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Titan Quest II - Early Access Hotfix 1

[p]Today we are happy to announce our first Early Access Hotfix, you can find a full changelog below.[/p][p][/p][h3]Titan Quest II - Early Access Hotfix 1 - 0.1.1-public.97969+win.1724[/h3][p][/p][p]Crash Fixes[/p][p]- Fixed a crash related to cleanup of UI[/p][p]- Fixed an engine crash related to UI animations[/p][p]- Fixed a crash that could be caused by forcefully leaving interactions with NPCs and environment objects[/p][p]- Fixed a hardware dependent crash triggered by asset loading code[/p][p][/p][p]Quests[/p][p]- Fixed one instance where immortal characters could still be killed[/p][p]- Fixed an issue with a dialogue in Bandits quest not completing[/p][p]- Expanded some quest trigger volumes to avoid killing quest relevant enemies prematurely and blocking the quest progress[/p][p][/p][p]Items[/p][p]- Fixed items with primary attribute bonuses not contributing to meta attributes (FIT, CUN, RES)[/p][p]Input[/p][p]- Fixed jump points being unusable when Alt key is mapped to certain inputs (e.g. "Loot Plate Visibility")[/p][p]- Fixed gamepad quick equip not working correctly: It reacted to key press instead of press once and was thus switching items multiple times while holding the key.[/p][p][/p][p]UI[/p][p]- Added a button to access the Moirai Codex from the Main Menu[/p][p][/p][p]Visuals[/p][p]- Fixed wind simulation only being enabled on low quality settings[/p][p][/p][p]Audio[/p][p]- Various audio mixing improvements[/p][p]- Fixed double playback of player barks in certain cases[/p][p]- Added SFX for locked doors[/p][p]- Fixed missing bossfight music for Aristomenes and Pan memory bossfights[/p][p][/p][p]Miscelaneous[/p][p]- Fixed paused game time (e.g. in the mastery screen) not contributing to the character playtime statistic[/p][p]- Fixed collision issues with some of the ladders[/p]

Titan Quest II - Road Map and FAQ!

[p]We are happy to present to you all, the Titan Quest II Road Map![/p][p]Update Frequency:
Major content updates are planned roughly every three months. While not every update will include all types of content, they may feature additions such as new masteries, content chapters, a character creator, new gameplay systems, and other improvements.[/p][p]
In between these major updates, we have smaller updates planned. Some of them might introduce new gameplay mechanics, improve on old ones, or completely revamp present mechanics, sometimes throwing more languages into the mix.[/p][p]We plan to do hotfixes where necessary and some regular small bugfix, balancing, quality of life and multiplayer updates.[/p][p]Disclaimer: This roadmap is subject to change, and we reserve the right to modify it as we see fit.[/p][p][/p][p][/p][h3]EARLY ACCESS ROADMAP FAQ[/h3][p][/p][previewyoutube][/previewyoutube][p]Or if you prefer reading instead -[/p][p]Why are you shipping Titan Quest II in Early Access?
Very early on in the project we had the idea that EA is the best format to develop this game together with you and iterate on the core mechanics. The ARPG genre is very crowded, so we think this type of iteration is necessary to give you the best possible experience.[/p][p]
What will be the price of the full game? The final version is set to release in full price at 49.99 on PC. This means the EA release is getting you a massive discount as it only costs EUR/USD 29.99 and has a launch discount (until August 8, 2025) to EUR/USD 23.99. Furthermore, the price will go up in incremental steps during the Early Access phase.[/p][p][/p][p]Will there be microtransactions?
 Whilst we will NOT do microtransactions and/or loot box shenanigans, we plan to update and release DLCs, as well as expansion packs in the future.[/p][p]
What will be the final release date?
We are making it dependent on the Early Access. Right now we are targeting End of 2026 for the 1.0 release of Titan Quest II.[/p][p] [/p][p]Will Titan Quest II come to consoles?
Yes, Titan Quest II is going to be released on PlayStation  and Xbox  with the 1.0 release of the game.[/p][p][/p][p]Will Titan Quest II come to other PC platforms?
Currently the Early Access version is available for Steam and the Epic Game Store, as well as via GeForce Now.  We are looking into additional PC platforms for the future.[/p][p][/p][p]What about multiplayer?
Multiplayer is available as a preview version. It is playable with up to 4 players who will be able to enjoy it together. The multiplayer preview version gives you an idea about the multiplayer experience, but it might contain some bugs, though we strive to not have obvious blocking bugs or serious issues in there. More details about the current state can be found here:
 [/p][p]https://steamcommunity.com/app/1154030/discussions/3/591778249679528939/[/p][p][/p][p]We will keep on working to ship a comprehensive, vastly improved multiplayer experience with the 1.0 release of the game. We might add elements earlier or later, and make this dependent on the roadmap.[/p][p][/p][p]Will there be character customization options beyond the presets?
Yes, we plan to ship a full character creator in one of the first major Early Access updates. Expect more information to be released soon.[/p][p] [/p][p]Will we be able to have mounts?
No, we decided not to go with a mount as this would have had a serious impact on the pacing, traversal and other mechanics.[/p][p] [/p][p]How many masteries are there going to be in total?
We haven't nailed down a final number of masteries for 1.0. Currently, we think there will be at least 6. There is also the potential to deliver more in DLCs or expansions. We want those masteries to be more versatile and impactful than in the original Titan Quest.[/p][p] [/p][p]Will there be PvP?
We currently have no plans for PvP.[/p][p] [/p][p]What will endgame content look like?
Our main focus currently is creating a polished and replayable campaign. We are of course working on endgame designs internally but aren't ready to share them with you at this stage. We will update the community during the EA phase.[/p][p][/p][p]Will the game support modding?
There is a little bit of data modding support in there already, and we will continue to monitor demand for modding support and discuss internally what is feasible for the future.[/p]

