[h2]Howdy, partners![/h2][p][/p][p]After a few years of development, we are getting closer and closer to release! Therefore, we wanted to share with you our favorite bugs in Cowboy Life Simulator, and how we managed to fix them. Sometimes, bugs are annoying, but at other times they can bring a smile to your face after hours of hard work.
Here they are, in no particular order. We brought pics and we brought gifs.[/p][p][/p][p][/p][h3]Absolutely Enormous Crops [/h3][p][/p][p]
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[/p][p][/p][p]We were changing the way crops
update in size over time – plants’ scale gets updated as they age. Because of the system change, the plant scale was absolutely enormous, so during spawn we were setting the
mesh scale to some
absurd values. After fixing the scale, crops are no longer so giant (but what a blast it was, for a time).[/p][p][/p][p][/p][h3]Bandit Monstrosity
[/h3][p]
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[/p][p][/p][p]This cursed God-knows-what is connected to
combat. Our bandits at one point would just kind of do whatever this is
whenever they got shot. Yeah.[/p][p]
[/p][h3]You Cannot Sit Here![/h3][p][/p][p]
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[/p][p]That was a recurring problem. Let’s be honest, anyone even remotely familiar with making games knows
what a pain NPCs and their AIs are.[/p][p][/p][p][/p][h3]Slice of Cow
[/h3][p]
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[/p][p]One of us, while testing a quest, decided to see what would happen if they
shot a cow not belonging to them. The effect? The cow’s body would get
sliced with every shot. The cow? Unphased.[/p][p][/p][p][/p][h3]Mr. Hen Head[/h3][p][/p][h3]
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[/h3][p]We got the
animal-buying panel and the i
nventory panel a little mixed up. Peak Wild West fashion though.[/p][p][/p][p][/p][h3]Mysterious Explosion[/h3][p][/p][p]
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To be honest,
we still do not know what happened there.
Nobody has seen it either before or again, and the only person who ever was able to capture it was our Project Lead, while filming something completely unrelated. Maybe you will be the one to witness it again?[/p][p][/p][p][/p][h3]You Spin Me Right Round, Baby, Right Round…[/h3][p][/p][p]
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[/p][p][/p][p]This character you’re seeing here has a very
custom way of moving, as she’s a wheelchair user. We kind of forgot about that when implementing
the way NPCs are to move between different actionpoints.[/p][p][/p][h3]Cow Boogie[/h3][p][/p][p]
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[/p][p][/p][p]We were implementing some
new animal animations. During the import a message showed up, saying that the rig bones used on the
imported mesh and rig bones on the
skeletal mesh linked to it are mismatched. It asked if we wanted to change it, so (obviously) we clicked “yes”.[/p][p][/p][p]Well, that was a mistake –
nearly every cow animation imploded. Thankfully, during further tweaks, we managed to reset the local rotation of the mesh. Finally, reverting the import and fixing the skeletons outside the engine helped.[/p][p][/p][p][/p][h3]Ruff Getting Folded Like Fresh Sheets[/h3][p][/p][p]
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[/p][p][/p][p]This one was connected to combat, and
how bandits are to
fall when killed. However, we applied this mechanic to
every kind of NPC by accident, not only bandits… Yikes. Heatstroke from the Wild West sun?[/p][p][/p][p][/p][h3]A Truly Startling Bandit Ambush[/h3][p][/p][h3]
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[/h3][p][/p][p]I mean, your head
can start spinning from a
sudden adrenaline rush, but this much…?[/p][p][/p][p][/p][p]
So what do you think? Don’t hesitate to reach out, comment, suggest, or share a laugh! Follow us and shoot us a message
at our Instagram – @odd.qubit. We’d also love to have you over on our
growing Discord server – here’s the \[
link]. Happy trails, friend.
[/p][h2]Wishlist “Cowboy Life Simulator” today![/h2]