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Fallout 76: Scribe of Avalon Update Notes – December 15, 2020

Our final update of the year marks the beginning of Fallout 76 Season 3, which features the all-new “Scribe of Avalon” Scoreboard and a wide variety of new rewards for you to claim during you Season journey. In addition to the new Season, we’ve also included a number of bug fixes. Read on to catch the patch notes.
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[h2]Update Version 1.5.1.3[/h2]

PC (Steam): 5.7 GB
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[h2]Fallout 76 Season 3 Has Begun![/h2]
We’re kicking off Fallout 76 Season 3 with the all-new “Scribe of Avalon” Scoreboard, where you will join the intrepid time-traveling historian, K.D. Inkwell, to investigate the mysteries of an ancient medieval civilization.
  • The new Scoreboard features 100 ranks to achieve as you and Inkwell work to find and preserve technology in Avalon over the coming months.
  • As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
  • This Season, we’ve also implemented several new types of rank-up rewards that are available for the first time ever, like Lite Allies, Backpack Flairs, Perfectly Preserved Bubblegum, the Antique Speed Bag, and Perk Coins.

We’ve made a few adjustments for Season 3 that you may want to keep in mind as you dive in:
  • For the first time, we’ve added several bonus rewards to the Scoreboard for Fallout 1st Members at certain rank milestones, which can be claimed in addition to the normal rewards those ranks offer.
  • We’ve implemented some new Challenges in the Daily and Weekly rotations, as well. These include Shelters-themed Challenges, and Challenges to take down different enemies, like Blood Eagles and Mothman Cultists.
  • Finally, last season’s Weight Bench reward is now available for purchase from Gold Bullion vendors so that players who missed it have another opportunity to grab one.

Head to the Seasons page on Fallout.com and read our recent Season 3 Preview article to get more information about Season 3, as well as a check out the rewards that will be up for grabs.

[h2]Items[/h2]
“Core Vault” Objects: We’ve added a few new items to the set of “Core Vault” C.A.M.P. objects that are unlocked after you complete the “Home Expansion” quest, including a Foundation version of the Core Vault Floor, a new Doorway Wall, and a Vault-themed door to match.
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[h2]Bug Fixes[/h2]

[h3]Art & Graphics[/h3]
  • Power Armor: The headlamp on the Blue Demon Power Armor Helmet now shines in the correct direction in third-person view.
  • Underarmor: The Brotherhood of Steel Camouflage Infantry Uniform no longer clips through equipped outfits.
  • Weight Bench: When pumping some iron on the Weight Bench, its bar will now remain in sync with the character’s movements.


[h3]C.A.M.P. and Workshops[/h3]
  • Ammo Converter: Flamer Fuel can now be sold using the 100x sell option, and Railroad Spikes can be purchased using the 100x buy option.
  • Defenses: The Encampment Gate is now centered between its posts.
  • Defenses: Encampment Fences can now be snapped to the left side of the Encampment Gate.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Patio Chairs.
  • Spooky Sound Machine: The Spooky Sound Machine can now be placed at the same time as the Fog Machine.
  • Vault Catwalk: Straight sections of Vault Catwalk can now be properly snapped to corner pieces.


[h3]Challenges[/h3]
  • Combat: Killing the Scorchbeast Queen now count toward “Kill Different Kinds of Tough Enemies” Combat Challenge progress.
  • Combat: Killing the Flatwoods Monster now counts toward “Kill an Alien” subchallenge progress for the “Kill different kinds of human-like creatures” Combat Challenge.
  • Combat: Killing a Small Frog now counts toward “Kill Different Kinds of Critters” Combat Challenge progress.
  • Combat: Killing a Hermit Crab now counts toward “Kill Different Kinds of Arthropods” Combat Challenge progress.
  • Combat: Killing Mirelurks and Fog Crawlers now counts toward “Kill Different Kinds of Aquatic or Semi-Aquatic Creatures” Combat Challenge progress.
  • Combat: Killing Cave Crickets now counts toward “Kill different Kinds of Insects and Bugs” Combat Challenge progress.
  • Daily: Fixed an issue that prevented some Holotapes from counting toward “Listen to an Audio Holotape” Daily Challenge progress.
  • World: The “Discover the Overseer’s C.A.M.P.” World Challenge now displays the correct reward icon in the Challenge menu.


[h3]Items[/h3]
  • Armor: Red Viper Armor Skins can now be favorited for use in Nuclear Winter.
  • Headwear: Red Viper and Camouflage Skins can now be applied to the Urban Scout Mask.
  • Plans: Fixed an issue that prevented the Plan for the Poodle Sleeping Bag from dropping as a reward for level 50+ players in Daily Ops.


