1. Titan Quest II
  2. News
  3. Chapter 3: “Arkadian Plains” Available Now!

Chapter 3: “Arkadian Plains” Available Now!

Heroes,

Today we launch our latest major content update for Titan Quest II: “Arkadian Plains”, the third chapter in your struggle against Nemesis. This time the conflict takes you from the heights of Olympos into the middle of a war between centaurs and humans.

Here’s a preview of what awaits you in this new chapter:



[h2]New enemies to vanquish![/h2]
This chapter focuses on bringing centaurs to life from the pages of myth, but they’re not the only new threat rising against you.
  • New Main Enemy Faction: Centaurs. We’ve added 10 centaur enemies, from the easily-vanquished to high-tier champions. Some centaurs might even be friendly.
  • New Enemy Faction: Boarmen. There are 4 types to fight against, with more coming in future updates.
  • We’ve added new types of wild creatures for you to fight. We’ve also created new variations of existing creatures that are more active, to shake up existing encounters.
  • 4 Bosses: We have three entirely new bosses for you to enjoy, and a new version of an old favorite.


[h2]New items to discover![/h2]
The Arkadian Plains are filled with new treasures! Many of these are related to the centaur faction, but there are also other goodies for you to find as you perfect your build.
  • We have lots of new armors and weapons tied to the centaur faction.
  • New Charms.
  • 10+ New Epic Items.


[h2]New adventures to go on![/h2]
You started this journey with two feet in the human world, but as the story continues and your power grows, your impact expands far beyond what a mere mortal is capable of. You’re now a full-on demigod on the path to becoming divine. But don’t get cocky… new threats wait to be uncovered.
  • 6 New Fated Quests in the struggle against Nemesis. Claim glory like never before. Become the champion of humanity against the centaurs. Fight in a gladiatorial arena. Befriend an Olympian. Free an oppressed city. Come face to face with forgotten villains from ancient myths and show them that a new hero is rising.
  • 10 New World Quests. Become a key player in the wider war between centaurs and humans. Reshape the fate of both the mundane and magical denizens of the Arkadian Plains.
  • Uncover hidden events and secrets in the expansive, hand-crafted open world.


[h2]New places to explore![/h2]
The Arkadian Plains are a new area of the world with a completely different feel from the coastal regions that have come before, with lots of corners to get lost in.
  • 7 new dungeons, culminating in a descent into the forsaken palace of a mythical tyrant.
  • Explore the sprawling human polis of Tegea, surrounded by oppressive centaur camps as the human rebellion attempts to fight back.
  • Venture into the totally new, drought-stricken, biome of the Arkadian Plains, featuring several sub-areas such as a dry lake or an overrun quarry.
  • Step foot on Olympos itself.
  • As usual, our maps are lovingly hand-crafted and filled with environmental stories and secrets.


[h2]Final Words[/h2]
We’ve kicked things up a notch with this update, providing a lot of entirely new things, lots of fun gameplay, while also ensuring that the story and world reflect how powerful your character is becoming. We hope you enjoy playing it as much as we enjoyed building it, and we look forward to hearing your feedback and thoughts!

—The Titan Quest II Team



Titan Quest II - Early Access Content Update 3 - 0.4.0-public.118398+win.2351


Today we launch the next major content update for Titan Quest II - "Arkadian Plains", the third chapter in your struggle against Nemesis.
This time the conflict takes you from the heights of Olympos into the middle of a war between centaurs and humans.

[h2]Quests & World[/h2]
  • Added new Chapter region: "Arkadian Plains"
  • Added four new boss fights
  • Added 6 new Fated Quests
  • Added 10 new World Quests
  • Added 7 new dungeons
  • Increased maximum player level to 50 (from 45)


[h2]Items[/h2]
  • Added new armor and weapon base items
  • Added new charms
  • Added 10+ new Epic items
  • Added unique "Mother Crab's Claw" necklace as a quest reward for "The Crab's Nest"
  • Affixes: Added Multiple Health Potion Affixes
  • Affixes: Added Retaliation affixes to Torso, Shoulder and Shields
  • Affixes: New flat and increased armor affixes for all armors, armor affixes are now grouped, new affix tier names
  • Affixes: New set of Energy affixes, with new distribution per Item type and higher weight and values overall
  • Fixed bosses having slightly reduced Epic and Infrequent item rates
  • Fixed weapons not dropping from Nemesis Troops
  • Fixed jewelry not dropping from Bandits, Undead and Nemesis Troops
  • Fixed some Epic and Infrequent items being affected by item weighting


[h2]Enemies[/h2]
  • Added new Centaur enemy faction
  • Added new Boarmen enemy faction
  • Added new types of wildlife and existing creature variations
  • Brute Leader: Fixed Radial Shockwave cooldown
  • Human Scoundrel: Added fleeing behavior
  • Skeleton Revenants: Added missing damage scaling to Revenant abilities
  • Skeleton Revenants: Fixed disproportionate damage with their abilities, resulting in 1-hit deaths
  • Skeleton Revenants: Added a telegraph for the explosion and increased its delay
  • Snapping Turtle: Replaced attack with a bite


