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Shady Knight News

Quick Fixes (Invisible Mouse Sens., Rebinded 'A' bug, etc.)

Quick fixes
  • Invisible mouse sensitivity options on high resolutions.
  • Bug with rebinded 'a', spotted while using azerty keyboard layout.
  • New hint for the second ring on Blessed Ones
  • New hint before in Nexus before Wrath
  • Missing checkpoints on Carcass.

OUT NOW!

SHADY KNIGHT IS OUT NOW!

Almost six years since my very first shady prototype, made for the 7DFPS 2018 challenge!

Thanks to all of you who played my demos or even remember the original prototype.
It's been a long journey, but this is just the beginning!

[h2]Please leave a review![/h2]
It is very important right now. Especially if you like the game! : )
The number of reviews shows Steam that the game deserves attention.

[previewyoutube][/previewyoutube]

[h2]What's next[/h2]
I'm always here for your feedback
I will continue to work on the game, improving it, fixing bugs and preparing new updates.

Localisation
Shady will be translated into the most popular languages according to my wishlist statistics.

Updates
(After recharging my battery!) More content, maybe new mechanics ;)
A lot of ideas didn't make it into the release version, but I intend to revisit them and implement the best ones.




I'm both excited and scared! I really want to see your reactions, read your feedback, watch your playthroughs and speedruns. So let's have some fun in this new shady chapter!

Yours,
cptnsigh

October 9

[previewyoutube][/previewyoutube]

This is finally happening!
October 9, 2024


[h3]Steam Deck
[/h3]Shady Knight has been officially verified for Steam Deck! This means it has full controller support, readable UI's and hopefully runs well!

[h3]The demo is dead, long live the demo[/h3]
Just a small heads up that the current demo no longer represents the final quality and it will be taken down before release. If you haven't played it, you still have a few days to try it, just keep in mind that it's 1.5 years old! And no worries, There's a new demo and it will be available shortly after the release. Read more in this post.

[h3]The Release
[/h3]I tried my best to deliver the game by the end of September to keep my Q3 promise (I almost made it!), but testing and polishing took more time than I expected. There are always so many things to improve, but I really want to start a new chapter in this long ...long development.

I have plans for some exciting and free updates, and I will continue to work on the game after the release, but this time I hope to shape the future of Shady Knight with you.

I will meet you on the other side, Knight
cptnsigh

The current demo is 1.5 years old and will be taken down on Sept 30.

Hi everyone! First a small heads up.
[h3]The current demo will be taken down before release on September 30
[/h3]
If you haven't played it yet, you still have a chance! Just keep in mind that it's 1.5 years old :)

From all of my countless demos, this one was the closest to the experience I've always dreamed to make, but it no longer represents the final quality and is even misleading in some aspects.
  • The Chained Dagger is now a separate button that can be used at any time and in combination with other weapons!
  • A completely overhauled style system that now separates pure skill from lucky chaos, and takes into account your parkour moves like slide-jumping and wall-kicking during combat.
  • Quality of life things like full controller support, UI mouse support, skippable cutscenes, screen shake and head bobbing settings, etc.
  • ... and so much more.


[h2]The New Demo[/h2]
Once the current demo is down, no worries! I'm preparing a new one and it will be released shortly after the full release. The new demo is going to be almost the same content wise, but with the all the mentioned features and reworked tutorial and demo hubs ...and one small but special challenge, but that's for later...

See you soon, Knight!

New Gameplay Teaser

Hi everyone!
Let's start with a fresh gameplay teaser straight from Realms Deep 2023!

[previewyoutube][/previewyoutube]
The gameplay for the teaser was shot in mid-summer, and it's already a little nostalgic for me to see things that have been improved or tweaked since then, but I couldn't pass up the opportunity to show something during this event.

[h3]A short recap for newcomers[/h3]
My name is Alexey and this is my passion project - a stylish first-person melee action full of improvisation and tons of addictive melee skills based on kicking, grappling, slamming, dashing, etc. The game has no locked skills or progression, you'll be able to pull off crazy combos as soon as you learn lots of moves and tricks that you can do with just a few buttons.

I've been working on this game for many years and it's changed a lot through several public demos and with the help of my amazing players. The latest demo was released earlier this year, check out this demo FAQ as some things will be massively improved in the full game which is still in development!



[h3]The game is coming 2024[/h3]
Development is going well and even though there is no set release date, I'm so close to finally locking down all the content and getting into the final stage of development where things should be a little more predictable. 2024 is my realistic target and I'm doing my best to finish the game without sacrificing the things that are important to me, as I really want to release a cohesive thing that plays to its strengths.

I would like to thank all my players and followers here and on my socials. I can't always respond to every comment, but I always read your thoughts and experience with the game.

Considering there have already been 3 public demos alongside the Humble Originals build from 2019, this almost feels like early access as your feedback has helped me improve the game in so many ways and kept me motivated throughout such a long development
Thank you!
Alexey 'cptnsigh'



Here's a bonus in case you don't follow me, a flawless SSS playthrough of a level from the second hub of the game!

[previewyoutube][/previewyoutube]