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Book of Travels News

Live Update 0.33.1 Change List

[h3]Fixes [/h3]

  • Fixed to guise abilities so that they will now reset correctly when logging out
  • Fixed to guise abilities so that they will no longer manipulate other players character screen
  • Fixed sprites in wrong sizes
  • Fix to masking when going into some buildings.
  • Fixed the Myr fishmonger's trading inventory.
  • Fixed the effect cards for the Vials of Lilith's Cinnabar and Cobalt brews
  • Fixed a bug where part of the fishing casting interface would appear offscreen if the character was at the edge of the camera border
  • Fixed when turning in Mitra's Daily Challenges, that it will now require to talk to them once for completing it instead of multiple times.
  • Fixed Post Warden Vastilla's quest, she will now return the bracelet when you turn it in during the night.
  • Fixed issue where speaking to a non-ghost NPC triggered "A Ghostly Chat" achievement
  • Fixed a bug that caused water reflections to update on lower graphics settings
  • Fixed issue where water was rendered incorrectly on 16:10 window resolutions
  • Improved rendering performance of various areas.
  • Various typo fixes.


[h3]Changes[/h3]

  • Removed second tea pavillion host from the Myrt Tea Auction Event.
  • Added a new event with a new item that hints at the Kasa portal's location.
  • Added Moonsoakers to Kasa at night.
  • Added Nightlighters to Kasa at night.
  • Redesigned the ambient soundscape in Kasa
  • Made the audible area of certain 3D sounds more realistic
  • Added a message when the player gives an animal a pet treat as part of an exchange interaction
  • Added reaction flags to the Yehan Cog Quest and the Stolen Tea Sample Quest
  • Added descriptions for reagents
  • Added gossip poems hinting towards the Kasa portal.
  • Minor Kasa decoration(?)
  • Added new music to Kasa(??)
  • Added squid to Kasa along with a new fishing spot(???)
  • Implemented sand footstep sounds in Kasa
  • Added a volume to each game item (future: volume affecting backpack and pocket storage size in a meaningful way)
  • Adjusted item edible categories so that they fit within planned inventory and cooking filtering systems
  • Adjusted existing assets and templates to reflect updates to edible category changes
  • Made the Blowfish dangerous to eat(hah!)
  • Added 20 new fish/fishable creatures along with new and updated fishing spots.
  • Added edible fish icons
  • Added reagent icons.

Live Update 0.31.2 Change List

[h3]Changes
[/h3]

  • When you obtain a fishing rod, you are now automatically granted the fishing skill. (You still need to memorise it from your skill book to add it to your available skills.)
  • You must now have a fishing rod equipped in your main hand equipment slot in order to fish. There are now two fishing rods in the game, a makeshift fishing rod and a casting fishing rod.
  • Another new item, soil worms, can be loaded into fishing rods as bait. Without bait, you will not catch fish, just trash.
  • Fishing areas are now easier to find because of added visual and sound effects.
  • Fishing areas are now stocked with specific fish that deplete as they are caught and then gradually respawn over time.
  • The type of fish you can catch in fishing areas is now reflective of the types of water (river, ocean, lake) and part of the world where they occur. Outside of fishing areas, you will generally now mostly catch trash.
  • Your fishing skill level still limits your ability to catch more valuable fish and also affects the frequency in which a fish will escape with your bait.
  • A casting mini-game (only available when using the new casting fishing rod) gives you the opportunity to reach more distant fishing spots, potentially catching more valuable fish.
  • Rainy weather now speeds up fishing, as does an increased fishing skill.
  • New animations, sound effects, and visual effects enhance the overall experience of fishing.
  • Added a new quest, The Omin Pebble, to Bat Saha.
  • Added a new quest for the Fall Gem Searcher.
  • Updated the new Poor Smith event and the new Gravedigger quest
  • Added an NPC to Myrt (new quest progress)
  • Added a new quest with new items that may appear in graveyards at night
  • Small update to the Kasa Gardener quest
  • Added a few NPCs and Text Interactions to Kasa.
  • Assigned all the sprites in the game to new sprite atlases
  • Clarified the skill acquisition state of knot pattern items when trading
  • Added a new way to resolve the "Myrt Tea Auction" quest
  • Polished some Kickstarter rewards
  • Reduced calls on WaterController
  • Added new Edible, Arm, Cloak, Instrument and neck icons
  • Added more worms to Traders and Fishers. (35 to traders, 20 to fishers.)
  • Implemented new UnityAnalytics for fishing
  • Improved visual effects for fishing
  • Adjustments to the fishing mini game
  • Improved animations for fishing
  • Updates and tweaks to fishing sound effects
  • Disabled sitting fishing
  • Better notifications for fishing skill
  • Updates to what items can be obtained through fishing
  • Replace all sprites in spritemanager
  • Added New Kasa event "Nightlighters"
  • Added New Kasa Event "Arguing Bakers"
  • Added New Kasa event “Driftwood collecting Youngsters”
  • Added New Kasa event “Weapon Merchant”
  • Added New Kasa event “Date trader”
  • Added new details to south 03 “Kasa”
  • Added three gossiping Wardens to Kasa.
  • Change to Min/Max range on 3D sounds.
  • Added clarity to the Swift Mystic Questline if the player is already in possession of Furikum seeds.