[h3]Performance and Stability [/h3]
  • Client Stability: Fixed a PC client crash that could occur when fighting Scorched in the Forest.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur when exiting another player’s Vault Atrium Shelter.
  • Client Stability: Fixed an Xbox One client crash that could occur when entering the Foundation Supply Room during the “Supplying Demands” quest.
  • Performance: Fixed an issue that could cause client hitching during gameplay.


[h3]Quests and Events[/h3]
  • Property Rights: Sheena no longer spawns inside a wall during the “Speak to Sheena” objective.


[h3]Shelters [/h3]
  • Build: Floors and other objects can now be built at the spawn point inside Shelters, excluding items like Traps and Pressure Plates.
  • Floor Décor: Potted Plants can now be built near Shelter ceilings more easily, and no longer sometimes place outside the playable area.
  • Entrances: Fixed a case where Large Shelter Entrances could not be placed near water.
  • Entrances: Objects built on top of Large Shelter Entrances no longer clip through the pre-existing metal beams.
  • Programmable Objects: Light Boxes, Switches, Cycling Lights, and other objects that can be “programmed” now retain their settings between play sessions.
  • Wall Décor: Fixed an issue that could cause the Eat-o-tronic to clip into the floor when built inside the Vault Lobby Shelter.
  • Wallpapers: Only Wallpapers that the player owns can be placed inside of Shelters.
  • Wires: Wires attached between Generators and certain powered objects, like Decontamination Showers, now persist after exiting and re-entering a Shelter.


[h3]Sound[/h3]
  • Collectron Stations: Added Sound effects that will play when opening or closing the container attached to Collectron Stations.


[h3]User Interface[/h3]
  • Atomic Shop: Fixed an issue that could prevent further menu navigation in the Atomic Shop after purchasing a Bundle.
  • Help Menu: Added Shelters information to the Fallout 76 Help Menu.
  • Inventory: Opening a Holiday Gift no longer causes the player’s current selection to automatically move up one row in the Aid menu.
  • Scoreboard: Purchasing multiple rank-ups quickly no longer sometimes causes the rank-up button to become non-functional.

Nominate Fallout 76 for the Outstanding Story-Rich Game Award!

From the holotapes uncovered in the deepest corners of the Cranberry Bog to the new main quest and factions of Wastelanders, there’s a ton of story to discover in Fallout 76!

We’re so happy that you return to Appalachia each day to continue your own adventures. For that reason, we’re asking for your help to nominate Fallout 76 for the Steam Awards “Story-Rich Game Award” category!

And there's still more to come in 2020 – Join The Brotherhood of Steel in Steel Dawn and build new C.A.M.P. Shelters now, plus get ready for new challenges and rewards when Season 3, The Scribe of Avalon begins on December 15.

Fallout 76: Steel Dawn Update Notes – November 24, 2020

Today marks the release of our Steel Dawn Update, and with it, the return of the Brotherhood of Steel to Appalachia. Take on the Steel Dawn questline, meet new characters, explore new locations, and lay claim to some new rewards. This update also introduces the C.A.M.P. Shelters feature, hunger and thirst improvements, and much more. Read on to catch the patch notes.

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[h2]Update Highlights[/h2]
  • Ad Victoriam!: The Brotherhood of Steel is back! Explore the first chapter of their story, meet new characters, visit new and updated locations, and unlock rewards as you experience the all-new Steel Dawn questline.
  • Head Underground: Flex those creative muscles by building out your very own instanced interiors with our first three C.A.M.P. Shelters.
  • Gear Up: Complete Steel Dawn quests and take on Daily Ops to earn new weapons and armor that are straight from the Brotherhood arsenal.
  • Don’t Just Survive, Thrive!: We’ve removed all negative effects from Hunger and Thirst. Instead, you’ll receive buffs that increase based on how well fed and hydrated you are.
  • Save Those Atoms: Already have some of the items in an Atomic Shop bundle? No problem! Bundle prices now lower automatically if you already own any items they contain.

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[h3]Update Version 1.5.0.19[/h3]

PC (Steam): 8.8 GB

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[h2]New Steel Dawn Questline[/h2]
The Brotherhood of Steel has returned to Appalachia on a mission to reclaim the region for humanity, to preserve any tech they can find, and to find out what befell Paladin Taggerdy and her crew. Starting today, you can begin your journey with the Brotherhood of Steel and work toward a brighter future for Appalachia in the all-new Steel Dawn questline.

