v1.0.16 - Bug Fixes and Adjustments
[p]Hi everyone!
[/p][p]It’s time for a new patch! Thank you for all your suggestions, and I hope you have a great weekend![/p][hr][/hr][h2]v1.0.16 Changelog[/h2]
[/p][p]It’s time for a new patch! Thank you for all your suggestions, and I hope you have a great weekend![/p][hr][/hr][h2]v1.0.16 Changelog[/h2]
- [p]Request requirements now scale with game progression, requiring higher-tier items over time (increases by 1 tier every 60 in-game days).[/p]
- [p]The game now correctly detects required items for requests; you no longer need to hold the item before talking to an NPC.[/p]
- [p]Fixed a bug where shipped items were not counted correctly.[/p]
- [p]The Four Seasons Fair now accepts fruits.[/p]
- [p]Added a timer progress bar to the Moonlight Bar part-time job, Snowday Festival, and Harvest Day Festival.[/p]
- [p]Rebalanced the Harvest Day Festival minigame.[/p]
- [p]Added an option to discard the currently held item during the Moonlight Bar and Harvest Day Festival activities.[/p]
- [p]Added more detailed information to the Progression Menu.[/p]
- [p]Added more fish to the forest so there is always something available to catch.[/p]
- [p]Rebalanced the Cooking Minigame.[/p]
- [p]Added an option in the Settings Menu to toggle the Passing Out Penalty.[/p]
- [p]Animals will no longer gain stress during bad weather days.[/p]
- [p]Curing a sick animal will now also reset its stress level.[/p]
- [p]All matured trees should have high chance to drop a sapling when being chopped down. [/p]