[h3]Fixes[/h3]

  • Fixed that when exchanging quest items to an NPC it will no longer appear in the NPC's trading inventory
  • The Borderless Fullscreen window mode no longer behaves like Exclusive Fullscreen
  • Various typo fixes
  • Rebalanced a few rings.
  • Adjusted the stats of "Fan of the Hidden" to align with what was promised on Kickstarter.
  • Deactivated the fade out script on boatsmall_03's Engine
  • Fixed a bug that caused the stat icons on item cards to not display properly.
  • Various Kasa background, terrain and environment fixes
  • Fixed issue where consumable effects would not last for the specified duration
  • Fixed issue where some NPCs in certain cases would gradually degrade server performance
  • Fixed two grave waypoints
  • Fixed some issues with icons
  • Fixed issue where some items offered in a trade in some cases wouldn't be traded
  • Fixed issue where stacked items in some cases wouldn't show the stack size number
  • Fixed issue where received stacks of equipment wouldn't distribute over individual slots
  • Fixed floating torches at graveyard sites
  • Fixed issue of player getting stuck on vehicles
  • Fixed so the Endeavour boats will now work as intended(again)
  • Fixed so that you always see other players on vehicles
  • Fixed issue of player getting desynced and warped away from vehicles when arriving at an end destination
  • Fixed so that players can no longer extinguish an NPC's fireplace
  • Fixed so that fireplaces will now consistently extinguish during rain
  • Fixed so that fireplaces will now always fade away when their lifetime has passed
  • Fixed fireplace audio loop issue, it will now always fade away when it gets destroyed
  • Fixed so you can no longer interact with spawned Pyre fireplaces
  • Fixed bugged "Stolen Tea Sample Pouch" spawn locations.
  • Fixed Containers in Kasa(!!)
  • Fixed more instances of NPCs gradually degrading server performance
  • Fixed issue of loud torch sound when transitioning to night
  • Fixed issue where Ardent Lantern would fail to follow its summoner

Work Around for M1 Mac Compatibility Issue

[h3]Dear Traveller,[/h3]

One of the most prominent issues we hear about from our community is the compatibility issue on Apple machines with M1 chips. In the hardware requirements for Book of Travels, the recommended processor designated is Intel Core i7 processor (with Intel Core i3 being the minimum) and it's also noted that M based processors aren't compatible. We understand, however, that it's easy to accidentally buy a game on Steam when it says it's playable on Mac without further looking into the detailed hardware requirements, and that's why we so often hear about this problem impacting our players.

The good news is that there's a work around which is detailed in a great Youtube video embedded into this post. This method has been successful in making some of our Discord community members being able to play it on their M1 machines.

In summary:

  1. Right-click Book of Travels in your Steam library and go to "Properties"
  2. Click "Local Files" on the left and then "Browse"
  3. Right-click on "BookOfTravels" in the directory and then "Get info"
  4. In this window, tick the box "Open using Rosetta". You can now close all windows
  5. Launch the game


[previewyoutube][/previewyoutube]

You can read more about Rosetta here. Note that this isn't the same as running an application natively on an M1 machine and is, again, to be strictly considered a work around for the compatibility issue.

Best wishes,
Oliver & the team at Might and Delight

Changes to Fishing Inbound

[h3]Good day, Traveller.[/h3]

We have a quick news update for you today. We just released a new video in which we detail the changes that we've been working on for the fishing skill in Book of Travels. For one thing, we're adding a new casting rod which will allow you to cast your line further out and get better fish.

For the full details, please check out the video:

[previewyoutube][/previewyoutube]

We hope you enjoyed the presentation!
That's it for today, but you'll hear more from us soon.

Best wishes,
Oliver & the team at Might and Delight

Live Update 0.28.3 Change List

[h3]Fixes:[/h3]

  • NPCs now stay still for the duration of any interaction(!!)
  • Fixed a bug that caused the info card to not appear when inspecting tea.
  • Fixed graphics on endeavours that sometimes are invisible
  • Fixed a bug that made the Item Card display outside of the screen in trade when using UI Size: Large
  • Fixed a bug that caused tooltips to flicker when hovering over equipped items.
  • Fixed a bug that caused the Robbery screen to have missing sprites.
  • Fixed some lamp posts weird behavior
  • Various Typo Fixes


[h3]Changes:[/h3]

  • Implemented some new icons
  • Added a new NPC that may appear at campfires.
  • Changes to quest system backend as follow up to an earlier release note.
  • Updated properties for every Ring to reflect their new descriptions
  • Added a small use for the "Cobalt Urn" item.
  • Added some new offhand equipment items
  • Removed the pocket slots from "Shard of rosewood"
  • Optimizing areas around Kasa(!??!)
  • Re-added changes to Kasa waypoints(!!)
  • Improved stability of ping display
  • Made various changes to rendering which should increase performance.
  • Added cats, dogs and a surprise creature to Kasa (!!)
  • Removed character spawning waypoints from the water in Kasa(?)
  • Updated properties for Belts to reflect their new descriptions.
  • Added the descriptions for "Offhand High" equipment and updated the rewards for completing the Myrt Auction quest.