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Cowboy Life Simulator News

The Seventh Devlog

[h2]Howdy Folks![/h2]

[h3]Players during the prologue offered us many great ideas that could improve the game, and we have already implemented many of them to our main build.[/h3]

  • We removed the wheel style widget and added a more straightforward system that allows for more accessible building.



  • We also heard that the ranch was too hilly and that there was not enough place for buildings. For that reason, we decided to revamp the player's farm completely.



  • We also added saddlebags that now can carry players' items.

  • The Garden system has been completely redone, and we added plenty of new models, such as mills, wheat fields, and orchards.

  • Many new custom buildings such as lumber mills or storages have been added.

  • We also added bankers that can loan money in the town.

  • Custom events have been added, such as the massive cattle trade, where farmers gather in one place to trade.

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PROLOGUE RELEASED

[h3]The prologue has been released. We'd appreciate it if you'd leave some feedback in the discussion after playing the prologue so that we could improve the game further.[/h3]








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Playtests Are Open

[h3]Playtests will be released today to receive valuable feedback and advice from players in which direction the game development should go.[/h3]

[h2]Join Playtests Here[/h2]

We have seen many questions regarding how the maps look, and we'd like to present one of them.




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Prologues Release Date 6th January 2022

[h3]With the prologue date announced, we would like to announce upcoming playtests, which will help us gain valuable feedback.[/h3]

[h2]Join Playtests Here[/h2]

Changelog
  • We completely changed ours AI when it comes to enemy NPCs and their shooting behavior. We also worked on AI of animals to increase its efficiency while keeping the performance well.
  • We also fixed our main quest storyline to present an exciting background and a nice invitation to the main quest storyline, telling a story of a former soldier struggling in post-war society.
  • We have completely changed our building system, from now you will be able to build multistructural households and then expand your ranch by constructing: chicken coops, cowsheds, pigsties, rabbit cages, sheepfolds, stables and many more!
  • We have added generic event system: our farm can be attacked by bandits, thieves, wild animals or can be affected by weather disasters.
  • Our garden system will allow you to plant many seeds and then manage them. As soon as they ready you can collect and resell them in the local market.
  • We have kept improving the day/night cycle to match the feeling of many cult classic western games.
  • Our large landscapes are filled with many quests and valuables for you to plunder.








[h4]Stay tuned for more information, screenshots, and video materials! Follow us on:[/h4]

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Polishing The Prologue



We've added a Day/Night Cycle and made more additional quests in the town area where we start the game. We added much more available buildings than we wanted before so the player could test them out. The horse riding mechanics we're nearly completely revamped to give it that ultimate western feeling. We added and changed many animations for the weapons and made combat more smooth and dynamic. The team would've loved to show the already done content, but we believe that polishing a and making it a little bit less buggy is a better option.


Stay tuned for more information, screenshots, and video materials! Follow us on
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