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Cowboy Life Simulator News

HAPPY NEW YEAR!!!

[h2]Howdy, Partners![/h2]

End of the year is approaching fast. Just 7 hours left when (and where) we are writing this.

We would like to wish you, and your families a happy, happy, HAPPY New Year!

And wishes being wishes, we also want to thank you for being such an incredible community!

Your feedback, bug reports, and all those shared save files help us make the game better every day. There is so many of you here on Steam, on Discord and our socials, we have never expected a crowd like this on our very first game. It's all a little surreal.

We're sure we could do better with answering your messages, game ideas posts and... all the other shortcomings. So I hope we'll do better in 2026. I hope we'll have a lot of patience in delivering fixes and updates, we'll remain open for new ideas and keep the general good vibe. You'll see that in the game sooner than later!

You are all a blessing ! 💕

Cheers!
Odd Qubit team

The Christmas Update!

[h2]HO-HO-Howdy Partners![/h2][p]
[/p][p]Sorry to keep you waiting. We went quiet for a bit while figuring out what went wrong with the last patch and reworking parts of the code. Our first instinct was to hotfix and push ASAP, but since we already had a holiday patch planned, we decided to merge both into one bigger update! That’s why it took a little longer.
[/p][p]Some of you have already been playing the updated build on the unstable branch. We use it as test ground for players who don’t mind a higher bug density and want to help us test new features early. That branch is here to stay, and we’ll post a proper how-to when we update it. For now, everything rolls into the default branch.
[/p][p]I also want to apologize to anyone who felt like we disappeared or stopped responding in the forums. After the release, we were honestly a bit overwhelmed by the sudden workload. Community communication on Discord and Steam, fixing and testing builds, and setting up a proper update structure all hit us at once.
[/p][p]To be absolutely clear: we are not quitting the game. 😉
[/p][p]Today we agreed on the scope of upcoming updates with our publisher, RockGame, and we’ll be sharing a roadmap in the coming weeks! Yes, sprinklers are coming. Early February.[/p][p][/p][p]We’ll do our best to stay in closer contact with you, including here on the Steam forums. Thank you for your patience. This is our first game, we’re learning as we go, and yeah, we’ll make mistakes. Hopefully fewer with each update.[/p][p]
[/p][p]Alright, enough with the gloom. We’ve got a Christmas update for you! đŸŽ„đŸ€ [/p][p]Have a chill holiday!
[/p][p]PrzemysƂaw StaƄski
Head of Studio at Odd Qubit[/p][p]
[/p][p]P.S. and I’d like to introduce this fine horse fellow:[/p][p]

[/p][p]John Horse is here and has great news for y'all! The Christmas Update is here![/p][p]But most importantly

[/p][h3]MERRY CHRISTMAS TO ALL THE COWBOYS! [/h3][p]Thank you for being with us! We hope that your Christmas will be filled with love, a great time with family and friends and after all the celebration
 time for playing the new update!
[/p][p]Soon you will be able to get some amazing stuff to decorate your farm and prepare it for Santa!
Look for him in the sky, he will be there any moment!
[/p][p]And as always, the list of fixes and additions for those who like to read! [/p][p]
[/p][p]Yours horsefully,[/p][p]John Horse[/p][p]
[/p][p]Christmas additions:[/p]
  • [p]During the 23th-30th of December there is a chance to spot Santa in the sky![/p]
  • [p]On the 24th of December you will get a letter in the mailbox with some Christmas decorations! Don’t worry, it will wait for you there until you finish your celebrations, but only until the 1st of January.[/p]
[p]
[/p][p]Most important fixes:[/p]
  • [p]Fixed crash related to a corrupted save file[/p]
  • [p]Fixed disappearing buildings[/p]
  • [p]Fixed foliage respawning after loading the game[/p]
  • [p]Fixed the building spawn critical bug[/p]
[p]
[/p][p]Other fixes and changes:[/p]
  • [p]Added a combat start cooldown functionality[/p]
  • [p]Added an easter egg with the statue of The Greatest Sausage Eater[/p]
  • [p]Added a crafting recipe for a chest and mailbox[/p]
  • [p]Added a new quest: “Gone, But Not Forgotten”[/p]
  • [p]Fixed the “Sign Where the "X" Is” quest, now it properly closes[/p]
  • [p]Fixed Walter bank and cheque disappearing[/p]
  • [p]Fixed the “Kill animals” challenge[/p]
  • [p]Fixed reward items from jobs[/p]
  • [p]Fixed missing various quest items[/p]
  • [p]Fixed detailed inventory regeneration (buggy, unusable tools and weapons)[/p]
  • [p]Fixed craftable items, no more duplication[/p]
  • [p]Fixed the hoe crafting recipe[/p]
  • [p]Fixed the water tower, forge, workshop building material costs[/p]
  • [p]Fixed the strange sculpture building material cost[/p]
  • [p]Fixed the quest markers [/p]
  • [p]Fixed the animals freezing after loading[/p]
  • [p]Fixed animal requests giving 0 hours[/p]
  • [p]Fixed the Big Mean Boar quest fight – no more random despawns[/p]
  • [p]Fixed the crafting queue - working on items in crafting queue[/p]
  • [p]Added Train, Hand crafting and UFO sounds[/p]
  • [p]Multiple localization fixes[/p]
  • [p]Horse calling at the Dreamers’ Falls is no longer possible[/p]
  • [p]Fixed the train car in the sky[/p]
  • [p]Added more herbs spawning points[/p]
  • [p]Fixed the Spooky Mine lightning issues[/p]
  • [p]Fixed the rocks and detonator collisions on the Dreamer’s Cliffs[/p]
  • [p]Fixed the glass material on the lamp[/p]
  • [p]Fixed the Dreamers’ Falls investigation Fancy Hat blocker[/p]