Complete New Quests: Meet the new Brotherhood arrivals and begin your journey through the Steel Dawn questline by heading to Fort Atlas (formerly ATLAS Observatory) in the Savage Divide region of Appalachia.
  • Your level 20+ characters can begin the Steel Dawn quests immediately, even if you haven’t completed any prior Fallout 76 quest content.
  • When you log in with an eligible character, a quest called “Welcome to the Neighborhood” will prompt you to visit Fort Atlas.
  • Please note: You can now Fast Travel to Fort Atlas for free. However, if you had already discovered ATLAS Observatory before to today’s update, its icon will no longer be visible on your Map. You will need to revisit the area to discover Fort Atlas, which will cause its Map marker to appear.
Meet New Faces: Get acquainted with new characters, like Paladin Rahmani, Knight Shin, Scribe Valdez, and many others who have arrived in Appalachia with the Steel Dawn Update.

Explore New locations: We’ve added several new locations and updated a number of existing ones that you’ll delve into during your journey with the Brotherhood.

Gear Up with New Rewards: Progress through the Steel Dawn questline and complete Daily Ops to earn a host of cosmetic, C.A.M.P., and item rewards, including the following new weapons and armor straight from the Brotherhood arsenal:
  • Crusader Pistol
  • Plasma Cutter
  • Hellstorm Missile Launcher
  • Brotherhood Recon Armor
  • You can purchase a variety of mods for these new items from Regs in Vault 79 using Gold Bullion, including mods that can alter each weapon to deal various types of elemental damage.
Main Menu Updates: The Brotherhood has taken over the game’s Main Menu with an all-new background video and music.

[h2]C.A.M.P. Shelters[/h2]
Head underground with C.A.M.P. Shelters, which are instanced interiors that you can add to your C.A.M.P. and customize to flex your creativity as a builder.

With today’s update, we’re introducing our first three C.A.M.P. Shelters, which each offer a different sized space to build in, and feature their own layouts and styles.
  • We’ve added a brief new quest, called “Home Expansion,” to the game that all players must complete in order to gain access to the C.A.M.P. Shelters feature.
    o Begin the “Home Expansion” quest by reading a Shelters Claim Center poster in Train Stations throughout Appalachia. Or, find your way inside the Claim Center by locating a key in the northern Forest region.
  • Vault Utility Room: After completing the “Home Expansion” quest, all players can claim the Vault Utility Room for free in the Atomic Shop.
  • Please Note: Since we decided to release Steel Dawn early, only the Vault Utility Room will be available on November 24. The Vault Lobby and Atrium described below will arrive at a later date.
  • Vault Lobby:Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Shop. In the future, it will be available to all players for Atoms.
  • Vault Atrium: The largest of our first three Shelters, the Vault Atrium can be purchased using Atoms.

Once you’ve claimed a C.A.M.P. Shelter, you can access its interior by building the associated Shelter Entrance in your C.A.M.P.
  • Your C.A.M.P. can contain one of each type of Shelter that you own, and you can build multiple Entrances to the same Shelter.
  • Find your available Shelter Entrances by scrolling to the new “Shelters” category in the C.A.M.P. Build Menu. Select the Entrance you’d like to build, and then head inside.
  • Every Shelter has its own build budget that is separate from your main C.A.M.P., as well as any other Shelters you’ve built.
  • Your Shelter interiors will be saved as you build, so you won’t lose anything if you relocate your C.A.M.P., move your Shelter Entrances, or if your Entrances get destroyed.
  • Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our first three Shelters have larger budgets than your main C.A.M.P.

We’ve relaxed certain build restrictions inside Shelters by introducing a “Toggle Snapping” option that you can turn off to place objects anywhere you’d like, or turn on to snap objects to each other or the build grid.
  • Additionally, use the Shelter Control Panel inside of each C.A.M.P. Shelter to quickly scrap or repair everything you’ve built so far.

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[h2]Design Updates[/h2]

[h3]Dynamic Bundle Pricing[/h3]
Please Note: Since we decided to release Steel Dawn early, Dynamic Bundles will not be available until our original patch date of December 1.
A common suggestion we’ve received from Atomic Shop aficionados has been to reduce bundle prices for players who already own some of the items they contain. With today’s update, we’ve added pricing tech that will do just that.
  • Going forward, if you own one or more items in a bundle, its Atom price will automatically reduce accordingly. The more items you already have, the lower your adjusted price.
  • Bundles that have been adjusted this way will now display your price vs. the original price.
  • Items you already own will be marked in each Bundle’s description.

We’ve also added a new “Bundles” category to the left-hand side of the Atomic Shop menu so that you can more easily find all of the bundles that are currently available without having to hunt for them on multiple pages.

