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Shady Knight News

New Demo is Live!

I'm excited to finally share with you the progress I've made on the game. The demo features some of the new abilities, improved control scheme, updated visuals and many other changes big and small.

Feel free to share your thoughts here on the Community Hub or join my Discord server where you can find channels for feedback/suggestions, bugs, etc.

Have fun playing!





Steam Page Update & Upcoming Demo

Hi

It's been a while since the last update, so first of all, thanks to everyone who keeps following the game. Shady Knight is still mostly a solo project, and there was a long break in development last year.

But now I'm excited to finally be able to come back and show some progress, starting with an update on the Steam page and a new public demo coming soon with updated visuals, new abilities, and many other improvements. Stay tuned!

Alexey 'cptnsigh'

Shady Knight SGF Demo Patch 0202.2

[h3]Bugs[/h3]
  • Screen Resolution Option (missing resolutions in the list) bug fix
  • Mouse scrolling (plugged controller) bug fix

[h3]Options[/h3]
  • Improved UI readability
  • Post-processing option split to Motion Blur and Glow Effect
  • Mouse max sensitivity option increased from 2.5 to 7.5

[h3]Gameplay[/h3]
  • Improved weapon dash Glow Indicator
  • Dash pivot for swords moved closer to center
  • Slam Dunk style point added (throw an object in jump)
  • Scattered Arrow knocking down enemies
  • Archers will fall into the ocean on the second attempt to kick them or after getting some damage while falling

Shady Knight SGF Demo Patch 0202.1

[h3]Gameplay[/h3]
  • Weapon Dash radius slightly increased
  • Improved object picking
  • Object throw charging time slightly increased
  • Chains' trigger zone slightly increased
  • Slide min-speed threshold reduced
  • You can switch from charging Slash to Throw by RMB (alt attack)

[h3]Bugs[/h3]
  • "Interstellar" Weapon Dash bug fix
  • Ground Climb bug fix

[h3]Other[/h3]
  • Tower 1-2 swing chain hint added
  • Hints on available settings added
  • Updated Demo End scene

New Demo for SGF 2021 February Edition

Hi there!

I'm glad to announce that Shady Knight will be a part of the Steam Game Festival 2021 February Edition! The new demo will be available within the festival week starts on February 3.

It's been almost half a year since the last demo, all this time I keep working and improving things. The new demo features lots of new mechanics, style rank system, bow as a new weapon, new enemies - archers, improved controller, new tutorial, and levels.

I'm gonna post more details about the game during the festival. For now, check out this quick montage captured from the upcoming demo:

[previewyoutube][/previewyoutube]

Cheers!
Alexey 'cptnsigh'