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Cowboy Life Simulator News

Release date announcement!

[h2]Howdy Cowboys![/h2]

We have a big announcement!

drumroll please…

[h3]COWBOY LIFE SIMULATOR IS RELEASING ON 26TH OF NOVEMBER![/h3]

We also prepared a trailer - you can watch it here or click the link to move to YouTube!

[previewyoutube][/previewyoutube]

Well, after 3 years of development it is finally happening. We are super excited and a little bit nervous - it is OddQubit’s first game! We are still in disbelief how fast it went by. Just like that, in three weeks we will be celebrating the release!

And as always, we want to thank you, our amazing community. Without you all of this wouldn’t be possible!

If you want to be a part of the Cowboy Community, check out our socials: X, TikTok, Instagram, YouTube and join our Discord server!

Devlog #19 - VFX Update!

Howdy partners!

Today we want to showcase our brand new VFX! We decided to finally update them, and honestly, we love them. Right now we mostly have animal-related ones, but there is also a cactus and smoke of absolute deception. Enjoy!

1. Animal reactions

They show up when animals react to their surroundings and states, like sleeping, eating or being herded. The icons were hand-drawn on a cardboard-like texture and animated in Unreal Engine’s particle system, Niagara. We wanted to make them look as if the Cowboy himself scribbled them carelessly, without any fancy tools (let alone skills). We love the new update – they give out a cozy, homely vibe!


2. Smokescreen of Deception

Some of the inner workings of our game aren't exactly, uh, visually appealing. To combat this, we use a little trick called Smokescreen (it is not called that, we made it up). We use it in many different places. Here you can see the quest with Ruff Raymond, where the shooting range appears. Poof!


3. Cactus juice

The cacti no longer bleed when being cut down! (Yeah, they used to do that. But now we un-placeholdered that!) It now has this beautiful, green juice splashing out of it. Not cardboard-like this time, we aimed for a little bit more realistic look with this one. They look way better now. Made using simple hand-drawn textures and some Niagara magic!


4. The “Howdy Exclamation Point”

We also recently coded this feature where if an NPC has something you could talk to them about, an exclamation point appears over their head. For some time we had a simple placeholder icon there, but look a this new one – also hand-drawn, and also in that cute style that the animals and smoke have!


So what do you think? Don’t hesitate to reach out, comment, suggest, or share a laugh! Follow us and shoot us a message at our X (well, Twitter...) – @OddQubit. We’d also love to have you over on our growing Discord server – here’s the [link]. Happy trails, friend.

[h2]Wishlist “Cowboy Life Simulator” today![/h2]

Cowboy Life Simulator – Playtest Closed! Thank You for Your Feedback!

[p]Howdy, partners![/p][p]We’ve just wrapped up the playtest for Cowboy Life Simulator and we want to say a huge THANK YOU to everyone who participated. Your time, feedback, and bug reports are incredibly valuable to us.[/p][p]From cozy ranch building to epic Wild West adventures, we’ve seen players dive deep into the world we’re creating – and your insights are already shaping the next steps of development.[/p][p][/p][p]🛠️ What’s next?[/p][p]
We’re now hard at work implementing improvements based on what you’ve told us – from performance tweaks to gameplay balance, quality-of-life fixes, and new features you’ve suggested.[/p][p][/p][p]💬 We read every comment and survey – and we’re prioritizing the changes that matter most to you.[/p][p][/p][p]Stay tuned – we’ll be sharing updates, sneak peeks, and developer insights as we get closer to release. Until then…[/p][p]Thank you for being part of our journey. The West is in good hands.[/p][p]– The Cowboy Life Simulator Team[/p]

Final Playtest Before Launch!