[h3]Additional Atomic Shop Updates[/h3]
Backpack Flair: Add even more personality to your characters with Backpack Flair! We’ve added two Backpack Flair slots to the modify menu for Backpacks that you can use to add cosmetic Flair.
  • Going forward, keep an eye out for different Backpack Flairs that you can unlock in the Atomic Shop, claim from Season Scoreboards, or earn as rewards in-game.
  • Backpacks you crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Backpack Flair slots to appear.
  • Please Note: While the Backpack Flair system is live as of November 24, Flairs themselves are not yet available. We will let you know as soon as we add them on a later date.
Fallout 1st: Items that have special discounts for Fallout 1st Members will now appear in the Fallout 1st section of the Atomic Shop while they are on sale.
  • These items will now also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
Lunchboxes: In addition to earning Lunchbox rewards from a Season Scoreboard, or buying them with Gold Bullion in-game, you can now purchase them for 150 Atoms each in the Atomic Shop. Please Note: Since we decided to release Steel Dawn early, Lunchboxes will not be available in the Shop until our original patch date of December 1.
  • Lunchbox buff descriptions and the chances to receive each buff have been added to the “Lunchboxes” section of the Help Menu.

[h3]Daily Ops[/h3]
  • New Items: We’ve added a number of new rare rewards that you can earn by completing Daily Ops. They include Plans to craft Brotherhood Recon Armor, the Crusader Pistol, Plasma Cutter, and Hellstorm Missile Launcher.
  • Plan Rewards: Say goodbye to duplicate Plans! Non-tradeable item Plans that can be awarded by Daily Ops, like the War Glaive Plan, you will no longer continue to drop as rewards after you’ve learned them.
  • Mutations and Enemies: To help keep Daily Ops feeling fresh each day, we’ve made an adjustment to prevent the same enemy mutation and faction from appearing two days in a row.

[h3]Hunger and Thirst Updates[/h3]
We agree with feedback from the community that our hunger and thirst mechanics could feel a little too punishing. We’ve decided to remove the negative effects when you’re hungry or thirsty, and buff up the bonuses you receive when you’re fed and hydrated.
Going forward, your Action Points, Health, and Disease Resists will no longer be negatively affected when you haven’t had anything to eat or drink recently.
Instead, you will receive buffs that increase depending on how full your hunger and thirst meters are:
  • Hunger: Gain +15 Max HP when partially fed, up to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
  • Thirst: Gain +15% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.

[h3]PVP[/h3]
Pacifist Mode: When Pacifist Mode becomes available to new characters at level 5, it will now be toggled on by default.

[h3]User Interface[/h3]
Map: Added a Fast Travel point and Map marker for Vault 51.

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[h2]Bug Fixes[/h2]

[h3]Allies[/h3]
  • Settler Forager: Players can once again receive Daily Quests from the Settler Forager Ally.


[h3]Art & Graphics[/h3]
  • Animations: Human NPCs that have both legs crippled no longer appear to fall down and then immediately stand back up. Instead, they will remain standing, but they will remain immobile until one leg is healed.
  • Power Armor: Players’ posteriors are now properly protected while wearing Enclave Power Armor.
  • Weapons: Turbo-Fert Fertilizer Grenades no longer appear to explode twice on detonation.
  • Weapons: Charging up the Gauss Pistol and then holstering it no longer causes a small portion of the weapon model to disappear.


[h3]C.A.M.P. and Workshops[/h3]
  • General: Grass and small plants are once again visually removed when placing Foundations and other large C.A.M.P. objects on top of them.
  • Brotherhood Field Station: Closed up a hole in the Field Station’s ceiling.
  • Décor: Players can now build Powered Lawn Flamingos without having learned the base Lawn Flamingo Plan.
  • Encampment Bridge: Fixed an issue that could allow Encampment Bridge pieces to remain floating in mid-air after removing connecting pieces.
  • Encampment Fence: The Encampment Fence now spins at its center point when rotating the object in build mode, and its explosion visual effects also appear at its center point when the Fence is destroyed.
  • Exploit: Traps now have a minimum distance that they can be placed from other Traps. C.A.M.P.s and Blueprints containing Traps that are stacked on top of each other can no longer be placed.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Wires.
  • Exploit: Addressed an item exploit related to Collectron Stations.
  • Rocket Rides: Can no longer be placed clipping into other objects.
  • Super Reactor: Now scraps into Aluminum, Copper, and Rubber, instead of just Rubber.


