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QuakeCon sale gives you up to 85% off these essential FPS games

A QuakeCon sale gives you huge discounts on many top series from the legendary studios behind some of the best FPS games. Along with Doom and Quake creator id Software, Bethesda (now a part of Microsoft) also comprises Wolfenstein developers Machine Games, Dishonored and Deathloop maker Arkane Studios, and Tango Gameworks, the studio behind The Evil Within and Hi-Fi Rush. Now, that huge catalogue gets some equally massive discounts to celebrate the upcoming QuakeCon.


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Fallout 76 Update Notes: July 18, 2023

Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.

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[h2] Update Version & Sizes [/h2]

PC (Steam): 1.7.5.4
PC (Microsoft Store): 1.0.0.X
PlayStation: 1.XX
Xbox: 1.0.0.X

Check the download sizes below for today's patch on your platform of choice:

PC (Steam): 2.4 GB
PC (Microsoft Store): 10.3 GB
PlayStation: 9.7 GB
Xbox: 10.2 GB

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[h2] Bug Fixes and Improvements [/h2]

[h5] Audio [/h5]

Items: Various C.A.M.P. item audio fixes.
Perks: Music now plays when opening the Perk Card Menu.

[h5] Animation [/h5]

Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
War Glaive: Fixed the War Glaive Power Attack animation while in first person.

[h5] C.A.M.P. & Workshop [/h5]

Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
Build Mode: All Plushies now have the same size thumbnail image in build mode.
Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
Foundations : Fixed navigation issues with various Porch Foundations.
Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
Movie Sets: The Movie Set Façade variant pieces now snap together.
Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.

[h5] Challenges [/h5]

Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.

[h5] Daily Ops [/h5]

Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.

[h5] Expeditions [/h5]

Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.

[h5] Items [/h5]

Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".

[h5] Localization [/h5]

Items: Various localization fixes for named items that were previously listed in English for non-English clients.

[h5] NPCs [/h5]

General: NPCs now don't become unresponsive after being Nuked mid-dialogue.

[h5] Perks [/h5]

Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.

[h5] Pip-Boy [/h5]

Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
Power Armor: Excavator Bonus Description now appears on the Pip-Boy.

[h5] Quests [/h5]

Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.

[h5] UI [/h5]

Atomic Shop: The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.
Item view: Remove duplicate text that appeared in some Pulse Capacitor mods.
- Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.
Menu view: We've added "Resistance" as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.
Power Armor: We've added in static descriptions to various Power Armor paints and skins that were previously missing.

[h5] Weapons [/h5]

Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.

The best PC Game Pass deal is back, just ahead of Starfield

Microsoft's PC Game Pass $1 deal is back, giving you a great chance to try out some of the best PC games for next to nothing. As we prepare for the Starfield release date, with Bethesda's space epic coming to the subscription service on day one, now is a great time to catch up on all manner of great games you might otherwise have missed.


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Season 13: Shoot for the Stars

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Earn new Hollywood-themed rewards, from props, outfits, a new Light Ally and more!

Once in a Blue Moon Update is here!

Update 44


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Our latest update for Fallout 76 brings a variety of new Public Events and game improvements. Read on to catch all the details.

Update Version & Download Sizes


PC (Steam): 1.0.0.78
PC (Microsoft Store): 1.0.0.78
PlayStation: 1.78
Xbox: 1.0.0.79

Check the download sizes below for today's patch on your platform of choice:

PC (Steam): 12.4 GB
PC (Microsoft Store): 23.8 GB
PlayStation: 23.2 GB
Xbox: 23.8 GB

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UPDATE HIGHLIGHTS


[h2] Once in a Blue Moon [/h2]

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The Blue Ridge Caravan is back and needs your help with its expanding business! Our Once in a Blue Moon update introduces two new Cryptids, Public Events, Side Quests, Rewards, a Daily Ops Mutation, and more.

