Titan Quest II - Early Access Content Update 2 - Hotfix 2
Titan Quest II - Early Access Content Update 2 - Hotfix 2 - 0.3.0-public.112621+win.2174
[p][/p][p]Heroes![/p][p]This is a hotfix update that fixes a lot of issues that were reported with the Forge Mastery update. This is our last planned update in 2025. Thanks for your support and we have[/p][p]more in the cards for 2026![/p][h2]General[/h2][p][/p]- [p]Increased number of full-screen resolution options, beyond the native aspect ratio[/p]
- [p]Systems running the game without DirectX 12 Ultimate support will now show a more helpful error message instead of Unreal's default message[/p]
- [p]The game now detects pak files added by mods during startup. Any crashes in games with detected mods will cause the crash reporter to show a "please update or remove mods" message instead of sending the report, as we cannot provide support for third party mods[/p]
- [p]Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer[/p]
- [p]Burnout: 30% -> 20% more Damage[/p]
- [p]Burnout: 150/200/250% -> 100/175/250% more Activation Speed[/p]
- [p]Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer[/p]
- [p]Burnout: 30% -> 20% more Damage[/p]
- [p]Burnout: 150/200/250% -> 100/175/250% more Activation Speed[/p]
- [p]Minion Master: 50% -> 30% more Damage for Summons[/p]
- [p]Global: Fixed multiple tooltip errors and inconsistencies across masteries and items[/p]
- [p]Fixed some modifier description errors in the German translation[/p]
- [p]Earth - Earth Enchantment: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p]
- [p]Blade Trap/Sentry - Masterwork: Fixed skill use being blocked in edge cases, like at 31 out of 31 Divine Cores[/p]
- [p]Blade Trap: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.[/p]
- [p]Chains: Skill now has a clearer description, mentioning the pickup of Divine Cores and Gold in the area (functionality is unchanged)[/p]
- [p]Hardened Bulwark: Fixed modifications of minimum and maximum Bulwark, causing a variety of bugs like potions not working or infinite Divine Cores[/p]
- [p]Minefield: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.[/p]
- [p]Minion Master: Fixed effect giving reduced total damage instead of less damage[/p]
- [p]Salvager Passive: Fixed the buff could stack multiple times on Summons[/p]
- [p]Tempered Arsenal: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p]
- [p]Tempered Arsenal - Device Double Activation: Fixed Double Activation chance not being displayed correctly[/p]
- [p]Preparation: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p]
- [p]Fixed Arcane Shielding Passive missing from the Mastery[/p]
- [p]Storm Nimbus: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p]
- [p]Cyclone - Thunderstorm: Fixed modifier not dealing any damage[/p]
- [p]Cyclone - Thunderstorm: Fixed an issue causing some intervals to be sometimes skipped[/p]
- [p]Cyclone: Fixed Duration of all versions being slightly shorter than expected, also leading to fewer damage ticks than expected[/p]
- [p]Battlefield Awareness: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p]
- [p]Battlefield Awareness: Fixed Enhanced Resistances, Barrier Preservation, Enhanced Glancing Hits, Enhanced Regeneration, Inspiration, Pierce Retaliation and Vitality Drain not working as an aura[/p][p][/p]
- [p]Fixed certain weapons being over-represented in loot drops in the early game (Poison Bows, Staves, etc.)[/p]
- [p]Fixed multiple tooltip errors and inconsistencies across masteries and items[/p]
- [p]Fixed attack speed text missing in German[/p]
- [p]Relics that don't have any effects can't drop anymore from the Embers shop[/p]
- [p]Charms that don't have any effects can't drop anymore from the Embers shop[/p]
- [p]Fixed a bug causing the summon activation affix to not be properly applied[/p]
- [p]Fixed a bug causing the summon affixes to have higher values than intended[/p]
- [p]Fixed multiple tooltip mistakes[/p]
- [p]Wellspring: Buff now displays a proper icon while active[/p]
- [p]Wellspring: Fixed Wellspring not granting the Health Regen depending on the source of the Overload stacks[/p][p][/p]
- [p]Fixed certain enemies (like Bronze Lions & Wild Ones) not being targeted by Forge devices[/p]
- [p]Skylla: Fixed Skylla sometimes re-entering the arena invisible[/p][p][/p]
- [p]Loot Tooltip: Fixed stat split not resetting after hovering a potion item[/p]
- [p]Inspecting a feat in the mastery screen will now correctly set the gamepad cursor to the previous position when pressing back[/p]
- [p]Mastery Screen: Fixed the True Damage tooltip being missing[/p]
- [p]Loading Screen: Fixed a bug where the main menu would fail to be loaded properly upon dying during a hardcore run[/p]
- [p]Fixed tooltips for Projectile Penetration and Armor/Resistance Penetration being mixed up on certain abilities[/p]
- [p]Fixed the behavior of certain ability SFX looping indefinitely. (Skylla Companions, Ichthian General)[/p]
- [p]Updated SFX for Shield Attack[/p]