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Fallout 76 - Neue Content-Roadmap für 2021 vorgestellt



Bethesda Softworks und die Bethesda Game Studios haben den neuen Content-Fahrplan für das MMO-Rollenspiel Fallout 76 vorgestellt, der euch einen Überblick über die kommenden Inhalte verschafft, die dieses Jahr geplant sind. Außerdem sei an dieser Stelle auch erwähnt, dass, durch die erfolgreiche Übernahme der [...]

» Komplette News auf pressakey.com lesen

2021 Fallout 76 Roadmap Has Arrived!

Here’s what to expect this year.

(Click here for full size)

[h2]SPRING[/h2]
Get Locked & Loaded with our Spring update! Introducing S.P.E.C.I.A.L. Loadouts, C.A.M.P. Slots, Mannequins, and an all-new Daily Ops expansion, this update is just loaded with new features to explore! For a deeper look at the new features, check out the Inside the Vault article here.
Additionally, we hope you haven’t packed away all your snow gear just yet as Armor Ace returns, this time in a fierce battle against Commissioner Chaos and the Yukon Five! Season 4 brings all-new rewards to the Scoreboard, from cosmetics, to consumables and everything in-between.

[h2]SUMMER[/h2]
Last year we met The Appalachian Brotherhood of Steel, witnessed a conflict between the ranks and discovered new obstacles in their path. Steel Reign concludes the story of The Brotherhood, introducing all new quests, locations, NPCs, and powerful new rewards. Whose side will you take? Your choices will change the Wasteland.
To survive the Wasteland, you need good gear! This summer, craft specific Legendary items using Legendary modules. Tailor your build to perfect your playstyle.

[h2]FALL[/h2]
The winds of change are coming, and with it an evolution to Private Worlds! Stay tuned to future Inside the Vault articles for more information as we get closer to release.
We’re also bringing another expansion to Daily Ops to bring you even more ways to play.

[h2]WINTER[/h2]
You’re already a legend in the Wasteland but are you truly legendary? Gear up with all new four-star Legendary Weapons and Armor! Then, after you’ve spent a long day out foraging in the Wasteland, come home to your very own C.A.M.P. Pet!

Face off against all new dangers with an all-new out-of-this-world event. Public Challenge: Invaders from Beyond will unite everyone across the server to complete challenges, face off against all-new foes and earn some stellar new rewards.

The Cultists of Appalachia are up to something sinister in a brand-new Seasonal event: The Ritual! Help the cultists in Point Pleasant prepare an exciting and dangerous ritual, and they’ll repay you with unique rewards.

Fallout 76: Inventory Update Notes – January 26, 2021

Today’s update brings a Stash increase, a variety of improvements for your inventory and U.I., a new wave of bug fixes, and more. Read on for the full list of changes in Fallout 76.
---
[h2]Update Highlights[/h2]
  • Store More Stuff!: We've increased the Stash limit to 1,200 pounds so you have even more room for loot.
  • Sort Your Inventory with Ease: Stay on top of all the gear you’ve been collecting by using three new tabs in your inventory: “New,” “Armor,” and “Food/Drink.”
  • What’s Weighing You Down?: From now on, when you select a stack of items in your inventory, the menu will show you the total weight of that stack.
  • Know Before You Go: Player Vending Machine tooltips on the map now displays how many 1-, 2-, and 3-star legendary items they’re selling.
  • Build Mode Color Update: Outlines in build mode now appear blue instead of green so that players with colorblindness can more easily differentiate between valid and invalid placement.

