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Book of Travels News

Live Update 0.37.1 Change List

[h3]Fixes [/h3]

  • Decreased memory consumption during gameplay
  • Fixed issues of FPS decreasing overtime
  • Fixed so that Haunted Gravestones will now have a cooldown when being used
  • Fixed spam error messages when disbanding a group
  • Fixed the infinite "Flute of the Charmer" bug
  • Fixed an issue where fireplaces did not apply "Very Comfortable" buff correctly.
  • Fixed issue where hairstyle 26 was not visible in-game.
  • Fixed issue where stamina would erroneously drain under certain circumstances.
  • Fixed issue where trade view could be cancelled by clicking inside of the player inventory.
  • Fixed issue where some sound FX did not play
  • Fixed issue where knowledge gain feedback would play when it shouldn't
  • Fixed when transition buttons overlapped it would teleport you randomly between them
  • Fixed bug where apple trees would sometimes provide pre-packaged, dried apples
  • Fixed an issue where effects would be removed erroneously.
  • Fixed issue of a resting player to not stand up when talking to NPCs
  • Fixed the random ” at the end of the auto-dismissing message after being given an item
  • Fixed buttons in character creation not working as intended
  • Fixed issues of animals being difficult to click on
  • Fixed so that interactables will now pop-up when walking with the keyboard/gamepad
  • Fixed audio issues when placing items inside the trading window
  • Fixed issue where the logo was cut off with the UI scale set to large.
  • Fixed an issue where Smoke Cylinder would get canceled on any interaction.
  • Fixed an Issue where Soul of the Road Warden and Tricks of the Messenger buffs did not stack.
  • Fixed issue where a quest reward would become unobtainable if inventory was full at the time of receipt
  • Fixed issue of spawning in the void after entering the Kasa portal
  • Fixed issue of player not walking after certain level transitions
  • Fixed issue where the fishing skill would sometimes be granted too soon
  • Fixed issue an where a character would sometimes appear to catch a sword during the fishing animation
  • Fixed the issue with the disappearing legs of the Enfolder form
  • Various Typo fixes


[h3]Changes[/h3]

  • Made the Kasa Postmaster's envelopes require knowing Vellan in order to read.
  • Updated the values of the envelopes from the Kasa Post Master quests
  • Added new quests to Kasa + New event to Mist Keeper's Toe
  • Added so that we can now merge groups together if you stand next to another group
  • Added decorative details to boats.
  • Improved overall loading times
  • Increased the value of the "Sweet Sylla" squid

More than a year after launching into early access, the 'tiny MMO' Book of Travels is just about ready to starting releasing new content




Despite making a strong impression when it debuted in 2021, the peaceful "tiny MMO" Book of Travels struggled to find an audience. Layoffs at developer Might and Delight quickly followed, and while the studio promised that work on the game would continue, it was easy to assume that it would eventually be forgotten, and slide quietly into oblivion...
Read more.

Live Update 0.34.5 Change List

[h3]Fixes:[/h3]

  • Fixed navmesh on western docks stair case
  • Fixed stability issues when joining/leaving groups
  • Fixed spam error messages when disbanding a group
  • Fixed issues of group travel not working as intended
  • Fixed a bug where certain item swaps in and out of pockets would be unnecessarily blocked by the item not being bait
  • Fixed issue where trade button would sometimes be disabled even when the player had offered items of equal or greater value (by removing trader leeway)
  • Fixed Blowfish consumption effect
  • Fixed the infinite “Flute of the Charmer” bug
  • Various Typo fixes


[h3]Changes:[/h3]

  • Various performance improvements in Kasa
  • Added so that you can now merge groups together if you stand next to another group
  • Turned the Souvenir Hawker around
  • Added a new trader to Kasa
  • Small change to the description of “Stone from Humble Bridge”
  • Added a new Endeavour and item to Kasa
  • Updated the inventories of certain general merchants to include “crafted” tradegood items
  • Added notice to backer item descriptions
  • Created an alternative way to remove the “Eye of the Taker” curse

Book of Travels; The Legacy, the Present and the Future

[h3]Greetings Khelim![/h3]

Since our last community update, our team has expanded quite a bit, and we have been hard at work on many different parts of the game. As you all know, there have been technical challenges for us to overcome, and we’re slowly but steadily reaching a point where our work is not just happening on a systems and tools level that is mostly out of sight to our players, but where we can actively put out new gameplay content, and expand the world of Braided Shore.

We are now at a point where we have a wonderfully diverse team of engineers, artists, writers, user experience, level and audio designers, and this has enabled us to work on many features and events in parallel. For now, we will focus on the work that’s been done in recent months, but know that you’ll get to know more members of our team soon!

We have put a lot of work into our backend, development tools, and improving the game performance overall. This work has enabled us to finally inch our way to opening the gates to not only Kasa, but other new areas in Braided Shore as well. Right this moment, there are ways to sneak into the locked city, and as the mysteries of Kasa develop, you will find new stories to pursue, and new areas to explore. There are both technical and narrative reasons as to why we’re rolling out the city in these “chapters”, but we’re confident that the slow burn will be worth it, and we hope that you’ll find the new adventures rewarding.

