Titan Quest II - Early Access Hotfix 1
[p]Today we are happy to announce our first Early Access Hotfix, you can find a full changelog below.[/p][p][/p][h3]Titan Quest II - Early Access Hotfix 1 - 0.1.1-public.97969+win.1724[/h3][p][/p][p]Crash Fixes[/p][p]- Fixed a crash related to cleanup of UI[/p][p]- Fixed an engine crash related to UI animations[/p][p]- Fixed a crash that could be caused by forcefully leaving interactions with NPCs and environment objects[/p][p]- Fixed a hardware dependent crash triggered by asset loading code[/p][p][/p][p]Quests[/p][p]- Fixed one instance where immortal characters could still be killed[/p][p]- Fixed an issue with a dialogue in Bandits quest not completing[/p][p]- Expanded some quest trigger volumes to avoid killing quest relevant enemies prematurely and blocking the quest progress[/p][p][/p][p]Items[/p][p]- Fixed items with primary attribute bonuses not contributing to meta attributes (FIT, CUN, RES)[/p][p]Input[/p][p]- Fixed jump points being unusable when Alt key is mapped to certain inputs (e.g. "Loot Plate Visibility")[/p][p]- Fixed gamepad quick equip not working correctly: It reacted to key press instead of press once and was thus switching items multiple times while holding the key.[/p][p][/p][p]UI[/p][p]- Added a button to access the Moirai Codex from the Main Menu[/p][p][/p][p]Visuals[/p][p]- Fixed wind simulation only being enabled on low quality settings[/p][p][/p][p]Audio[/p][p]- Various audio mixing improvements[/p][p]- Fixed double playback of player barks in certain cases[/p][p]- Added SFX for locked doors[/p][p]- Fixed missing bossfight music for Aristomenes and Pan memory bossfights[/p][p][/p][p]Miscelaneous[/p][p]- Fixed paused game time (e.g. in the mastery screen) not contributing to the character playtime statistic[/p][p]- Fixed collision issues with some of the ladders[/p]