---
[h2]Update Version[/h2]
PC (Steam): 1.5.1.26 (2.0 GB)
---
[h2]Inventory and User Interface Improvements[/h2]
Stash Increase: Hold onto extra gear with a STASH increase! We've increased the amount of weight your STASH can hold by 50%, giving you 1,200 pounds to work with.
New Inventory Tabs: We’ve added a few new tabs to your inventory menus so that you can better organize your gear, from your snacks and Stimpaks, to your outfits and armor.
  • New – This tab will keep track of all the items you gather during a play session, sorted by newest to oldest.
  1. If you already have a stackable item in your inventory, like Steel Scrap, then new Steel Scrap you pick up will not appear in the “New” tab. Instead, it will be added to your existing stack.
  2. Additionally, the “New” tab will reset if you leave your current world.
  • Armor – We’ve split Armor into its own menu tab so that you can keep your defensive gear separate from your other Apparel.
  • Food/Drinks – Your food and drinks are now split out from “Aid” into their own “Food/Drinks” inventory tab. Please note that your Chems and Serums will remain in “Aid.”
Stack Weight: What’s weighing you down? From now on, when you select a stacked item in your inventory, the Pip-Boy will show you the individual weight and the stack weight.
Vending Machine Map Previews: The tooltip that appears when you’re previewing another player’s Vending Machines on the Map will now show the number of 1-, 2-, and 3-star legendary weapons and armor they’re selling. This way, you’ll have more information about the legendary goodies players are selling before you choose to Fast Travel to their C.A.M.P.s.
  • Additionally, Vending Machine categories that are empty will no longer appear in the tooltip to help you more easily see what types of items players do have for sale.

[h3]Additional User Interface Updates[/h3]
Atomic Shop: We’ve added a button to each category page in the Atomic Shop that will let you show or hide the items you already own, so that you can browse what’s still available with less clutter.
Build Mode Visual Improvement: We’ve changed the color of the outline that appears when you build objects in your C.A.M.P. from green to light blue, which should be more friendly for our builders who have colorblindness.
  • This change is only visible when the object you're trying to place is in a valid location, and invalid placement outlines are still red.

[h2]Daily Ops[/h2]
Elder Tier Rewards: In response to community feedback, we’ve adjusted Daily Ops rewards so that you will always receive an item from the rare rewards pool whenever you complete an Op fast enough to reach Elder Tier.

[h2]Spread the Love: New Challenges and Rewards[/h2]
Starting today, and lasting until February 16, you can claim a free “Heart Wrencher” Skin for the Pipe Wrench in the Atomic Shop, and then use it to complete Challenges that will unlock new cosmetic and consumable rewards!
  • Earn Lunchboxes, Perk Card Packs, and Repair Kits by defeating enemies with your Heart Wrencher every day during the Spread the Love event.
  • You can also claim outfits, and even a new variation of the Backwoods Bungalow, by completing Weekly Challenges with your Heart Wrencher equipped.

Be sure to visit our latest Atomic Shop article on Fallout.com for more details, and don’t forget to claim your Heart Wrencher Skin.

---

[h2]Bug Fixes[/h2]

[h3]Allies[/h3]
  • Settler Forager: Corrected missing player dialog options for Settler Forager.
[h3]Art & Graphics[/h3]
  • Apparel: Fixed texture issues with the Samurai Helmet.
  • Apparel: Reduced the gap between the Deep Cave Hunter Backpack and the player’s back.
  • Apparel: The Pip-Boy light no longer shines behind the player in the Brotherhood Recon Helmet.
  • Apparel: Fixed a texture issue with the Fasnacht Beret.
  • Décor: Updated the explosion seen when destroying Wrapped Presents.
  • Décor: The flame on Skull Candles no longer appears offset from the wick.
  • Items: Updated the explosion effects when destroying Mr. Handy Fuel and Portable Fuel Tanks.
  • Lights: Yellow lighting effects no longer persist after the Color Wheel has been turned off.
  • Lights: Adjusted the lighting on the “Kill, Laugh, Love” Sign so that the word “Laugh” is no longer too bright.
  • Power Armor: Headlamps no longer shine in an incorrect direction when wearing a T-65 Power Armor Helmet that has a paint applied.
  • Power Armor: Addressed missing textures and reduced clipping issues with the Captain Cosmos Power Armor.
  • Power Armor: War Rider Power Armor now properly covers the player’s posterior.
  • Vending Machines: Adjusted the explosion when destroying the Slocum’s Joe Vending Machine.
  • Weapons: Mind over Matter’s visual effects no longer appear to come from the player’s shoulder in third-person view.
[h3]C.A.M.P. and Workshops[/h3]
  • Exploit: Addressed an exploit affecting item storage in the Stash box.
  • Shelters: It is now easier to place structures, like the Seedy Shed, Backwoods Bungalow, and others inside a Shelter, as long as there is enough space to do so.
  • Stairs: Stairs can now snap to the front of the Brotherhood of Steel Scout Tower.
  • Super Mutant Tube: Players can no longer get stuck inside the Super Mutant Tube while building it.
[h3]Challenges[/h3]
  • World: The “Discover Beckley” subchallenge for the “Discover Locales in the Ash Heap” Challenge can now be completed.
[h3]Daily Ops[/h3]
  • Rewards: Fixed an issue that could result in no rare reward being granted if the item the player would have received was a non-tradeable item Plan that they had already learned. Now, players will always receive a reward when this occurs.
  • Operation Report: Addressed a visual issue that could incorrectly mark reward tiers as already earned in the Daily Ops Operation Report. Please Note: Daily Ops rewards reset at 12:00 p.m. ET each day.

