Shady Knight Soundtrack is LIVE! (and FREE)
Hi everyone,
I'm happy to announce that the album version of the original Shady Knight soundtrack is finished and available now to everyone.
https://store.steampowered.com/app/3606550/Shady_Knight_Soundtrack/
This collection includes all of the hub themes as well as the original demo and release trailer tracks.
The soundtrack available in .mp3 and high-quality .wav formats.
[h2]In Shady Knight, you only hear music when you are flawless.
[/h2]
Shady Knight's gameplay is uneven, it's a mix of high intensity moments with a lot of downtime in between. One moment you are rushing through multiple enemies, the next you are waiting for the perfect moment (charging apex shot, waiting for an incoming attack to parry, or aligning a barrel for a perfect kick).
Simply throwing a brutal action track was never an option. You're the one who dictates the pace of the game, and that's where the idea of dynamically changing tracks came from:
And now, for those who were or will be flawless, this soundtrack is where you can hear the themes in all their glory on repeat.
[h3]No falls, no mistakes, just flow.[/h3]
Composed by Britt Brady.
I'm happy to announce that the album version of the original Shady Knight soundtrack is finished and available now to everyone.
https://store.steampowered.com/app/3606550/Shady_Knight_Soundtrack/
This collection includes all of the hub themes as well as the original demo and release trailer tracks.
The soundtrack available in .mp3 and high-quality .wav formats.
[h2]In Shady Knight, you only hear music when you are flawless.
[/h2]
Shady Knight's gameplay is uneven, it's a mix of high intensity moments with a lot of downtime in between. One moment you are rushing through multiple enemies, the next you are waiting for the perfect moment (charging apex shot, waiting for an incoming attack to parry, or aligning a barrel for a perfect kick).
Simply throwing a brutal action track was never an option. You're the one who dictates the pace of the game, and that's where the idea of dynamically changing tracks came from:
- It always starts with silence. Every time you get a kill you might hear a glimpse of drums in the distance, but you have to do better than a kill.
- Reaching A-rank allows you to hear the base layer of a track, you are almost in the zone, but something is still missing.
- The powerful drums start to appear at S-rank, but they are loudest and clearest only at SSS.
- Once in the zone, the current track stays with you for the next level, until you fall or take damage.
And now, for those who were or will be flawless, this soundtrack is where you can hear the themes in all their glory on repeat.
[h3]No falls, no mistakes, just flow.[/h3]
Composed by Britt Brady.