[h3] New Public Events [/h3]

Vinny Costa, head of operations for the Blue Ridge Caravan Company is impatient with the members of the caravan, believing they're not pulling their own weight and contributing enough. Work with the caravan members to get them back up to speed and earn some sweet Blue Ridge Caravan-themed items as a reward!

[h4] Beasts of Burden [/h4]

After a trade deal goes wrong, Luca Costa finds himself in need of some help. A group of local Cultists has stolen his Brahmin and cargo of makeshift explosives. His Uncle Vinny will not be happy if he catches wind of it. The problem is, he's too injured to get his supplies himself!

Guided by Luca through a two-way radio, you'll need to infiltrate the Cultist's den, lay down explosives, and reclaim his pack Brahmin! Be extra careful not to disturb the local wildlife, however, as Cultists have recently noticed strange rumblings in the woods nearby.

[h4] Safe and Sound [/h4]

Blue Ridge has renovated the Middle Mountain Cabins to be their latest and greatest Brahmin pitstop, but they just can't seem to keep the local critters at bay. The Repeller Speaker system they use to repel the creatures and keep their Brahmin safe has been damaged. To retake the pitstop and create a safe haven for their Brahmin to rest, they will need your help! Clear out the creatures, defend the Repeller, and the Blue Ridge Caravan will reward you handsomely for your assistance!

[h3] Costa Business Daily Quests [/h3]

Resident grouch and taskmaster, Vinny Costa, hasn't been happy with the performance of his employees lately, and he'd be happy to throw some caps at anyone willing to solve the problem. Players can learn all about what has the caravanners' boots stuck in the mud, and collect some unique rewards along the way, in this series of one-off Daily Quests. Unlike other Dailies, players will only be able to complete this series of 7 quests once, but each has a unique Blue Ridge-themed reward, ranging from C.A.M.P. items to outfits.

[h4] Unmasking the Myth [/h4]

Longtime players that have completed content from all over 76's history may find a special side quest waiting for them after completing all of the Costa Business quests...

[h3] New Cryptids! [/h3]

Cryptozoologists rejoice! Our two new Public Events introduce The Blue Devil and Ogua, two Cryptids based in real West Virginian folk lore.

[h4] The Blue Devil [/h4]

Based on the real-life West Virginian Cryptid, this massive dog-like creature will test your wits! Its terrifying howl will send your character into a panicked mad dash for the Vault!

[h4] Ogua [/h4]

Also known in real life as the Monongahela River Monster, this reclusive creature will retreat into its shell to shield itself from incoming damage, be sure to time your attacks carefully!

[h3] New Rewards [/h3]

Braving battle against these new Cryptids and Public Events is not without reward! Complete these events to collect a host of new items, from Cryptid plushies to outfits, C.A.M.P. items, weapon skins, and more!

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Season 13: Shoot for the Stars!


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Who can resist the allure of the Hollywood sign? Grab a bag of popcorn and settle in, this new Season will bring some of the iconic outfits, props, and more from the silver screen right to your C.A.M.P!

[h2] Season 13 Rewards [/h2]

This season is packed with Hollywood-themed items to glam up your dwelling! From a Jewelry Stand that displays your backpack flairs, to movie projectors, pyrotechnics, Monster Costume, and everything in between! You'll be a dazzling star in no time!

New C.A.M.P. Items: Create your own movie set with items like the Western Movie Set Façade, Director's chair, Studio Camera, and more!

New Armor Paints: Become the daredevil you were meant to be with our various Stuntman Armor paints including the Stuntman Marine, Stuntman Secret Service, and many more!

New Ally: Joey Bello! This wise-cracking self-proclaimed "Funny man" has lived a life full of laughter and loss and is ready to bring the laughter part to your C.A.M.P! Joey loves a good bubblegum wrapper joke and is quick to diffuse any tense situation with humor. This class act is sure to leave you in stitches… even if the cut is his doing.