[h3]Diseases[/h3]
  • Rad Worms: Rad Worms now only increases Radiation damage taken from consuming food and drinks.

[h3]Enemies[/h3]
  • Spawning: Fixed an issue causing enemies to sometimes spawn grouped together at an incorrect location.
  • Giant Hermit Crabs: Players can no longer clip through Giant Hermit Crabs.
[h3]Items[/h3]
  • Apparel: The Feral Ghoul Mask and Cuddles the Clown Mask no longer obscure the Pip-Boy light.
  • Apparel: The Plague Doctor Mask now correctly states that it prevents air borne diseases.
  • Apparel: The Swamp Camo Hazmat Suit can now be repaired.
  • Armor: Raider Armor now correctly works with the Funky Duds and Sizzling Style Legendary Perks.
  • Armor: Recon Armor now correctly adjusts to the players body style.
  • Flora: Thistle now correctly turns into Irradiated Thistle when nuked. Irradiated Thistle can now be harvested for Raw Fluorescent Flux.
  • Magazines: Fixed an issue causing “Live & Love 8” to cancel out the Very Well Rested bonus from a fourth Lunchbox.
  • Magazines: The “Astonishingly Awesome Tales 3” bonus has been changed to allows the player to breath underwater and regain health while swimming.
  • Mods: Weapons with mods that add fire damage, like the War Glaive with the Flaming Blade mod, now work with the Friendly Fire Perk.
  • Mods: The Heating Coil mod now correctly states that it deals fire damage.
  • Mods: Applying Brawler Armor mods to Brotherhood Recon Armor arm pieces now boosts unarmed damage by 7.5% each.
  • Mods: The Reduced Ammo Weight Legendary effect now correctly reduces explosive ammo weight.
  • Mods: Adding Pocketed mods to a Boiled Leather Chest Piece no longer incorrectly increases the item’s durability.
  • Plans: Fixed an issue that caused players to unlearn Plans for Lawn Flamingos and Wooden Desks.
  • Power Armor: The Targeting HUD mod now only highlights hostile targets.
  • Power Armor: The Explosive Vents mod has been renamed “Cooling Vents.” Cooling Vents slow Fusion Core drain by 5%.
  • Weapons: Fixed an issue where certain weapons that shoot multiple projectiles were taking too much condition damage.
  • Weapons: The Crusader Pistol Reflex sights no longer appear distorted when the Pyro receiver is equipped.
  • Weapons: The Stabilized Bull Barrel now correctly counts towards mods learned on the .44.
  • Weapons: Baton that have a paint or skin applied can now be changed back to their default appearance.
  • Weapons: Changed the Plasma Cutter’s speed description to Medium.
  • Weapons: Crossbows can now be changed back to their standard frame.
  • Weapons: Players can now correctly reapply the Wounding mod to a Bone Club after switching it to No Upgrade.