[h3]Combat[/h3]
  • Explosion Damage: Fixed an issue that caused non-physical explosions from weapons, like Floater Grenades, to deal less damage than intended.
  • VATS: Greatly improved the accuracy of chance to hit percentages when using VATS.
  • VATS: Hits that successfully strike the target now deal damage correctly.
  • VATS: Fixed an issue that could cause VATS to close when line of sight to the targeted enemy became partially obstructed.
  • VATS: Continuing to fire a Flamer or Cryolator after closing VATS no longer stops those weapons from damaging enemies.
  • VATS: Corrected the damage dealt when firing the Tesla Rifle and uncharged Gauss Weapons in VATS.


[h3]Daily Ops[/h3]
  • Contextual Ammo: Enemies in Daily Ops now correctly drop Shotgun Shells when using the Fancy Shotgun.
  • Bosses: Daily Ops Bosses no longer sometimes swap their unique weapons for weapons from nearby creature corpses.
  • Bosses: The Super Mutant Daily Ops Boss is no longer disarmed after being staggered.
  • Operation Report: After achieving Paladin Tier or higher, the rewards list in the Operation Report now correctly includes both of the player’s legendary item rewards.
  • Vault 94: Fixed an issue causing certain doors inside Vault 94 to display a button prompt without any text.


[h3]Enemies[/h3]
  • Blood Eagles: Can no longer be turned into Scorched Blood Eagles by Scorchbeasts.
  • Earle Williams: Can no longer turn into an Ash Pile or a Goo Pile on death, nor dismembered by the Bloody Mess Perk.
  • Scorchbeast Queen: No longer clips into the terrain during her strafe attack.


[h3]Items[/h3]
  • Apparel: Fixed several instances where Enclave Underarmor could clip through different apparel, like the Bomber Jacket and the Pint-Sized Slasher Outift.
  • Armor: Sturdy and Heavy Metal Left Leg Armor can now drop as legendary items.
  • Armor: Players can now correctly remove Misc. Mods from Armor pieces.
  • Armor: Secret Service Armor with the Weightless legendary attribute no longer counteracts cloaking granted by the Chameleon Mutation.
  • Gamma Gun: Firing rapidly no longer sometimes causes the Gamma Gun to fire more rounds than the magazine contains.
  • Gauss Minigun: The crosshair no longer persists on top of the Gauss Minigun’s sights while aiming after applying the Gunner Sights mod.
  • Gauss Shotgun: Can no longer spawn with the Explosive legendary effect.
  • Heavy Weapons: The Cryolator now correctly deals cryo damage, and the Flamer deals fire damage.
  • Mods: Weapons that have Heated Mods applied now correctly deal Fire damage.
  • Mods: The Refrigerated Backpack Mod now reduces food spoilage rates by 50% instead of 10%.
  • Mods: Weighted Armor Mods now ignore 5 points of enemy Damage Resist in addition to the 10% they ignored previously. This will improve situations where Weighted mods had very little effect on enemies who already had low Damage Resists.
  • Pump-Action Shotgun: Increased Pump-Action Shotgun Bash damage so that it is in line with Rifles and other Shotguns.
  • Recipes: The Radstag Redemption, Mirelurk Boil, and Headhunters Headcheese Recipe Notes now correctly unlock the ability to craft those items.
  • Thrown Weapons: The following weapons now deal the correct damage types, and they are properly enhanced by the Demolition Expert Perk Card.:
    o Cryogenic Grenade
    o Cryo Mine
    o Floater Grenades
    o Plasma Grenade
    o Molotov Cocktail
  • War Glaive: Added Copper to the War Glaive’s crafting requirements and removed the Plasma Core requirement.


[h3]Mutations[/h3]
  • Carnivore: The following items now count as meat when affected by the Carnivore Mutation:
    o Canned Dog Food
    o Deathclaw Eggs and Omelettes
    o Frog Eggs
    o Imitation Seafood
    o Mirelurk Eggs and Omelettes
    o Mothman Eggs
    o Pork n’ Beans
    o Radscorpion Eggs and Omelettes
    o Radtoad Eggs and Omelettes
    o Radtoad Omelettes
    o Salisbury Steak (Preserved)
    o Yum Yum Deviled Eggs
  • Herbivore: The following items now count as plant-based food when affected by the Herbivore Mutation:
    o Cajun Rice & Beans
    o Firecap Tasty Souffle
    o InstaMash
    o Preserved InstaMash
    o Vegetarian Ham


[h3]NPCs[/h3]
  • Animations: Corrected a number of issues that could cause various world NPCs to play incorrect animations or temporarily stop animating.
  • Fisher: No longer plays an animation as though he is using a terminal when he is not near one.
  • The Overseer: No longer sometimes becomes stuck when heading to the presentation room during “Overseer, Overseen.”
  • Whitespring Bots: Sentry Bots and Doorman Protectrons now respond properly when players interact with them.