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Daily Ops


Look out, cadets! A new dangerous mutation has been added to the Daily Ops.

[h3] New Mutation: Danger Cloud [/h3]

Enemies have seeds embedded in their skin, periodically they will radiate a spore cloud around them that damages the player, reducing their AP regen and max AP. Plan your routes and load-outs carefully to withstand these infested beings.

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Design Changes and Improvements


We've made a number of gameplay design changes and improvements, from removing Fuel costs for Expeditions to adding in more detailed weapon and mod descriptions so you can better cater your build for your unique playstyle.

[h2] Expeditions [/h2]

Following player feedback, we have made adjustments to Expeditions and their associated Daily Fuel Quests.

Removed Ultracite Battery Charge: Players are no longer required to complete Fuel Quests to launch an Expedition as a Team Leader with a fully charged Ultracite Battery. Instead, players can start an Expedition at any time and still be eligible to receive the maximum Mission Rewards.
Ultracite Battery Charge is no longer a currency that is granted or tracked on the player.
Fuel Quests No Longer Mandatory: All three Fuel Quests are now Daily Quests. Only one Fuel Daily Quest will be active per day.
Rewards have been updated to be more in line with other Dailies.
Reduced Stamp Costs: We have reduced the Stamp cost from Giuseppe on items.
Ashes to Fire now grants an increased number of Stamps and Legendary Items in its rewards.

[h2] Weapon and Armor Descriptions [/h2]

We have overhauled the way weapon and armor information is displayed both in the inspect menu and the workbench menus. Descriptions of items and their mod properties are now more specific to the numerical changes in stats, making it easier for you to cater your build to your specific playstyle.

Gameplay Settings: We've added the ability to turn Advanced Mod descriptions ON or OFF. By default, this setting is set to OFF.

[h3] Item View and Inspection [/h3]

AP cost, Fire Mode (Single/Automatic/Charging), Ammo Capacity, and Damage Over Time effects are now shown.
We've added new icons to replace the + and – indicators when crafting new items.
Changes when modding are now color coded.
Set Bonuses now have an icon indicator next to the effect description.
Legendary effects now have the Legendary Star icon next to the effect description.
Extra effects not normally shown elsewhere are now displayed below the Legendary Effects.
Dynamic values of some effects have been added to show the current bonus.

[h3] Balance [/h3]

The Bleedout Syringer Barrel now deals physical damage instead of poison.
Burning mods for Energy Weapons now deal fire damage.
We've adjusted the Two Shot Legendary Mod to deal its bonus damage more similarly to energy weapons. This is to keep the damage more in-line with one another.

[h3] Additional Design Changes and Improvements [/h3]

Contextual Ammo: Contextual Ammo has been adjusted to more closely match ammo counts for Daily Ops and Expeditions, better accommodate some weapons which consume a lot of ammo, and provide more ammo for Non-Expeditions/Daily Ops ("open world") in certain level ranges where enemies are proportionally hardier and more difficult to kill.
This fix also increases the rate of Fusion and Plasma Cores that drop in the Open World.
Fanfare: We have moved the Legendary Item fanfare to no longer be in the center of the screen.
PlayStation: We've updated the Default Controller layout for PlayStation users. The Map is now opened with the touch pad and the POV can be changed using the Options button.
Resets: During daylight savings, Vendors now update their inventory at the same time as challenges at 11 am CT. (Note: Outside of Daylight savings, the reset will happen at 12 pm CT.)
Settings: We've added a setting to enable and disable weapon muzzle flash effects.
Settings: We've also added a setting for VATS targeting for Grenades and Mines. Players can now choose to target all, just the player's, or none.

