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VALHALL Tests News

Merry Christmas & Happy New Year




This year was crucial for VALHALL.

To begin with,  thank you all, dear community! We said it before, but let us repeat - our team appreciates everything you have done for the game. 


The major issues that did not allow to launch the tests were solved, Alpha stage, global overhaul began, combat system foundation reworked from scratch, the game quility standards raise, it is no longer limited to one game mode, Pre-Beta tests were launched and an unlisted page was provided by Steam for closed tests in the current state.

VALHALL got much more attention from the gaming community this year, we showed some numbers in the previous updates, so we expect the servers will be populated at the next stages.

The coming year will be a key time for VALHALL. We are going to finish and release a full version of Wield Mjolnir game mode at first and pass the Beta stage reaching the release state.

We keep working hard, also we see how the progress can be significantly accelerated in the future. At this moment you can check Trello board for Wield Mjolnir. Later detailed boards for Beta and Early access stages will become available.


You were with us from the beginning of the journey, it was the hardest period. We hope when the time comes you will be proud of being the first to participate in the VALHALL development.

Our Indiegogo crowdfunding campaign ends 31th of Decemeber, we are moving to the next stage.

What will be with Indiegogo exclusives: Bear Armor, Odin’s Helmet, Personal Set?
- As we promised they will not be available for purchase after the end of InDemand (this Indiegogo campaign). These items are exclusive.


*This is the only one helmet that has hornes in the game at the moment.


The new patch has arrived. We were working on the deep code of core elements, so there weren't patches unless it was something you can interact within the game.
  • There was a combat system issue, which concerned both fists/weapons and which fix was essential - body angle replication.



    Before today's patch you couldn't see an angle of the enemy's body during attacks. Now vertical body movements work well and visible to the players.



  • Improved directional attacks system. Added new angles. 360 will become available soon.



  • Fixed not working sliding delay.
     
  • Fixed footstep sounds persist during a jump. 

  • Footsteps on the water surface now work.
     
  • Attack is cancelled on landing.
     
  • Fixed not working lower body animations. Previously legs didn't play animations that are connected to the performed attacks. Now the overall look of the movements is more lively.



  • Fixed sliding upwards.

  • Fixed repeating sliding sound.

  • Added song "Ragnarök" from Gealdýr to Wield Mjolnir while waiting for players.

  • Character randomizer at the start of the session.

  • Added 3 playable characters.

  • Improved cloth/mesh physics collision.



  • Code optimization. Faster map loading.

  • New reflections. For example, on water surface.

We will be cooperating with Gealdýr - Nordic folk/Viking inspired project created by talanted Dutch Singer-Songwriter Jonathan Barendsma.

Listen to songs

[previewyoutube][/previewyoutube]
Special thanks for providing VALHALL with amazing song "Ragnarök" at this stage!


Brothers, let's meet the holidays and see what is awaiting us in the upcoming year!

Best wishes from all of us, Merry Christmas and a Happy New Year!

Blackrose Arts