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  3. v0.4.2 Patch Notes

v0.4.2 Patch Notes

[h3]Gameplay & Features:[/h3] - v1 of the Guild system has been added to Ilysia - Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab - Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed - Players with the appropriate permission can invite others to join their Guild by interacting with them - Players can accept or decline guild invitations - The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking - If a mob has been 'tagged' by another player/group, it will have a yellow health bar - XP is now split in parties between members based on the levels of the party members - XP is no longer awarded to party members who do not participate in combat - XP is no longer awarded to party members who are too far away - Memory usage: the way characters are handled in memory has been changed - Memory usage: The 'wisp' system has been tweaked for more efficient memory usage [h3]General Fixes:[/h3] - Entering an instance will no longer break party mechanics for looting and chat - Quest items will now drop for party members regardless of other members' quest status - Party (and now Guild) members will now show on the Waydar - A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD - Player kinetics has been updated for smoother movement and rotation when walking, running, turning the head, and squatting - Adding a Friend to your party from the friends list will no longer break the friends list UI - Party members will properly show in Codex when in a party - Weapons and equipment will no longer interact with other objects while holstered - Stonebinder cloth gloves will no longer turn hands invisible - Quarrystalker leather gloves now have the correct texture - Entering water will now transition to swimming/diving more smoothly - More critter class animals have been added to Lavea [h3]Combat:[/h3] - The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45% - When using a shield, melee weapons will now generate additional threat - Shields will now start fully charged when first equipped - All shields now recharge 20% faster - Shields will now correctly recharge while holstered [h3]Quests[/h3] - Quest markers should no longer appear in the middle of the ocean if they're in an instance - The spatula and bowl requirement from the Toka Bell quest chain has been removed [h3]Class Skills:[/h3] - Shield bash has been changed to use a natural outward swing - Shield bash now properly damages the target - Shield bash now properly acts as a spell interrupt - Shield bash now properly stuns the target - Stun arrow now properly stuns the target [h3]Mobs & Encounters:[/h3] - Elite mobs have had their difficulty reduced [h3]UI & Graphics:[/h3] - The Codex's general UI elements have been reformatted for consistency - Comfort Options now have their own page in the Codex - Player shadows (PCVR) will now include the player head/helm - The backpack zipper now scrolls the backpack horizontally