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Cowboy Life Simulator News

PROLOGUE RELEASED

[h3]The prologue has been released. We'd appreciate it if you'd leave some feedback in the discussion after playing the prologue so that we could improve the game further.[/h3]








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Playtests Are Open

[h3]Playtests will be released today to receive valuable feedback and advice from players in which direction the game development should go.[/h3]

[h2]Join Playtests Here[/h2]

We have seen many questions regarding how the maps look, and we'd like to present one of them.




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Prologues Release Date 6th January 2022

[h3]With the prologue date announced, we would like to announce upcoming playtests, which will help us gain valuable feedback.[/h3]

[h2]Join Playtests Here[/h2]

Changelog
  • We completely changed ours AI when it comes to enemy NPCs and their shooting behavior. We also worked on AI of animals to increase its efficiency while keeping the performance well.
  • We also fixed our main quest storyline to present an exciting background and a nice invitation to the main quest storyline, telling a story of a former soldier struggling in post-war society.
  • We have completely changed our building system, from now you will be able to build multistructural households and then expand your ranch by constructing: chicken coops, cowsheds, pigsties, rabbit cages, sheepfolds, stables and many more!
  • We have added generic event system: our farm can be attacked by bandits, thieves, wild animals or can be affected by weather disasters.
  • Our garden system will allow you to plant many seeds and then manage them. As soon as they ready you can collect and resell them in the local market.
  • We have kept improving the day/night cycle to match the feeling of many cult classic western games.
  • Our large landscapes are filled with many quests and valuables for you to plunder.








[h4]Stay tuned for more information, screenshots, and video materials! Follow us on:[/h4]

[h2]Discord

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Join our to share your ideas that will influence the final shape of the game, and add Cowboy Life Simulator to your wishlist!






Polishing The Prologue



We've added a Day/Night Cycle and made more additional quests in the town area where we start the game. We added much more available buildings than we wanted before so the player could test them out. The horse riding mechanics we're nearly completely revamped to give it that ultimate western feeling. We added and changed many animations for the weapons and made combat more smooth and dynamic. The team would've loved to show the already done content, but we believe that polishing a and making it a little bit less buggy is a better option.


Stay tuned for more information, screenshots, and video materials! Follow us on
[h3]> Facebook > Twitter[/h3]

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Prologue soon to arrive



In the prologue, we will try to flesh out the main character's story, which we won't spoil here. We worked on a new building system, which we implemented from scratch, you'll be able to build many structures. For example, you can make a moonshine workshop to create illegal liquor, which can be sold only to people in the area, not in town, as it would attract the sheriff's attention. You'll also be able to build chicken coops, rabbit pens, cow's sheds and many more. We also implemented a mechanic where you'll be able to hire guns for hire once your ranch grows big enough, additionally you will be able to buy a land that will extend your ranch. We reworked the horse riding mechanic, and now it feels more realistic and smooth. We will also show a small part of one of our other levels, mainly the town and its surroundings. Not everything will be shown in the prologue, but enough to progress the main storyline. We will probably release it at the end of this month.


Stay tuned for more information, screenshots, and video materials! Follow us on
[h3]> Facebook > Twitter[/h3]

Join our to share your ideas that will influence the final shape of the game.