1. Ardenfall
  2. News
  3. Ardenfall Demo Patch 0.6.5 Changelog

Ardenfall Demo Patch 0.6.5 Changelog

The second patch for the Ardenfall Demo is here - consisting of some MAJOR save related fixes, plus a few minor features and tons of smaller fixes.

[h3]Content:[/h3]
  • Added Inn system: sleep at the inn and skip the night!
  • Made several fungi pickable, added new consumables

[h3]Balance Changes:[/h3]
  • Increased money gained from selling items
  • Made merchants refill gold and money every day
  • Made plants pickable every day
  • Heavily increased chance of arrows appearing in containers

[h3]Improvements:[/h3]
  • Improved heavy weapon animations and combat feel
  • Improved starting dungeon
  • Improved Inn level design
  • Improved southern forest level design
  • Added many more icons to dialog
  • Improved dagger combat
  • Improved Dozaru animations
  • Improved Darvaki animations
  • Added more spawn points
  • Improved Sheru Tombs entrance
  • Made inventory and gold changes show up in UI
  • Made NPC merchants, inn keepers, and quest NPC’s show relevant icon on lookat
  • Improved faction relationship UI
  • Added traits to in-game character sheet
  • Added simple quickslot visual to player inventory screen
  • Added “Open Log Files” button to options menu

[h3]Major Fixes:[/h3]
  • Fixed character name, faction relationships, and certain attributes + skills not saving
  • Fixed locked chest becoming non-interactable after saving

[h3]Fixes:[/h3]
  • Fixed movement stutter 
  • Fixed “faction popup” appearing when it shouldn’t (Regression in 0.6.4)
  • Reduced volume of stone footstep sounds
  • Fixed Outlaws not attacking the player
  • Fixed silvanite chestplace not hiding arms
  • Fixed dark steel greatsword offset
  • Removed character bone scaling temporarily, fixing various animation offset issues 
  • Fixed some pickables having “Pick {0}” in name
  • Fixed Darvaki “Saluting” 
  • Removed player “flinching”, fixing issues with weapon being misaligned 
  • Fixed sheranu hut interiors not applying interior ambient filter
  • Fixed barefeet not playing object footstep sounds
  • Fixed character name not having limit
  • Removed confusing “Equip” option from item pickups
  • Renamed “Loot” option to “Open” for dead bodies to be consistent with containers
  • Fixed “health delta” UI not working sometimes
  • Fixed a soft lock in Yanaki quest
  • Fixed outline sticking around on pickable plants