[h3]Mutations[/h3]
  • Plague Walker: The Plague Walker Mutation's description no longer incorrectly states that it removes Disease durations. This was only a description change, the Mutation's functionality has not been adjusted.
[h3]NPCs[/h3]
  • Brotherhood: Brotherhood of Steel Hopefuls and Initiates will no longer take damage when nuked.
  • Brotherhood: NPCs will no longer say hello to the player while they are talking to Russell Dorsey.
  • Brotherhood: Addressed dialogue issues with NPCs during “Property Rights.”
  • Putnam Brothers: Now have appropriate dialog if neither were recruited to Fort Atlas when the player revisits them.
  • Settlers: Fixed the collision on Settlers at East Mountain Lookout Tower.
  • Scribe Valdez: No longer comments on documents players have already collected during Mother of Invention.
  • Scribe Valdez: Fixed an issue that prevented Valdez from playing certain voice lines during “Mother of Invention.”
  • Scribe Valdez: Valdez's clipboard will no longer clip through her while in a downed animation.
  • Vendors: The Flatwoods Vendor will no longer sometimes appear invisible to players.
[h3]Performance and Stability[/h3]
  • Client Stability: Fixed multiple crashes that could occur during combat.
  • Client Stability: Addressed a crash that could occur while scrolling the Notes tab in the Pip-Boy.
  • Connectivity: Fixed an issue that could cause PC players to receive a “Disconnected due to modified game files” error during normal gameplay and kick them from their current world.
  • Server Stability: Addressed an issue that could cause a server crash.
  • Performance: Addressed an issue that could cause the game client to hitch while viewing the Aid tab in the Pip-Boy.
  • Performance: Addressed an issue that could cause the game client to hitch when sorting the Pip-Boy by spoil.
  • Performance: Fixed an issue that could result in framerate drops inside Fort Atlas.

[h3]Perks[/h3]
  • Dodgy: Now has a 2 second cooldown on AP drain. The damage reduction is still active during the AP cooldown. This prevents players’ AP from completely draining when hit by high rate of fire weapons.
  • Friendly Fire: The health regeneration effects from Friendly Fire no longer stack, but heal faster. This makes it so all weapons heal at the same rate.
  • Stabilized: Fixed an issue that prevented Stabilized from working correctly while wearing Power Armor.
  • Super Duper: Fanfare and sound effects no longer incorrectly play when crafting Legendary Items.

[h3]Quests and Events[/h3]
  • Disarming Discovery: Dagger will no longer attempt to talk to the player if they are in the shed.
  • Disarming Discovery: Dagger’s Key will now longer reappear on her corpse after logging out and back in if the player has already looted it.
  • Dogwood Die Off: Fixed an issue where the quest target does not appear correctly on the trunk.
  • Fasnacht Day: Players will now correctly earn a three-star legendary item upon event completion.
  • Fasnacht Day: Super Mutant Suiciders will no longer continue to spawn after Fasnacht ends.
  • Fasnacht Day: Addressed an issue that could cause the Master of Ceremonies to spawn outside of the event area.
  • Fasnacht Day: The Robotics Expert Perk can no longer be used to Hack the Parade Marcher bots.
  • Fasnacht Day: Looting Porcelain Steins during the Fasnacht Day event no longer prevents players from picking up additional Porcelain Steins during the next Fasnacht on that same world.
  • Field Testing: The Putnam parents are now more visible during the intro scene.
  • Field Testing: Fixed a rare issue that could cause the player to see a blank dialogue box when speaking with Paladin Rahmani.
  • Forbidden Knowledge: Addressed several issues affecting Forbidden Knowledge and Technical Data, and this quest has been re-enabled. Please Note: Technical Data can no longer be dropped, traded, or Sold.
  • Mother of Invention: The Mysterious Component now remains a quest item after relogging.
  • Mother of Invention: The bag of dirt in the Ultracite Battery housing will no longer disappear when the player returns to the instance.
  • Mother of Invention: Addressed an issue that could cause Scribe Valdez to not fight back when attacked by enemies.
  • Mother of Invention: The Mysterious Component in “Mother of Invention” will now display an inventory message when the player extracts it.
  • Mother of Invention: Addressed a lore continuity issue in Rahmani and Shin’s dialogue regarding Paladin Taggerdy.
  • Over and Out: The animation of the transmitter getting destroyed no longer plays prematurely.
  • Overseer, Overseen: Dialogue and quest will now progress appropriately when returning the security footage to Head Engineer Brass.
  • The Best Defense: A quest target now correctly points to Paladin Rahmani after being directed to speak with the Brotherhood upstairs.
  • The Best Defense: Fixed an issue that could cause more enemy waves to spawn than intended during the quest’s final encounter.
  • Trade Secrets: The quest marker to collect the Pip-Boy Construction kit now consistently points to Vault-Tec University.

[h3]Sound[/h3]
  • Scoreboard: Entering the Scoreboard quickly no longer causes the sound to disappear.