[h3]Performance and Stability[/h3]
  • Client Stability: Fixed an issue that could cause a client crash when loading into a world.
  • Server Performance: Players will no longer receive an error when joining a Daily Op while using furniture.
  • Server Stability: Addressed a server crash that could occur when loading into a world.
  • Performance: Addressed an issue that could result in a performance drop when viewing the Season Scoreboard.


[h3]Perks[/h3]
  • Animal Friend: Removed outdated level requirement wording from the Perk Card description.
  • Chem Fiend: Now correctly increases the duration of all effects granted by Berry Mentats.
  • Nerd Rage: Fixed an issue causing Nerd Rage to grant its damage bonus while above 20% health.
  • Wasteland Whisperer: Removed outdated level requirement wording from the Perk Card description.


[h3]Quests and Events[/h3]
  • Ally: Thicker than Water: Watoga Underground is now properly instanced.
  • Defend: Billings Homestead: Enemies no longer get stuck or spawn in nearby water during Workshop events at Billings Homestead.
  • Free Range: Beefed up Brahmin health and resistances during the Free Range event.
  • Project Paradise: Friendly creatures that appear after completely filling the habitat troughs now have a consistent max level of 100.
  • Scorched Earth: Now correctly grant a 3-star legendary item reward on completion.


[h3]Sound[/h3]
  • Armor Ace Shooting Gallery: Joining a Daily Op while using the Armor Ace Shooting Gallery no longer causes its sound effects to play continuously.
  • Boney Death Tambo: Added unique sound effects to the Boney Death Tambo Skin.
  • Communist Bunker: Sound effects no longer continue to play after the door has finished opening or closing.
  • Encampment Fence: Corrected the sound effects that play when opening the Encampment Fence Gate.
  • Hounds Reclining Sofa Chairs: Now play sound effects when players sit in them.
  • Theremin: Now plays one of two different songs, depending on the in-game time of day.


[h3]User Interface[/h3]
  • Map: Bloody Frank’s is now labeled correctly on the Map.
  • Scoreboard: On PC, pressing the Spacebar while viewing the Scoreboard in-game no longer incorrectly opens the Challenge Menu.


[h3]World[/h3]

  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Fixed several locations throughout the world where players could become stuck.

CELEBRATE BOMBS DROP DAY WITH A FREE PLAY WEEK, SALES & IN-GAME EVENTS!

In Fallout, October 23 marks the day the bombs fell, the event that started it all.

And it wouldn’t be Fallout if we didn’t throw a party to celebrate the day the world ended! So in honor of this momentous occasion, we’ve got a week of excitement for you to take part in, including a Free Play Week, tons of sales, in-game events, and even a limited preview of Fallout 1st! Get all the details below.

[h2]PLAY FOR FREE![/h2]
If you haven’t had the chance to jump into Fallout 76 yet, now is the best time! From now through October 26, you’ll be able to experience the entire game for free. This includes the base game experience, plus Wastelanders and Nuclear Winter.



As you play through Fallout 76, you’ll also be able to take advantage of all of the new features introduced in our One Wasteland Update, including enemy level rebalancing, which will let you play with anyone, anywhere in the wasteland. There’s also a brand-new Daily Ops system, which rewards you just for playing and completing challenges. Learn more about everything the One Wasteland Update has to offer here.

And, if you decide to get Fallout 76 when the Free Play Week is over, not only will all your progress carry over, but the game and all available content bundles will be on sale!

[h2]IN-GAME EVENTS[/h2]
It wouldn’t be a true celebration without in-game events, and there will be three in-game events running from October 22 - 26. Get Double S.C.O.R.E. and Double XP, and get 25% off Legendary weapons and armor from Purveyor Murmrgh at the Rusty Pick.

[h2]LIMITED FALLOUT 1ST PREVIEW[/h2]
Finally, get a sample of a Fallout 1st membership with the free Fallout 1st Preview. In order to claim it, all you have to do is log in between October 20 and October 26, find the free Fallout 1st Limited Preview “item” in the Atomic Shop, and you’ll have access to some of the features offered with the membership.

This trial will allow you to use the Scrapbox (which will need to be claimed separately through the Fallout 1st section of the Atomic Shop in order to build it in your C.A.M.P.) and Survival Tent. Just like for full Fallout 1st members, the Scrapbox will give you unlimited storage for your crafting components, and the Survival Tent operates as a placeable fast travel point with a Stash, Sleeping Bag, Scrapbox, Instrument and Cooking Station. (The Survival Tent will be located in your Favorites wheel after you activate your preview.)



