Peaceful Days Progression (December 2024 Report)
Hi everyone,
It’s time for the December progression report!
I’ve accomplished quite a lot this month. Before diving in, I want to share some sad news. As I’m writing this, I’m in the hospital. Thankfully, I managed to upload everything I needed for this devlog beforehand. I didn’t think I’d be able to post anything this month, but I was so excited to share my progress with you. Unfortunately, I had to visit the emergency room due to unexpected high blood pressure. Luckily, I didn’t suffer a stroke, and the doctors have everything under control. I’m still being monitored while they evaluate my condition.
No more sad news—let’s move on to this month’s devlog!
Animals have always been my favorite part of working on farming sim games. This month, I’ve implemented all the animals into the game, including exotic ones like herons and storks.
Storks and herons can both catch fish if you let them outside the day before, which is super convenient! Some of you may already have your own stork in the current build.

I’ve added a flute that boosts your animals’ affection toward you!

The bee system has been upgraded. In the current build, you can only build hives in predefined slots. Now, you can place them anywhere, even in the greenhouse.

I’ve also upgraded the fish pond. You can now use it to increase the quality of your fish. Fish can produce eggs, which can be sold for more profit. Plus, you can raise clams to harvest pearls!

I’ve implemented nearly every buildable structure for the farm. The greenhouse is one of the highlights. I’ll let you discover the rest on your own later!

Each greenhouse comes with a built-in sprinkler system, which is extremely useful as it doesn’t take up valuable space like regular sprinklers.

These features deserve their own categories, but I’m short on time, so I’ll leave them here.
I’ve improved the wallpaper and flooring system! You can now customize each room with your favorite combinations. There are 20+ unique options for both, and I plan to add more during the polishing phase.
[previewyoutube][/previewyoutube]
Introducing the Sticky Label, an item you can buy from the local grocery store to mark your chests. This will be helpful when you have multiple chests, so you don’t have to rely on memory. I might extend this feature in the future to mark other objects—suggestions are welcome!

I’ve overhauled the How to Play section. It’s now easier to use and navigate!

I also added a new secret location.

That’s pretty much everything worth sharing this month. There’s definitely more, but I don’t want this post to get too lengthy. I’m enjoying every moment of my game development journey, though I’m unsure when I’ll be able to return to it. I’ll keep you updated about my health on my X account.
Thank you for your continued support—it’s been a great source of strength for me. I’m going to take some rest now, and I wish you all a wonderful New Year!
Thank you for reading, and see you next time!
Nhat Nguyen
It’s time for the December progression report!
I’ve accomplished quite a lot this month. Before diving in, I want to share some sad news. As I’m writing this, I’m in the hospital. Thankfully, I managed to upload everything I needed for this devlog beforehand. I didn’t think I’d be able to post anything this month, but I was so excited to share my progress with you. Unfortunately, I had to visit the emergency room due to unexpected high blood pressure. Luckily, I didn’t suffer a stroke, and the doctors have everything under control. I’m still being monitored while they evaluate my condition.
No more sad news—let’s move on to this month’s devlog!
Ranching Update
Animals have always been my favorite part of working on farming sim games. This month, I’ve implemented all the animals into the game, including exotic ones like herons and storks.
Storks and herons can both catch fish if you let them outside the day before, which is super convenient! Some of you may already have your own stork in the current build.

I’ve added a flute that boosts your animals’ affection toward you!

The bee system has been upgraded. In the current build, you can only build hives in predefined slots. Now, you can place them anywhere, even in the greenhouse.

I’ve also upgraded the fish pond. You can now use it to increase the quality of your fish. Fish can produce eggs, which can be sold for more profit. Plus, you can raise clams to harvest pearls!

Farm Buildings
I’ve implemented nearly every buildable structure for the farm. The greenhouse is one of the highlights. I’ll let you discover the rest on your own later!

Each greenhouse comes with a built-in sprinkler system, which is extremely useful as it doesn’t take up valuable space like regular sprinklers.

Others
These features deserve their own categories, but I’m short on time, so I’ll leave them here.
I’ve improved the wallpaper and flooring system! You can now customize each room with your favorite combinations. There are 20+ unique options for both, and I plan to add more during the polishing phase.
[previewyoutube][/previewyoutube]
Introducing the Sticky Label, an item you can buy from the local grocery store to mark your chests. This will be helpful when you have multiple chests, so you don’t have to rely on memory. I might extend this feature in the future to mark other objects—suggestions are welcome!

I’ve overhauled the How to Play section. It’s now easier to use and navigate!

I also added a new secret location.

That’s pretty much everything worth sharing this month. There’s definitely more, but I don’t want this post to get too lengthy. I’m enjoying every moment of my game development journey, though I’m unsure when I’ll be able to return to it. I’ll keep you updated about my health on my X account.
Thank you for your continued support—it’s been a great source of strength for me. I’m going to take some rest now, and I wish you all a wonderful New Year!
Thank you for reading, and see you next time!
Nhat Nguyen