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Bug Fixes and Improvements


[h4] Audio [/h4]

Sound Effects: Nuka-World Speakers now correctly play audio in camps, and properly sync with the speakers at Nuka-World on Tour.
Sound Effects: Grognak Wax Figure can now be heard by other players when activated.
Sound: All variants of the Captain Cosmos jetpack now use the same sound effects.
Teamspeak: Fixed bug that caused switching voice chat type settings to not always mute or unmute other players appropriately.
VO: Fixed various cases of mismatched subtitles to their voiceovers.

[h4] Art & Animation [/h4]

Art: Adjustments made to the Intergalactic Handmade weapon skin.
Art: Added collision to the Abandoned Mine, Carpeted Ramp, and Medieval Stairs.
Animation: Fixed a case where aiming a weapon would not animate correctly when exiting Power Armor.
Animation: Fixed an issue that allowed player to skip certain animations while firing weapons.
Building: The Brahmin Milk Machine and Popcorn Machine can now both be placed in a C.A.M.P. at the same time.
Building: Wallpaper can now be placed on the Clean Ranch Kit wall with windows.
Building: The Flatwoods Monster Tube now has a HUD Notification when learning its plan.

[h4] C.A.M.P.s, and Shelters [/h4]

Ally: Sam Nguyen is now available to be purchased from Samuel for Gold Bullion.
Ally: The Settler Forager will now give Daily Quests correctly.
Ally: Allies placed within the Hunters Lodge can now wander around to their hearts content.
Building: Addressed an issue that caused items placed upon the floor of the Helvetia Porch to snap to its roof instead.
Building: Adjusted the budget cost of the Circus Trailer to be more in-line with other large objects.
Building: The Blue Nuka-Cola Billboard now has a destruction state.
Building: The Medieval Portcullis door now has more consistent health with the rest of its asset.
Building: Slocum's Fat Stack should now be easier to place in some shelters.
Building: The Power Connector C.A.M.P. object now properly can be turned on and off.
Displays: Made adjustments to the Enclave Power Armor Display to make it so all Power Armor is aligned properly.
Display: The Commendation Misc. item now properly displays when placed in a display case.
Display: Jetpacks no longer visually disappear from mannequins.
Crafting: Secret Service Armor pieces are now correctly shown during crafting rather than Loot Boxes.

[h4] Crafting [/h4]

Underarmor: The Brotherhood of Steel Soldier and Knight Underarmor now have the correct texture applied to them.

[h4] Challenges [/h4]

Dailies: Added Refuge Daily Quests to the list for "Complete Daily Quest" type challenges.
Epic Challenge: Players no longer get credit for the Epic challenge "Take a Photo of a Super Mutant in your workshop", when taking a picture of a mutant in another player's workshop.
Seasons: Fixed an issue where the Rank Up to Here button would remain grayed out after aborting an Atom purchase.
Seasons: Re-roller consumables can now be purchased in Custom Worlds.
World Challenges: The Cold Shoulder weapon now properly counts towards challenge "Deal cryo damage to enemies".

[h4] Daily Ops [/h4]

Charleston Capitol Building: Removed exit signs above inaccessible doors.

[h4] Enemies [/h4]

Animation: Fixed issue preventing Enemy Flamer animations from playing correctly.
Combat: Enemies unable to be damaged by ranged attack no longer display normal damage values when hit by ranged instead of "0".
Creatures: Molerat Bombs will now be dismembered after exploding.
Creatures: Super Mutants now properly drop contextual ammo.
Robots: Fixed an issue that would cause players to take damage from an Assaultron's laser when they hadn't been hit directly.
Trogs: When dismembered, Trogs no longer spawn a second bloody head.

[h4] Events [/h4]

Invaders from Beyond: Fixed an issue that caused the dynamic weather events in Nuclear Blast Zones to be overridden by the Invaders from Beyond event weather.