[p]Howdy, Cowboys!
We’re getting real close to the release of Cowboy Life Simulator – and before we let you ride off into the Wild West, we’ve got one last chance for you to saddle up and test the game before launch.[/p][p]That’s right: Final Playtests are live![/p][p]This is your last opportunity to:[/p][p][/p]
  • [p]Build and manage your ranch from the ground up[/p]
  • [p]Experience the early chapters of your cowboy journey[/p]
  • [p]Share feedback – every insight helps us improve the game before release[/p][p][/p]
[hr][/hr][p][/p][p]🎮 How to Join?[/p][p]
Just hit the “Request Access” button on the game’s Steam page:[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Thanks for being part of the journey and sharing your thoughts.
We can’t wait to see how you build your frontier life.[/p][p]See you on the ranch,
The Cowboy Life Simulator Team[/p][p][/p][p]DISCORD[/p][p][/p][p][/p]

DEVLOG #18 – BUGS & OTHER BLOOPERS

[h2]Howdy, partners![/h2][p][/p][p]After a few years of development, we are getting closer and closer to release! Therefore, we wanted to share with you our favorite bugs in Cowboy Life Simulator, and how we managed to fix them. Sometimes, bugs are annoying, but at other times they can bring a smile to your face after hours of hard work.

Here they are, in no particular order. We brought pics and we brought gifs.[/p][p][/p][p][/p][h3]Absolutely Enormous Crops [/h3][p][/p][p][/p][p][/p][p]We were changing the way crops update in size over time – plants’ scale gets updated as they age. Because of the system change, the plant scale was absolutely enormous, so during spawn we were setting the mesh scale to some absurd values. After fixing the scale, crops are no longer so giant (but what a blast it was, for a time).[/p][p][/p][p][/p][h3]Bandit Monstrosity
[/h3][p][/p][p][/p][p]This cursed God-knows-what is connected to combat. Our bandits at one point would just kind of do whatever this is whenever they got shot. Yeah.[/p][p]
[/p][h3]You Cannot Sit Here![/h3][p][/p][p][/p][p][/p][p]That was a recurring problem. Let’s be honest, anyone even remotely familiar with making games knows what a pain NPCs and their AIs are.[/p][p][/p][p][/p][h3]Slice of Cow
[/h3][p][/p][p]One of us, while testing a quest, decided to see what would happen if they shot a cow not belonging to them. The effect? The cow’s body would get sliced with every shot. The cow? Unphased.[/p][p][/p][p][/p][h3]Mr. Hen Head[/h3][p][/p][h3][/h3][p]We got the animal-buying panel and the inventory panel a little mixed up. Peak Wild West fashion though.[/p][p][/p][p][/p][h3]Mysterious Explosion[/h3][p][/p][p][/p][p]
To be honest, we still do not know what happened there. Nobody has seen it either before or again, and the only person who ever was able to capture it was our Project Lead, while filming something completely unrelated. Maybe you will be the one to witness it again?[/p][p][/p][p][/p][h3]You Spin Me Right Round, Baby, Right Round…[/h3][p][/p][p][/p][p][/p][p]This character you’re seeing here has a very custom way of moving, as she’s a wheelchair user. We kind of forgot about that when implementing the way NPCs are to move between different actionpoints.[/p][p][/p][h3]Cow Boogie[/h3][p][/p][p][/p][p][/p][p]We were implementing some new animal animations. During the import a message showed up, saying that the rig bones used on the imported mesh and rig bones on the skeletal mesh linked to it are mismatched. It asked if we wanted to change it, so (obviously) we clicked “yes”.[/p][p][/p][p]Well, that was a mistake – nearly every cow animation imploded. Thankfully, during further tweaks, we managed to reset the local rotation of the mesh. Finally, reverting the import and fixing the skeletons outside the engine helped.[/p][p][/p][p][/p][h3]Ruff Getting Folded Like Fresh Sheets[/h3][p][/p][p][/p][p][/p][p]This one was connected to combat, and how bandits are to fall when killed. However, we applied this mechanic to every kind of NPC by accident, not only bandits… Yikes. Heatstroke from the Wild West sun?[/p][p][/p][p][/p][h3]A Truly Startling Bandit Ambush[/h3][p][/p][h3][/h3][p][/p][p]I mean, your head can start spinning from a sudden adrenaline rush, but this much…?[/p][p][/p][p][/p][p]So what do you think? Don’t hesitate to reach out, comment, suggest, or share a laugh! Follow us and shoot us a message at our Instagram – @odd.qubit. We’d also love to have you over on our growing Discord server – here’s the \[link]. Happy trails, friend.
[/p][h2]Wishlist “Cowboy Life Simulator” today![/h2]