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Titan Quest II - Early Access Content Update 1 - Hotfix 1

[p]Titan Quest II - Early Access Content Update 1 - Hotfix 1 - 0.2.0-public.103432+win.1922[/p][p][/p][p]In this hotfix for the Northern Beaches update we fix several higher priority bugs we noticed.[/p][p][/p][h3]Bugfixes[/h3][p][/p][p]Masteries and Gameplay[/p][p]Fixed a problem with the random number generator leading to the same outcome on all damage events.[/p][p][/p][p]Dev Note: This had a rather big impact on power of certain abilities. For example it could create guaranteed Critical Hits when hitting a rather low threshold, or guarantee NO critical hits when below it.[/p][p][/p][p]Ailments: Changed Slows from Chill, Shock and Stagger to be multiplicative between stacks; this will prevent creatures from reaching 0% Speed[/p][p][/p][p]Items[/p][p]Fixed an issue that prevented most of the new Unique items from dropping. They should now all drop and be displayed in the Moirai Codex accordingly.[/p][p][/p][p]Creatures[/p][p]Fixed a bug that caused Pan to become unkillable at 0 HP[/p][p]Fixed a bug where Ajax could leave the boss arena[/p][p][/p][p]Multiplayer[/p][p]Fixed some quest items not being visible to clients in multiplayer[/p][p]Fixed clients in multiplayer becoming permanently stuck after interacting with a mastery shrine[/p][p]Fixed an issue where players could get their controls disabled permanently after leaving Proti Island in multiplayer[/p][p]Fixed an issue that could cause clients in multiplayer to lose up to one minute of progress when exiting a session[/p][p]Fixed an issue that could cause changes to client's gold amount to not be saved in multiplayer sessions[/p][p]Fixed an issue that could cause clients in multiplayer to no longer be able to trade items with vendors[/p][p]Fixed vendor return policies only being offered to the host in multiplayer sessions[/p][p]Fixed an issue that could cause clients in multiplayer to not be able to interact with anything[/p][p][/p][p]Audio[/p][p]Added SFX for new staves[/p][p]Added unique SFX for hydro boar[/p][p]Tweaked SFX for generic physical explosion[/p][p]Tweaked SFX for spike traps[/p][p][/p][p]Other[/p][p]Fixed an issue that caused most animals to be (partially) invisible[/p]