[h3]User Interface[/h3]
  • Atomic Shop: Once owned, the Brotherhood of Steel Icon now correctly appears in the Player Icons page in the Atomic Shop.
  • Fast Travel: Added an error message when trying to fast travel to a C.A.M.P. that the player is too close to.
  • Map: Fixed an issue where the map could be opened while viewing a terminal.
  • Map: Fixed a rare issue that could cause item counts in a player’s Vending Machine preview on the Map to mismatch the number of items in that Vending Machine.
  • Notifications: Fixed an issue where fanfare would sometimes not play after completing a timed challenge.
  • Perk Coins: Fixed a visual issue that could cause the player’s Perk Coin total to display an incorrect number of Perk Coins after scrapping Perk Cards.
  • Pip-Boy: Items with long names are no longer cut off in the Pip-Boy.
  • Quests: Fixed an issue causing the “Forging Trust” objective tracker to remain on the screen after the quest was completed.
  • Scoreboard: Fallout 1st exclusive rewards are now claimed separately from standard rewards on the Scoreboard.
  • Social Menu: Improved mouse controls on pop-ups in the social menu.
  • Teams: The Team UI will no longer flash while repairing items at a workbench.
[h3]World[/h3]
  • World: Fixed several locations in the world where players could become stuck.
  • World: Fixed several locations where players could view out of world.

Fallout 76: Scribe of Avalon Update Notes – December 15, 2020

Our final update of the year marks the beginning of Fallout 76 Season 3, which features the all-new “Scribe of Avalon” Scoreboard and a wide variety of new rewards for you to claim during you Season journey. In addition to the new Season, we’ve also included a number of bug fixes. Read on to catch the patch notes.
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[h2]Update Version 1.5.1.3[/h2]

PC (Steam): 5.7 GB
---
[h2]Fallout 76 Season 3 Has Begun![/h2]
We’re kicking off Fallout 76 Season 3 with the all-new “Scribe of Avalon” Scoreboard, where you will join the intrepid time-traveling historian, K.D. Inkwell, to investigate the mysteries of an ancient medieval civilization.
  • The new Scoreboard features 100 ranks to achieve as you and Inkwell work to find and preserve technology in Avalon over the coming months.
  • As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
  • This Season, we’ve also implemented several new types of rank-up rewards that are available for the first time ever, like Lite Allies, Backpack Flairs, Perfectly Preserved Bubblegum, the Antique Speed Bag, and Perk Coins.

We’ve made a few adjustments for Season 3 that you may want to keep in mind as you dive in:
  • For the first time, we’ve added several bonus rewards to the Scoreboard for Fallout 1st Members at certain rank milestones, which can be claimed in addition to the normal rewards those ranks offer.
  • We’ve implemented some new Challenges in the Daily and Weekly rotations, as well. These include Shelters-themed Challenges, and Challenges to take down different enemies, like Blood Eagles and Mothman Cultists.
  • Finally, last season’s Weight Bench reward is now available for purchase from Gold Bullion vendors so that players who missed it have another opportunity to grab one.

Head to the Seasons page on Fallout.com and read our recent Season 3 Preview article to get more information about Season 3, as well as a check out the rewards that will be up for grabs.

[h2]Items[/h2]
“Core Vault” Objects: We’ve added a few new items to the set of “Core Vault” C.A.M.P. objects that are unlocked after you complete the “Home Expansion” quest, including a Foundation version of the Core Vault Floor, a new Doorway Wall, and a Vault-themed door to match.
---
[h2]Bug Fixes[/h2]

[h3]Art & Graphics[/h3]
  • Power Armor: The headlamp on the Blue Demon Power Armor Helmet now shines in the correct direction in third-person view.
  • Underarmor: The Brotherhood of Steel Camouflage Infantry Uniform no longer clips through equipped outfits.
  • Weight Bench: When pumping some iron on the Weight Bench, its bar will now remain in sync with the character’s movements.


[h3]C.A.M.P. and Workshops[/h3]
  • Ammo Converter: Flamer Fuel can now be sold using the 100x sell option, and Railroad Spikes can be purchased using the 100x buy option.
  • Defenses: The Encampment Gate is now centered between its posts.
  • Defenses: Encampment Fences can now be snapped to the left side of the Encampment Gate.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Patio Chairs.
  • Spooky Sound Machine: The Spooky Sound Machine can now be placed at the same time as the Fog Machine.
  • Vault Catwalk: Straight sections of Vault Catwalk can now be properly snapped to corner pieces.