You will have access to both of these features until the preview ends on October 26. Once the preview ends, anything in your Scrapbox will persist (you won’t lose any of those precious crafting materials!), but you won’t be able to add anything new.



If you pick up the Fallout 1st Limited Preview from the Atomic Shop, you’ll also get a couple of other goodies that Fallout 1st members have access to. This month’s free in-game items are the Mechanic’s Wallpaper and Mechanic’s Floor and Foundation. Like any scrap you place in the Scrapbox, these items will remain yours after the preview ends.

[h2]GET DISCOUNTS ON FALLOUT 76 & ATOMS[/h2]
There are sales for everyone during the Bombs Drop Day celebrations, whether you already own the game or haven’t picked it up yet! Get Fallout 76 at a discounted price from now through October 27. Here’s a full breakdown of the discounts:
  • Fallout 76 – 60% off base price
  • Fallout 76 Wastelanders Deluxe Edition – 50% off base price
  • Fallout 76 Raiders and Settlers Content Bundle– 40% off base price
  • Fallout 76 Raiders Content Bundle – 40% off base price
  • Fallout 76 Settlers Content Bundle – 40% off base price

From now through October 26, we’ll also be hosting the first-ever sale on Atom Packs, ranging from 20-35% off!
  • 500 Atoms – 20% off base price
  • 1000 Atoms (+100 bonus Atoms) – 25% off base price
  • 2000 Atoms (+400 bonus Atoms) – 30% off base price
  • 4000 Atoms (+1000 bonus Atoms) – 35% off base price

*Discounts on selected products for a limited time only. Retailer offers may vary. T&Cs apply.

[h2]FALLOUT 4 AND FALLOUT SHELTER SALES[/h2]
Fallout 76 isn’t the only Fallout game celebrating. Fallout 4 and the free-to-play Fallout Shelter are also joining in on the action with sales of their own.

Here are all the Fallout 4 sales:
  • Fallout 4 GOTY – 70% off base price
  • Fallout 4 – 70% off base price
  • All Individual Fallout 4 DLCs – 60% off base price
  • Fallout 4 Season Pass – 60% off


For Fallout Shelter fans, now is your chance to get steep discounts on Bundles. From now through October 26 you’ll get 50% off any Bundle purchases.

Fallout 76: Update 23 Patch Notes – October 13, 2020

We’re releasing Update 23 today, which brings a number of bug fixes to the game. Read on to catch the patch notes.

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[h2]Update Version 1.4.1.4[/h2]

PC (Steam): 2.2 GB
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[h2]Bug Fixes[/h2]

[h3]Allies[/h3]
Customization: Ally apparel is now correctly unequipped when scrapping an Ally Station.
Settler Forager: Players can once again receive quests from the Settler Forager Ally.

[h3]Art & Graphics[/h3]
Apparel: Corrected a texture issue for Straight Jackets that are equipped on Allies.
Apparel: A portion of the player’s left arm is correctly visible when reloading while they have a Straight Jacket and a Gauss Rifle equipped.
Apparel: The VTU Baseball Cap now displays the correct logo and colors.
Enemies: Addressed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.
Lighting: Corrected a lighting issue that could occur in Hornwright Estate’s upper levels at certain times of day.
Lunchboxes: Animations now play when opening a Lunchbox while wearing Power Armor.
Perks: Corrected overlapping art in the “Bow Before Me” Perk Card.
Sympto-matic: Now plays the correct animation while a player is using it.
Underarmor: Secret Service Underarmor no longer clips through Armor or other Apparel the player has equipped.
Weapons: The Blood Eagle paint now displays correctly on the Suppressor Mod for the Handmade Rifle.

[h3]C.A.M.P. and Workshops[/h3]
Blood Eagle Nest: Players can no longer path through the Blood Eagle Nest in its destroyed state.
Blueprints: Fixed an issue that could result in an infinite loading spinner when attempting to create a Blueprint.
Collectron Stations: Fixed an issue that could allow players to build Collectron Stations that they have not unlocked.
Displays: Lunchboxes no longer clip into Display Cases.
Doors: The Nuka-Cola Secret Door now more effectively snaps to doorframes.
Exploit: Addressed an exploit related to blueprinting.
Statues: Adjusted the crafting requirements for the Animatronic Santa and the Snowman so that they better match the items produced. They now require circuitry, plastic, and steel, instead of concrete, plastic, and adhesive, and the total material costs have been reduced.
Turrets: No longer target or attack neutral wandering merchant NPCs.
Vending Machines: Addressed an issue that prevented proper snapping between Slocum’s Joe Vending Machines and Slocum’s Joe Counter pieces.
Walls: Wallpaper can now correctly be applied to wall variants that have windows.
Wall Décor: The Flying Witch Cutout no longer clips into Walls that have Wallpaper applied.

