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9th Dawn III News

New Rogue-Like proceedural generation mode available!

This update contains a brand new game mode, Rogue-Like mode! This is an entirely separate mode from tha main campaign, and can be selected when you create a new character!

Take on the dungeoneering challenge of exploring 100 floors of looty-goodness, pushing your combat skills to the limit to complete this task!

Every 5 floors there is a portal to Sanctuary, a safe-haven of doomed souls who you you can trade your loot with. You can also craft here, if you have enough materials!

You can also combine this with the optional PERMA-DEATH and HARD-MODEs to tailer your experience!

There is a new "Fog Of War" on the rogue-like minimap and full map to help keep the dungeons spoiiler-free!

Also enjoy a cool winter discount starting today!! :D

Please note, this mode is brand-new and potentially has some bugs associated with it- please play with this in mind and let me know of any bugs you may encounter!



Thank you!

HARD MODE and PERMA DEATH now available!

The much requested HARD MODE and PERMA DEATH modes are now in game for you to play!

Hard mode has the following changes:
- Increased monster HP
- Increased miniboss HP
- Increased Boss HP
- Increased enemy attack power for melee and spells
- Increased enemy spell rate
- Lower sell prices
- Higher buy prices
- Pets morph power is lower
- Pets have slightly lower HP
- Pets have lower capture rate
- Pets have lower attack


It is recommended to start a new game to make use of these modes, although you can upgrade your current game save to "Hard Mode" by following these instructions:

To upgrade your game to "hard mode" - enter your game and then go to options->command and enter "hardmode"

See the full post here: https://steamcommunity.com/app/1154850/discussions/0/2998795613909519463/

Zoomable Map

You can now zoom in/out map using the buttons on the full map.

You can navigate around this map using WASD for keyboard (or your assigned movement buttons) or the Right Stick using gamepad.

I can make small improvements to this where possible, but please note a fully interactive zoomable map with x10000 features is probably never going to happen lol.

Some more fixes this patch:
- PC - Full map - ensure doesnt scale with GUI Scaling
- Yenderh shiny card count fixed
- Quest log - Curfian quest now shows correct NPC name (Blinmo)
- Shadow guild shows "Tick" icon on fullmap
- Sync world map to allow for Krinsor Dam changes

Thank you!

Quality of life and other fixes!

The new 1.30 patch is now available! It includes some Quality of Life features and fixes.

- Move all creatures to storage button - you can now instantly put all your pet creatures into storage! This helps massively when trying to capture a new one!

- Perma delete creature button (from storage) - Good bye rubbish creature! You can now manage your storage better by permanently deleting a creature! BE CAREFUL...!

- Show Ladders on dungeon maps - This one will make the game a bit easier (sorry for whoever liked it that way) but a large majority of people are getting lost. As a little gesture towards improving maps, I've started by adding ladder locations to the dungeon maps.

- Added 1600x900 resolution - Launcher now includes this much requested resolution!

- Autosort puts equipped items at front - I think a few people requested this and it makes sense - using the Autosort button will put your equipped items at the front!

Some smaller fixes:
- Khennle quest gives correct dialogue after
- Fyued quest "Beat everyone in Rhunden" fixed
- Fishing skill EXP gain increased a lot


Thank you!

Last hotbar slot now binds to Right Click too!

Quite a few of you had a great idea about binding one of the hotbar slots to the right mouse button. Well here it is! Simply drag whichever spell/item you want innto the last hotbar slot, and it will bind it to the right mouse button! Perfect for spells!

Your mouse/keyboard controls are now even better! Thanks to you!