[h2]Combat[/h2]
  • Fixed self-inflicted damage canceling interactions
  • Fixed random rolls in repeated triggers and periodic gameplay effects always rolling the same values for application chance
  • Lightning Strikes: Fixed a bug that would cause Lightning Strikes to impact performance over longer periods of time
  • Doom: Fixed a bug that would cause Doom applications to impact performance over longer periods of time
  • Rupture: Fixed a bug that would cause Rupture procs to impact performance over longer periods of time


[h2]Animation[/h2]
  • The player character now faces cursor direction, highlighted objects and attacking enemies
  • Fixed mismatch between projectile trajectory and aim animation when putting the cursor very close to the character


[h2]Languages[/h2]
  • Added preview versions of French and Chinese translations (currently wrongly marked as "community translation" in the settings)


[h2]UI[/h2]
  • Added secondary hover health bar when hovering over creatures during a boss fight or when another health bar is pinned
  • Added option to pin a quest in the quest tracker, which will keep it always visible on the HUD
  • Teleportation targets in the map are now grouped by type to make it easier to locate Rebirth Waypoints
  • Fixed smaller icons (especially map and mini map icons) appearing jittery when moving or animating them
  • Removed saturation limits for hair colors in the character creator. This allows a wider range of possible hair colors
  • Changed character creator panels to accept current settings instead of canceling when clicking out to close them
  • Spell telegraph indicators are now hidden if the UI is hidden
  • Fixed caravan tabs being reordered after purchasing a new tab


[h2]Input[/h2]
  • Added native support for Sony DualShock 4 and DualSense controllers (no longer requires Steam Input emulation)
  • If you are using Steam Input emulation, the gamepad will still show up as an XBox device regardless


[h2]Stability & Performance[/h2]
  • Updated to Unreal Engine version 5.7.2, which fixed multiple hardware specific render crashes and improved render CPU times
  • Addressed several causes of frame hitches during gameplay (e.g. reduced time for UI updates)
  • Decreased overall texture memory usage
  • Fixed bugs that would cause using some mechanics like Lightning Strikes, Doom, Rupture, etc. to degrade performance over time
  • Added additional frame rate limit options for 45 and 90 FPS
  • Loading screens will now wait for PSO precaching of the target location, which should reduce shader compilation stutters after teleporting to a new location
  • Removed some unnecessary engine modules like Chromium Embedded Framework to make the builds leaner


[h2]Masteries[/h2]

[h3]Core[/h3]
  • Primary Attack - Cold Explosions: Fixed a bug that would cause cold explosions procs to impact performance over longer periods of time


[h3]Earth[/h3]
  • Ignite - Explosion: Explosion doesn't trigger anymore on enemies that are not affected by Ignite in the first place


[h3]Forge[/h3]
  • Heat Of The Forge: Fixed Retaliation feat giving abnormal amounts of Retaliation


[h3]Rogue[/h3]
  • Taste for Blood - Lifesteal: Flat additions to base lifesteal are now correctly applied
  • Trick Shot - Ranged Weapon: Adjusted allowed weapon combinations: Sword/dagger weapon combination is no longer allowed to use this modifier as it was only intended for daggers, spears (optionally combined with shields) and ranged weapons


[h3]Storm[/h3]
  • Cyclone: Fixed Amplify stacks sometimes not going up when using Blizzard or Thunderstorm modifiers
  • Cyclone: Fixed Amplify sometimes not being correctly removed after reaching the natural duration
  • Cyclone: Fixed different modifier combinations causing issues with Amplify count and basic functionalities
  • Cyclone - Localized Storm: Fixed Removed Amplify amount being sometimes incorrect
  • Ice Nova - Flash Freeze: Fixed a possible crash


[h2]Balance Changes[/h2]

[h3]Items[/h3]
  • Relics and Charms: Players now start with 2 Charm slots. Further Relic and Charm Slots are unlocked as per the following list:
  • Level 10: + 2 socketable slots (total: 4), max relics: 1
  • Level 25: +4 socketable slots (total: 8), max relics: 2
  • Level 40: +4 socketable slots (total: 12), max relics: 3


[h3]Masteries[/h3]
  • Forge - Magma Shell: Retaliation amount now properly scales with level


[h3]Enemies[/h3]
  • Brute Leader: Increased Radial Shockwave damage
  • Ichthian Commander: Increased animation speed of Shield Bash
  • Ichthian Hydromancer Leader: Increased projectile, explosion damage and projectile speed of Ice Lances
  • Emperor Crab: Increased Water Sprout damage


[h2]Known Issues[/h2]
  • The in-game Bug Reporter will always reject reports with a "Category cannot be blank" error