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  3. Feb. 8 Patch Notes (v.0.18.060222.31876)

Feb. 8 Patch Notes (v.0.18.060222.31876)

Dear Traveller,
We hope you're doing well! Tomorrow, Tuesday February 8th, at 3pm CET / 6am PT, we're excited to be rolling out an update containing both new content (which we'll talk more about tomorrow) and a host of bug fixes to Book of Travels. Below you can read up on what those fixes do, specifically.

Note that the servers are expected to be down for maintenance between 1pm and 3pm CET, so that we can apply the changes and do some "dusting".

[h3]General Changes[/h3]

  • Character level achievements now trigger retroactively when logging in (for non-deleted characters in the same region).


[h3]Bug Fixes[/h3]

Combat
  • Your ward will now get used if you get attacked while casting a knot spell. You will no longer be instantly defeated if hit while casting a spell.
  • Fixed a bug that caused NPCs to occasionally joining a combat situation when they shouldn't (like chickens).
  • Several cases of incorrect timings and double-triggered animations in combat solved.
  • Characters sometimes not drawing their sword at the end of the combat initiative counter solved.
  • Players no longer incorrectly exits the Hand on Sword state when entering it from walking or running.
  • NPCs can no longer initiate combat with a player who is currently being robbed, or currently engaged in combat with another event (this solves several corner cases of getting stuck in combat).
  • Fixed a case when attacking robbers would trigger a robbery during the combat.


Vehicles
  • Boats no longer have an occasional delay between counting down and starting to move.
  • Solved that vehicles boarding buttons sometimes showed up too late after stopping.
  • Player is no longer locked for a brief moment when disembarking from a vehicle.


Movement
  • Sometimes starting to teleport instead of walking after a level change or re-log solved.
  • Fixed a bug that caused the player to continue their walk when starting to cast a skill.
  • Fixed a bug that caused your character to sometimes slide towards a teapot when sitting down and clicking on it.
  • Fixed a bug that caused your character to slide after logging in with an active animal port.
  • Fixed player sliding when stopping while in animal form.
  • Running can no longer be entered when in water by right-clicking interactables.
  • When right-clicking to run, but circumstances does not allow you to (in water, not enough stamina), your character will now start to run if the circumstances change to allow it.


UI
  • Stacking items in Trainmasters Chest should now work properly and not lead to items disappearing.
  • Items should now properly save in both the Trainmasters Chest and the inventory after using the chest.
  • Fixed a visual bug that caused your inventory to not be loaded into the UI after double-clicking items in the Trainmasters Chest.
  • Fixed a bug that caused the 'Take All' button to not give the player the items.
  • Fixed a bug that caused spam clicking the 'Take all' button to duplicate items.
  • Fixed an issue that showed trade buttons for NPCs that don't have a valid trade anymore.
  • Fixed a bug that caused the compass button to indoor areas to keep the rotation of the last seen compass. It will now always point down.
  • Fixed certain instances of flickering text boxes.
  • Tea description sometimes not working on player created teapots is now fixed.
  • Fixed a bug that caused certain headpiece items to not have an item icon.


Events and Endeavours
  • The Elder statues are interactable again.
  • Solved that some narrative events (like the night market in Charwood Forest) were empty / lingered with their props like tents, and some audio etc / had their NPCs standing in the same corner when the event was not supposed to be active.
  • Invisible NPCs are interactable again.


Levels
  • Added proper collision to a rocks in West Wind Shores.
  • Moved spawn points of some out of reach reagents.


Skills
  • Fixed bug where skill objects could spawn outside of valid terrain.
  • Fixed projectile path looking strange when using certain skills without a valid target.
  • Guiding Spark now recognizes House of Ari as shelter.


Tech
  • The launcher now works on OSX.
  • Fixed a bug that caused smoke to appear pink on OSX.
  • Fixed various instances of ground color bleeding.


Best wishes,
Oliver & the team at Might and Delight