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Lavea PTR

[h3]This update is all about testing content and gameplay feel, and we're also experimenting with new backend items so your feedback matters more than ever.
[/h3]


[h3]Areas to focus: [/h3]
- Tidehaven: New parkour puzzle area - can you get to the top?
- Zone 5: Stillwater Basin - Main and Side quests, the caves
- Zone 6: Silvershore - Main and side quests

[h3]As a reminder, this is the PTR, so expect bugs, glitches, and chaos. That's the point.[/h3]

[h3]Known Issues:[/h3]
NPCs are placeholder
Some temporary voiceover files
Some quest item spawners can't be picked up

[h3]PTR Details: [/h3]
Characters created on the PTR will be automatically set to level 10, with usable gear, and the appropriate quest to start Zone 5. PTR is planned to be up for at least 1 week and continually patched.

Patch 0.4.3 - Outfitter's Emporium

The Emporium Cosmetics Shop is now open!
[h3]Visit Glimm at the Wenching Whale to preview and equip cosmetic armor, weapons, and gliders you've unlocked through purchases or in game discovery.
[/h3][h2]Cosmetics Available Now!
[/h2][h3]How to Unlock Cosmetics – Pick it up, unlock the look![/h3][p]- Any time you pick up new armor or weapons, its look is automatically added to your character's Cosmetics Library.[/p][p]- You can also unlock cosmetics by completing certain quests or achievements.

[/p][h3]How to Purchase Cosmetics – Visit the store in your Codex![/h3][p]- To purchase cosmetics, you must have gems which you can buy from the Meta or Steam Store.[/p][p]- Then use the Store tab in your Codex to purchase gems and exclusive cosmetics and bundles.[/p][p]- New items are added regularly check back often!
[/p][h3]How to Equip Cosmetics – Visit the Emporium[/h3][p]- Go to the 2nd floor of the Wenching Whale tavern in any hub town and look for the Emporium.[/p][p]- Choose the gear slot you want to modify or filter by, then point and click on a cosmetic to preview it.[/p][p]- Click Apply at the top of the screen to lock in your new look.
[/p][h3]How Cosmetics Work[/h3][p]- Applying a cosmetic changes the look of whatever item is equipped in that slot.[/p][p]- Cosmetics stay applied even if you change gear or log out.[/p][p]- To remove a cosmetic, return to the Emporium and click the cosmetic again or hit Clear button to clear all applied looks.

[/p][h3]Additional Notes[/h3][p]- You can preview all cosmetics, even ones you haven't unlocked yet.[/p][p]- Use the "Owned Items" checkbox to filter for cosmetics you own.[/p][p]- You can only apply cosmetics that are in your collection.[/p][p]- Purchased Cosmetics in Ilysia are account wide: once unlocked, they're available to all your characters![/p][p]- Found/Picked up cosmetics are character bound.
[/p][h3]Gems & Codex Store[/h3][p]- Premium currency now available: Gems available on Meta and Steam, in discounted bundles.[/p][p]- Purchase and spend Gems via the new Store page in the Codex
[/p][h3]Codex & UI Updates[/h3][p]- Added Store page to Codex[/p]

Hotfix v0.4.2.2

[h3]General Fixes:[/h3]
- Fixed an issue affecting performance on Quest 2 and Quest 3
- Added new Comfort Vignette and Player Damage FX methods

Hotfix v0.4.2.1

[h3]General Fixes:[/h3]
- Waydar Icons will no longer get stuck in view
- Underwear has been returned to players
- Krios Females no longer have helmets blocking their view
- Andaari horns will no longer be visible in view
- Wands and bows will no longer break ore nodes

v0.4.2 Patch Notes

[h3]Gameplay & Features:[/h3]
- v1 of the Guild system has been added to Ilysia
- Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab
- Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed
- Players with the appropriate permission can invite others to join their Guild by interacting with them
- Players can accept or decline guild invitations
- The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking
- If a mob has been 'tagged' by another player/group, it will have a yellow health bar
- XP is now split in parties between members based on the levels of the party members
- XP is no longer awarded to party members who do not participate in combat
- XP is no longer awarded to party members who are too far away
- Memory usage: the way characters are handled in memory has been changed
- Memory usage: The 'wisp' system has been tweaked for more efficient memory usage

[h3]General Fixes:[/h3]
- Entering an instance will no longer break party mechanics for looting and chat
- Quest items will now drop for party members regardless of other members' quest status
- Party (and now Guild) members will now show on the Waydar
- A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD
- Player kinetics has been updated for smoother movement and rotation when walking, running, turning the head, and squatting
- Adding a Friend to your party from the friends list will no longer break the friends list UI
- Party members will properly show in Codex when in a party
- Weapons and equipment will no longer interact with other objects while holstered
- Stonebinder cloth gloves will no longer turn hands invisible
- Quarrystalker leather gloves now have the correct texture
- Entering water will now transition to swimming/diving more smoothly
- More critter class animals have been added to Lavea

[h3]Combat:[/h3]
- The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%
- When using a shield, melee weapons will now generate additional threat
- Shields will now start fully charged when first equipped
- All shields now recharge 20% faster
- Shields will now correctly recharge while holstered

[h3]Quests[/h3]
- Quest markers should no longer appear in the middle of the ocean if they're in an instance
- The spatula and bowl requirement from the Toka Bell quest chain has been removed

[h3]Class Skills:[/h3]
- Shield bash has been changed to use a natural outward swing
- Shield bash now properly damages the target
- Shield bash now properly acts as a spell interrupt
- Shield bash now properly stuns the target
- Stun arrow now properly stuns the target

[h3]Mobs & Encounters:[/h3]
- Elite mobs have had their difficulty reduced

[h3]UI & Graphics:[/h3]
- The Codex's general UI elements have been reformatted for consistency
- Comfort Options now have their own page in the Codex
- Player shadows (PCVR) will now include the player head/helm
- The backpack zipper now scrolls the backpack horizontally