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You've Made Combat Better. Thank You!

[h3]Dear Traveller,[/h3]

Happy Friday! Hope you're all doing well.

Combat in Book of Travels is one of those things that currently does not function the way we want it to and that's why we've been working on a complete overhaul of the system. As you may remember, we recently announced that our new combat system is available for testing on a preview build of the game. We're very thankful for every single one of you who took time out of your day to try it out and provide us with invaluable feedback.



Very soon we'll be ready to implement the new combat system into the regular production build of the game, so you won't have to wait much longer. You'll hear from us again when it's time, with more information - but today I wanted to give you a sample of things that have been changed or improved in combat as a direct result of your feedback specifically.

  • You will be able to see your allies' and enemies' stats while in combat
  • Targetting is easier to do, and easier to visually follow
  • Health has been reworked to synchronize better with other combat features
  • The defense skill is longer in duration
  • More feedback when making actions in combat


So, once again, thank you! This right here is yet another example of proof that your time spent in the game and your communication with us leads to the betterment of Book of Travels. We appreciate you!

Until next time, Traveller, have a great weekend. Personally I'm off to play some more of a certain new Japanese RPG and see the new sand worm movie.

Best wishes,
Oliver & the team at Might and Delight

https://store.steampowered.com/app/1152340/Book_of_Travels/

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