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Introducing our new Lead Narrative Designer, Dennis Gustafsson



Narrative Designer Dennis Gustafsson has previously published nine comic books and worked on 35 games. Book of Travels brings him from Malmo to Stockholm, usually by motorbike, but soon as a permanent relocation. We hope you like his Q&A. Be sure to ask any questions in the comments, Dennis will be popping in to answer them!

[h3]Where have you been until now?[/h3]
I have been in too many places to mention since my first game was released in 1991. Most recently I worked for King as a combined Art, Level & Game Design Lead in King's Malmö studio.

[h3]How did you find your way to Might and Delight?[/h3]
I’m an old friend of Joel’s [Studio Manager], and when Book of Travels needed to evolve its narrative, he got in touch and offered me a position supporting the Game Designers as a Narrative Designer. I’ve always dreamed of working on a game that’s as ambitious as Book of Travels is, but until now I’ve never had the chance. As a professional Game Developer getting the chance to influence the type of game you work on is the rare exception rather than the norm! Book of Travels will be my first indie game and I'm honoured, humbled and delighted in equal measure to be invited to join the team and the studio.

[h3]What do you most enjoy about your work at Might and Delight?[/h3]
Being part of a game team who's design vision is driven primarily by aesthetics and feel, all else follows in its wake. Another rare exception in game development.
[h3]
Where you get your inspiration from?[/h3]
Music, mainly – it has a lovely habit of kicking down hidden walls in my imagination!

[h3]What other experiences do you bring to the role?[/h3]
I'm a fully trained train engineer!


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