Olympus Is the Limit: Titan Quest II's Early Access Launch Strikes Like Thunder!

[p]
[/p][h2]Olympus Is the Limit: Titan Quest II's Early Access Launch Strikes Like Thunder [/h2][p]
Munich, Germany / Vienna, Austria - August 5th, 2025: The plains of Hellas are trembling, and Mount Olympus echoes with the footsteps of over 300,000 champions: Titan Quest II has arrived, and its Early Access launch is already sending shockwaves through the gaming pantheon.

In less than 72 hours, Titan Quest II has sold over 300,000 units, and the momentum shows no signs of slowing. Still surging among Steam’s and Epic Games Store's global top sellers, the game has already secured the second-highest concurrent player peak in THQ Nordic history, surpassed only by 2021’s Biomutant, released during the worldwide stay-at-home surge.

The team at Grimlore Games extends their deepest thanks to every single player who has put their trust in them and joined this Early Access odyssey — your support means the world!

With almost 6,000 Steam reviews and an 84% “Very Positive” rating, Titan Quest II is winning over ARPG veterans and newcomers alike. Players and critics are praising its myth-rich world, tactical combat, and its commitment to a microtransaction-free experience.

Check out the Early Access Launch Trailer: [dynamiclink][/dynamiclink]
Buy Titan Quest II on Steam: [dynamiclink][/dynamiclink]

"Titan Quest II is a chill Greek holiday compared to the live-service complexity of ARPGs like Diablo 4 and Path of Exile 2" wrote PC Gamer.

COGConnected praised, “Actual combat flows nicely and feels excellent," further spotlighting its flexible mastery system, immersive worldbuilding, and impressive polish even in Early Access.

The Sixth Axis even called it the “return of a legend,” saying, “Titan Quest II makes a great first impression in Early Access. Its enveloping world, tough but fair combat, and deep loot and experience trees are perfectly weighted to pull you ever deeper into myth and legend.

Built on the legacy of its legendary predecessor, Titan Quest II invites players to carve their path through a world shaped by gods, monsters, and fate. With dual masteries, powerful modifiers, handcrafted environments, and the soul of a true ARPG, it offers a heroic journey that feels both timeless and new.

As the team at Grimlore Games continues to heed the voices of its growing community, more content, refinements, and divine surprises lie ahead. The odyssey has only just begun — stay tuned for what’s next.

Titan Quest II has now stepped onto the mortal plane, available for PC in Early Access. The full 1.0 release will be priced at $49.99 / €49.99. But those who embark early on this quest will pay only $29.99 / €29.99 - and until this Friday, August 8th, a divine 20% discount will reduce the price even further to $23.99 / €23.99.

Learn more on the official website: https://titanquest2.thqnordic.com/
Follow Titan Quest II on X (formerly known as Twitter): [dynamiclink][/dynamiclink]
Follow Titan Quest II on Facebook: https://www.facebook.com/TitanQuestOfficial

Enjoy & stay tuned![/p]

Titan Quest 2 is suddenly out as Diablo's beloved Greek mythology rival returns

Back before Path of Exile took the stand as Diablo's greatest challenger, there were many other names that rose to prominence in the ARPG space. The original 2006 Titan Quest was a notable frontrunner among them, winning hearts and minds with its unique dual-class mastery system and Greek mythology setting. Now, almost two decades on, developer Grimlore has set the Titan Quest 2 release date. Or, more accurately, it's dropped the launch squarely onto our heads, as Titan Quest 2 early access starts right now.


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