[h4] Gameplay [/h4]

Magazines: The Backwoodsman 4 magazine now works properly and provides a 50% chance to yield double items from plants.
Magazines: The Backwoodsman 6 magazines "+50% Health boost" now correctly applies to all food items, and correctly states its effects in the Pip-Boy.
Status Effects: The Well-Fed buff now persists after logging out and back in.
Status Effects: Fixed issues related to shared perks being persistent after stopping sharing them.
Status Effects: X-Cell, RadAway, Antibiotics, and Rad-X are now affected by the Chem Fiend Perk.

[h4] Power Armor [/h4]

Crafting: Repairing Strangler Heart Power Armor Helmets no longer requires Vault Steel and Legendary Modules.
Crafting: The Father Winter Helmet paint can no longer be crafted without knowing the recipe and no longer appears in the menu for crafting T-45 Armor.

[h4] Quests [/h4]

Nuka-World: The following plans no longer drop from Nuka-World on Tour Events after the player has learned them; Ultracite Backpack Flair, Bottle Backpack Flair, and Cappy Backpack Flair.
One Violent Night: Fixed an issue causing the progress bar to unexpectedly stop.
Quests: Fixed an issue where players weren't receiving the bonus caps when a teammate completed a quest.
Spin the Wheel: Fixed an issue that would cause the "Keep Moving" twist would not damage players who are standing still.
Surface to Air: Completing the event at the Forward Station Alpha location now always count as completing an event in the Cranberry Bog for challenges.

[h4] Weapons [/h4]

Ammo : Made improvements to Contextual Ammo drops for all weapons.
Legendary Mods: Addressed an issue where the Overeaters Legendary mod would cause players to receive increased damage.
Legendary Mods: Increased the Health regeneration rate to .5 for all Legendary Armor regeneration mods for Armor and Power Armor.
Legendary Mods: The Legendary mod "Weightless" now applies to the weight added by other mods attached to the item.
Legendary Mods: Medic's legendary mod tool tip now accurately reflects its effect.
Mods: The Endangerol Mod for the Syringer now works properly.
Weapons: The Nuka-Launcher can now be changed back to its original paint after changing it to a different paint.
Weapons: The Long Recon Scope for the Pipe Bolt-Action Pistol now only requires the Gunsmith 2 perk instead of Gunsmith 2 and Science 2.
Weapons: The Fancy Single-Action Revolver can now drop with the following Legendary Effects; Zealot's, Gourmand's, Juggernaut's, and Aristocrat's.
Weapons: We've made adjustments to the Gauss Shotgun's VATS accuracy to be more in line with the Gauss Pistol.

[h4] World [/h4]

Vehicles: Plasma Grenades now deal damage to vehicles.
Vendors: The Purveyor and certain loot lists will once again drop copies of plans players already know.
World: Replaced a missing table in the Whitespring Resort.
World: Upon destruction, Fanatic turrets will no longer change into Ash or Goo piles.
World: Fixed the visual effects of the Fanatic Flamer.

[h4] User Interface [/h4]

Crafting: Alien Blaster mods will now correctly display the number of mods unlocked.
Favorites Wheel: Nuka Quantum now shows the correct icon in the Favorites Wheel.
Help Menu:"Fast Travel" section now mentions The Rusty Pick and The Whitespring Resort as Free/No Cost locations.
Help Menu:"Stamps" section now states where players can see their collected Stamps.
Help Menu:"SPECIAL" section now mentions SPECIAL Loadouts.
Help Menu:"Sleeping" section now has information on different sleeping effects and how they're obtained.
Help Menu: Pacifist description has been updated to match current effects.
Help Menu:"Death" section now mentions all Free Respawn locations.
Help Menu: Added up-to-date information about Shelters building restrictions.
Help Menu:"Aid and Apparel" information has been adjusted to be up-to-date.
Notifications: Plans for Heavy Robot Arms no longer incorrectly call out that they only teach the right arm.
Pip-Boy: Bunker Buster name now appears correctly for the item in the player's inventory instead of Missile Launcher.
Pip-Boy: The "You Already Know" prompt will now show for a number of plans that previously were missing this.

.