

[h3]Perks[/h3]
  • Dodgy: Now has a 2 second cooldown on AP drain. The damage reduction is still active during the AP cooldown. This prevents players’ AP from completely draining when hit by high rate of fire weapons.
  • Friendly Fire: The health regeneration effects from Friendly Fire no longer stack, but heal faster. This makes it so all weapons heal at the same rate.
  • Stabilized: Fixed an issue that prevented Stabilized from working correctly while wearing Power Armor.
  • Super Duper: Fanfare and sound effects no longer incorrectly play when crafting Legendary Items.

[h3]Quests and Events[/h3]
  • Disarming Discovery: Dagger will no longer attempt to talk to the player if they are in the shed.
  • Disarming Discovery: Dagger’s Key will now longer reappear on her corpse after logging out and back in if the player has already looted it.
  • Dogwood Die Off: Fixed an issue where the quest target does not appear correctly on the trunk.
  • Fasnacht Day: Players will now correctly earn a three-star legendary item upon event completion.
  • Fasnacht Day: Super Mutant Suiciders will no longer continue to spawn after Fasnacht ends.
  • Fasnacht Day: Addressed an issue that could cause the Master of Ceremonies to spawn outside of the event area.
  • Fasnacht Day: The Robotics Expert Perk can no longer be used to Hack the Parade Marcher bots.
  • Fasnacht Day: Looting Porcelain Steins during the Fasnacht Day event no longer prevents players from picking up additional Porcelain Steins during the next Fasnacht on that same world.
  • Field Testing: The Putnam parents are now more visible during the intro scene.
  • Field Testing: Fixed a rare issue that could cause the player to see a blank dialogue box when speaking with Paladin Rahmani.
  • Forbidden Knowledge: Addressed several issues affecting Forbidden Knowledge and Technical Data, and this quest has been re-enabled. Please Note: Technical Data can no longer be dropped, traded, or Sold.
  • Mother of Invention: The Mysterious Component now remains a quest item after relogging.
  • Mother of Invention: The bag of dirt in the Ultracite Battery housing will no longer disappear when the player returns to the instance.
  • Mother of Invention: Addressed an issue that could cause Scribe Valdez to not fight back when attacked by enemies.
  • Mother of Invention: The Mysterious Component in “Mother of Invention” will now display an inventory message when the player extracts it.
  • Mother of Invention: Addressed a lore continuity issue in Rahmani and Shin’s dialogue regarding Paladin Taggerdy.
  • Over and Out: The animation of the transmitter getting destroyed no longer plays prematurely.
  • Overseer, Overseen: Dialogue and quest will now progress appropriately when returning the security footage to Head Engineer Brass.
  • The Best Defense: A quest target now correctly points to Paladin Rahmani after being directed to speak with the Brotherhood upstairs.
  • The Best Defense: Fixed an issue that could cause more enemy waves to spawn than intended during the quest’s final encounter.
  • Trade Secrets: The quest marker to collect the Pip-Boy Construction kit now consistently points to Vault-Tec University.

[h3]Sound[/h3]
  • Scoreboard: Entering the Scoreboard quickly no longer causes the sound to disappear.

[h3]User Interface[/h3]
  • Atomic Shop: Once owned, the Brotherhood of Steel Icon now correctly appears in the Player Icons page in the Atomic Shop.
  • Fast Travel: Added an error message when trying to fast travel to a C.A.M.P. that the player is too close to.
  • Map: Fixed an issue where the map could be opened while viewing a terminal.
  • Map: Fixed a rare issue that could cause item counts in a player’s Vending Machine preview on the Map to mismatch the number of items in that Vending Machine.
  • Notifications: Fixed an issue where fanfare would sometimes not play after completing a timed challenge.
  • Perk Coins: Fixed a visual issue that could cause the player’s Perk Coin total to display an incorrect number of Perk Coins after scrapping Perk Cards.
  • Pip-Boy: Items with long names are no longer cut off in the Pip-Boy.
  • Quests: Fixed an issue causing the “Forging Trust” objective tracker to remain on the screen after the quest was completed.
  • Scoreboard: Fallout 1st exclusive rewards are now claimed separately from standard rewards on the Scoreboard.
  • Social Menu: Improved mouse controls on pop-ups in the social menu.
  • Teams: The Team UI will no longer flash while repairing items at a workbench.
[h3]World[/h3]
  • World: Fixed several locations in the world where players could become stuck.
  • World: Fixed several locations where players could view out of world.