[previewyoutube][/previewyoutube]

Before we get into some of the other features being worked on, we have a note from the narrative team:

Greetings from the scholars of Braided Shore!

Kasa is a city with a long history. With parts stretching beyond even the Asken Folk’s arrival on Braided Shore. Even though parts of its history happened many ages ago, it can still be felt in her inhabitants and current events. A dire incident has recently closed down the city, and has impacted not just the ones stuck outside, but also the ones trapped within the city walls.

With the helpful recent addition of a new Quest and Flag system, we now have a lot more tools to work with in order to design more reactive, varied and branching events. With these new tools we have been hard at work, writing and designing events and quests for the recent addition of Kasa and beyond!

Just the Old Town district of Kasa has currently surpassed the Event count of the town of Crossings, with more being worked on and added in coming updates. It may take many trips into the locked city to uncover all her secrets and lore. Expect to meet Moonsoakers, Alley Grocers, Visiting Historians and more.

Other parts of Braided Shore have also received new events with new items, along with updates to older ones. A Mystical Gravedigger, an Old Travelling Smith and a Fall Gem Searcher are just a few of the additions and updates to the outside.

To complement the new fishing update that we rolled out a little bit ago, we have also included 20 new fish and fishable creatures to the waters around Braided Shore, with many Prize Catches hidden in certain out-of-the-way locations for the brave and talented Fisher to discover.

-Simon, Narrative Designer

[previewyoutube][/previewyoutube]

As you can tell from this update, many of the features being worked on overlap in some way. The fishing update ties into a bigger collaborative effort to introduce cooking to the game. This work is not limited to only the cooking itself, but includes a complex system of recipes that are culturally significant to the inhabitants of Braided Shore, as well as inventory updates to support the feature.

Similarly, many disciplines have come together to design an in-game journal. Since many of the Book of Travels developers are also active players of the game, we’re well acquainted with the habit of keeping a notebook on your desk as you play, to take notes on both areas that you’ve explored and interactions you’ve had on your travels. Our goal is to create a journal in-game, and that we can update it with new features overtime, so that you have proper in-game tools to chronicle your journey.

But wait, there’s more! (we say, as if we were a peddler found at the outskirts of Crossings, trying to trade you overpriced umbrellas on a sunny day)

For the past couple of sprint cycles, we have been able to focus on combat once more. It’s a long process of reviewing what we already have, redesigning some of it, and creating completely new animations and ways of fighting. It is also very rewarding work, though, and it’s bringing us one step closer to finalising the vision that we set out with back in 2019.

We’re very excited to show you the things we’ve been working on during the first half of the year, and as we get closer to releasing these completely new features for the game, you can expect in-depth looks at them, both through updates such as this, and videos.

Until next time, take care, fellow travellers, and may your tea never grow cold.

Best wishes,
Eira & the team at Might and Delight

Live Update 0.34.4 Change List

[h3]Fixes:[/h3]

  • Fixed issue where description window would behave strangely when switching between items with identical names
  • Fixed invalid poems.
  • Fixed the coupon knot's value for the knot trader.
  • Fixed a bug that allowed swapping non-bait items into the bait slot of a fishing rod.
  • Fixed issue where items would disappear from pockets
  • Fixed issue where NPC's used wrong dialogue
  • Fixed stuttering camera issues when walking close to level borders (Most notable are the borders in Siram Fields)
  • Fixed Unveil ability so that it will now consistently show hidden/ghosts characters when used
  • Fixed the Alley Grocer spawning during the day
  • Various Typo fixes
  • Fix for getting stuck in the clouds when using unstuck in Kasa


[h3]Changes:[/h3]

  • Added a new Bonebound Blade and an additional way to get the "Bonebound Blade (Whale)"
  • Stopped the "Edge of the docks" from talking to the player.
  • Stopped the grieving mother from trying to sell things to the player
  • Updated the Old Umber Lake Frog
  • Updated the item descriptions for Bait fish.
  • Polished the item description for the "Flute of the Charmer"
  • Made Geva Kha's lecture repeatable.
  • Removed Masterless key collector from Kasa
  • Gave the Kasa fish seller rods and worms
  • Turned the alley grocer around
  • Added some of the new fish/fishable creatures to the loot and trading pool again
  • Removed Geva Kha needing the player to sit to get the lecture as it proved too unreliable.
  • Updated the rewards for the Kasa Elder event.
  • Made the Droil lockbox endevour more difficult
  • Removed the Kasa flower seller's desire to walk.
  • Demoted soils worms to Poor quality items.
  • Added ability to use certain small fish as bait.
  • Higher quality bait can now be used to increase chances of fishing success.
  • Added smoothing movement to the player camera
  • Added support for endeavours to have quest stages, so that individual players can solve endeavours by themselves
  • All trading NPC's now update their inventory in accordance with what has been traded
  • Added two new waypoints in preparation for upcoming events.
  • Reagent cost is now only displayed for knots and teas
  • Implemented sand footstep sounds in every relevant level
  • Updated a couple of berry bushes in Kasa
  • Added various new Kasa events