[h3]Challenges[/h3]
  • Combat: Killing the Scorchbeast Queen now count toward “Kill Different Kinds of Tough Enemies” Combat Challenge progress.
  • Combat: Killing the Flatwoods Monster now counts toward “Kill an Alien” subchallenge progress for the “Kill different kinds of human-like creatures” Combat Challenge.
  • Combat: Killing a Small Frog now counts toward “Kill Different Kinds of Critters” Combat Challenge progress.
  • Combat: Killing a Hermit Crab now counts toward “Kill Different Kinds of Arthropods” Combat Challenge progress.
  • Combat: Killing Mirelurks and Fog Crawlers now counts toward “Kill Different Kinds of Aquatic or Semi-Aquatic Creatures” Combat Challenge progress.
  • Combat: Killing Cave Crickets now counts toward “Kill different Kinds of Insects and Bugs” Combat Challenge progress.
  • Daily: Fixed an issue that prevented some Holotapes from counting toward “Listen to an Audio Holotape” Daily Challenge progress.
  • World: The “Discover the Overseer’s C.A.M.P.” World Challenge now displays the correct reward icon in the Challenge menu.


[h3]Items[/h3]
  • Armor: Red Viper Armor Skins can now be favorited for use in Nuclear Winter.
  • Headwear: Red Viper and Camouflage Skins can now be applied to the Urban Scout Mask.
  • Plans: Fixed an issue that prevented the Plan for the Poodle Sleeping Bag from dropping as a reward for level 50+ players in Daily Ops.


[h3]Performance and Stability [/h3]
  • Client Stability: Fixed a PC client crash that could occur when fighting Scorched in the Forest.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur when exiting another player’s Vault Atrium Shelter.
  • Client Stability: Fixed an Xbox One client crash that could occur when entering the Foundation Supply Room during the “Supplying Demands” quest.
  • Performance: Fixed an issue that could cause client hitching during gameplay.


[h3]Quests and Events[/h3]
  • Property Rights: Sheena no longer spawns inside a wall during the “Speak to Sheena” objective.


[h3]Shelters [/h3]
  • Build: Floors and other objects can now be built at the spawn point inside Shelters, excluding items like Traps and Pressure Plates.
  • Floor Décor: Potted Plants can now be built near Shelter ceilings more easily, and no longer sometimes place outside the playable area.
  • Entrances: Fixed a case where Large Shelter Entrances could not be placed near water.
  • Entrances: Objects built on top of Large Shelter Entrances no longer clip through the pre-existing metal beams.
  • Programmable Objects: Light Boxes, Switches, Cycling Lights, and other objects that can be “programmed” now retain their settings between play sessions.
  • Wall Décor: Fixed an issue that could cause the Eat-o-tronic to clip into the floor when built inside the Vault Lobby Shelter.
  • Wallpapers: Only Wallpapers that the player owns can be placed inside of Shelters.
  • Wires: Wires attached between Generators and certain powered objects, like Decontamination Showers, now persist after exiting and re-entering a Shelter.


[h3]Sound[/h3]
  • Collectron Stations: Added Sound effects that will play when opening or closing the container attached to Collectron Stations.


[h3]User Interface[/h3]
  • Atomic Shop: Fixed an issue that could prevent further menu navigation in the Atomic Shop after purchasing a Bundle.
  • Help Menu: Added Shelters information to the Fallout 76 Help Menu.
  • Inventory: Opening a Holiday Gift no longer causes the player’s current selection to automatically move up one row in the Aid menu.
  • Scoreboard: Purchasing multiple rank-ups quickly no longer sometimes causes the rank-up button to become non-functional.

Nominate Fallout 76 for the Outstanding Story-Rich Game Award!

From the holotapes uncovered in the deepest corners of the Cranberry Bog to the new main quest and factions of Wastelanders, there’s a ton of story to discover in Fallout 76!

We’re so happy that you return to Appalachia each day to continue your own adventures. For that reason, we’re asking for your help to nominate Fallout 76 for the Steam Awards “Story-Rich Game Award” category!

And there's still more to come in 2020 – Join The Brotherhood of Steel in Steel Dawn and build new C.A.M.P. Shelters now, plus get ready for new challenges and rewards when Season 3, The Scribe of Avalon begins on December 15.