[h3]Items[/h3]
Aid: Raw Yao Guai Meat can now be sold to Vendors for Caps.
Apparel: The Emmett Mountain Hazmat Suit can now be repaired.
Armor: Endurance bonuses offered by Armor and Underarmor now correctly grant +5 Health per point of Endurance.
Armor: Players can now correctly apply Mods to Solar and Thorn armor limb pieces.
Exploit: Fixed an exploit that could allow players to apply item mods without spending crafting materials under certain circumstances.
Flora: Fixed a case where previously harvested Flora would incorrectly appear harvestable when revisiting the area.
Headwear: The description for the West Virginia Drifter Helmet no longer incorrectly states that it protects against airborne diseases.
Headwear: The Captain Cosmos Helmet no longer removes facial hair when equipped.
Headwear: Wearing The Quack Mask no longer causes the Pip-Boy light to shine from an incorrect location.
Legendary Weapons: Addressed an issue allowing weapons with certain legendary attributes to deal much higher damage than intended.
Legendary Weapons: The Instigating legendary attribute now correctly applies its damage bonus additively instead of multiplicatively.
Mole Miner Pails: Empty Pails can no longer be dropped, sold, or traded.
Technical Data: Can no longer be dropped, sold, or traded.
Weapons: The Cryolator with the Crystallizing Barrel Mod no longer deals damage to the owner when firing at the ground or at objects that are very close.
Weapons: Applying a Scorched Killer’s Receiver Mod to the .45 SMG no longer results in a much faster fire rate than intended.
Weapons: The Flatwoods Fletcher Bow Skin can now be applied to Compound Bows.

[h3]Performance and Stability[/h3]
Client Stability: Fixed an issue that could cause the game client to crash.
Loading: Joining a Daily Op from the location where it takes place and then attempting to exit now correctly removes the player from that Daily Op.
Performance: Implemented a fix to help mitigate hitching that can occur while cycling through items in crafting menus.
Server Stability: Addressed several issues that could cause a server to crash during normal gameplay.
Server Stability: Fixed a server crash that could occur during combat.

[h3]Perks[/h3]
Awareness: Enemy resistance values that appear in VATS with the Awareness Perk Card equipped now correctly match the enemy’s One Wasteland adjusted resistances.
Nerd Rage!: Now correctly applies its damage bonus additively instead of multiplicatively.
Tenderizer: Targets now correctly take increased damage after being attacked by a player with the Tenderizer Perk Card equipped.

[h3]Quests and Events[/h3]
Exploit: Fixed an exploit in which players could bypass a portion of “Daily Ops: Uplink” to access the Signal Repeater early.
Trade Secrets: Quest targets inside Hornwright Estate now point the player to the correct locations instead of the elevator.

[h3]Sound[/h3]
Classic Jukebox: Sound effects no longer play over the music when repeatedly activating the Classic Jukebox.

[h3]User Interface[/h3]
Buttons: Addressed issues that could result from the Scoreboard and Operation Report being mapped to the same button when completing a Challenge and a Daily Op at the same time.
Challenges: Added a Perk Coin icon next to the reward for the “Become Legendary” Challenge in the Challenges Menu.
Daily Ops: Added XP and in-game currency rewards to the rewards list that appears in the Operation Report at the end of a Daily Op.
Daily Ops: Adjusted the wording on the Operation Report when players have already earned tiered rewards for that day to “No more rare reward rolls available” instead of “None.”
Daily Ops: Addressed an issue that could cause the progress bar to stop updating when capturing an Uplink during “Daily Ops: Uplink.”
Inventory: Fixed an inventory item transfer issue that could occur after switching to Adventure Mode from Nuclear Winter.
Map: Exiting a world while the Daily Ops Operation Report is on screen no longer prevents opening the Map after joining a new world.
Map: Addressed an issue in which the World Activity tracker would open automatically when viewing the Map, even when no World Activity notifications were present.
Perk Cards: Equipped Perk Cards no longer visually overlap non-equipped Perk Cards when nine or more are assigned to the same S.P.E.C.I.A.L. category.
Pip-Boy: When joining an event, its objectives now appear and track correctly, and they are no longer automatically set as inactive in the Pip-Boy.
Public Teams: The icon for the “Daily Ops” Public Team type has received updated art that’s more specific to Daily Ops.
Scoreboard: The player’s current Atom balance now updates immediately on the Season Scoreboard when claiming a rank-up reward that grants Atoms.