Oct. 25 Patch Notes (v.0.16.211021.31037)
Dear Traveller,
Later today, October 25th at around 4pm CEST (7am PT), we're going to roll out the latest update to Book of Travels. Please be aware that anyone still online playing when that happens, will be disconnected from the servers. Prepare your gameplay time accordingly.
[h3]Bug fixes[/h3]
Best wishes,
Oliver & The Dev Team xx
https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3]
[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.
[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...
[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.
[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
Later today, October 25th at around 4pm CEST (7am PT), we're going to roll out the latest update to Book of Travels. Please be aware that anyone still online playing when that happens, will be disconnected from the servers. Prepare your gameplay time accordingly.
[h3]Bug fixes[/h3]
- Made it so that the highlight circle does not travel further down than 0.1 units if there's no terrain. Makes it look better.
- Merchants along the road should now move better.
- Flowers should now be spawning in higher quantities.
- Getting soft locked should no longer cause the player to teleport instead of walking.
- Inspect interactions should no longer immediately close after clicking on them.
- Fixed a bug that sometimes caused effect cards to not be placed correctly in the HUD.
- Tweaked the navmesh at train platform edge again.
- Train no longer soft locks when travelling between areas.
- Updated light source script and prefabs, should now work properly.
- Pyre no longer plays double audio on extinguish.
- Train should no longer get stuck travelling between areas.
- Guiding Spark: Shelter knot now also finds Nomad's Rests.
- Added failsafe for corner case nullref when NPC moves away from object.
- Fireplace and Pyre no longer block movement.
- Hanging trees now fade entirely.
Best wishes,
Oliver & The Dev Team xx
https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3]
- Share on Twitter
- Share on Facebook
- Follow Book of Travels on Facebook
- Follow Might & Delight on Twitter
- Follow Might & Delight on Instagram
[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.
[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...
[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.
[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.