We are reverting the patch.

[h2]We’re reverting the latest patch.[/h2]

Some players started seeing disappearing buildings and a few new bugs that weren’t present before. That’s unacceptable on our side, so we’re rolling everything back to keep your saves and experience safe.

We pushed this update because we genuinely wanted to fix several issues from launch as fast as possible. We hoped you’d get to enjoy a smoother game over the weekend - but rushing it ended up breaking things for others.

From here, we’ll take a step back, fix the problems properly, test everything more thoroughly, and release a stable patch as soon as it’s ready.

Thanks for your patience and for reporting issues so quickly. We’re on it.

- Odd Qubit

First Patch!

[h2]Howdy Partners![/h2]

As we promised, we are releasing our first patch!

[h3]The most important things are: [/h3]

We added easy combat mode - for players that just want to chill!
We added an anti-motion sickness mode! We fixed narrative-blocking bugs - listed below in critical fixes!

And here is the full big list of fixes and repairs!

[h3]CRITICAL FIXES:[/h3]
We fixed Cesar de la Fuente dialogue - the game breaking bug is no longer here!
We fixed Otto's broken items and stolen cheque - the items will show up in the mail!
We fixed stolen quest items - they are no longer being stolen by bandits!

[h3]GAMEPLAY FIXES:[/h3]
Fixed Ruff lowering ladder while on horse
Fixed Ruff Dymond meetingFixed characters stuck half in floor
Fixed death screen combat encounterFixed NPC disappearing in dialogueFixed markers during cinematics
Fixed tutorial showing despite being disabled
Fixed the mailbox
Fixed the church NPCs
Fixed the boar’s lair

[h3]INVENTORY & ITEMS:[/h3]
Fixed Item condition value
Fixed Diablejo’s poster
Fixed Diablejo’s drag name display
Increased number of item slots in various containers
Hemp grows faster and is worth slightly less
Fixed holes in the landscape near the chest by the swamp

[h3]QUESTS & NARRATIVE:[/h3]
Blacksmith statue quest
Double quest marker at pumping station fixed
New dialogue for statues quest with mayor
Localization fixes and narrative fixes
Quest markers + location fixes

[h3]ANIMALS & FARMING:[/h3]
Fixed milking animals
Fixed bee hive synergy
Fixed big mean boar random despawn
Fixed fence navmesh
Fixed moving crates
Fixed animal petting achievements
Animal death wrappers

[h3]AUDIO:[/h3]
Fixed the music and its application in the settings
Lowered the volume of birds, pickaxes and hammers
Added the sound of smoking the funny cigarette
Fixed the crows

[h3]UI/UX:[/h3]
Added camera smoothing settings
Fixed show details UI element
Fix UI with character info
Added dialogue skipping (not for asian languages yet)
Added animated OddQubit’s logo at the start of the game

[h3]TECHNICAL:[/h3]
Bravestand achievement cooldown - entering Bravestand for achievement has an in-game 8 hour cooldown

[h3]ART & LEVEL:[/h3]
Fixed Diablejo in Drag
Added wooden statue
Fixed waterfall splash effect
Added UFO ambient
Harbor and master items changes
Added herbs and other items
Fixed landscape around river and pumping station
Changed the green borders
Adjusted farm bounds
Fixed Viking shield
Added dog cave art
Reduced spread of Player’s Medium Home to 50 units
Added river and herbs around construction zone
Removed horse calling locations on the dam
Various art and foliage fixes


Thank you for your amazing feedback, bug reports and, of course, your patience! We promise you that more patches and fixes will be coming out.

If you want to be a part of the Cowboy Community, check out our socials: X, TikTok, Instagram, YouTube and join our Discord server!

Another Hotfix!

[h2]Howdy Partners! [/h2]

[h3]We have another hotfix for you! [/h3]
Many people reported that the workers near the bridge are not showing up, which is stopping them from progressing in the game’s story.

So, in this hotfix:

We fixed construction/bridge workers spawning - this is a solution for a narrative blocker that many of you had encountered, where the workers were nowhere to be seen and the quest couldn’t be finished.


Thank you for your patience and next patch is coming your way! We will not leave you in the dark :D

If you want to be a part of the Cowboy Community, check out our socials: X, TikTok, Instagram, YouTube and join our Discord server!