New Server Coming!
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[/p][p]**Stalkers!**[/p][p]We've taken the best elements from previous versions of the game, added some quality-of-life improvements β and now weβre ready to present:[/p][p]**A-Zone Renovation** server overview.[/p][p]**What can you expect on this server?**[/p][p]---[/p][p]### π Interface[/p][p]* Brand-new character menu: modern, more informative, and easier to use.[/p][p]* The green health bar has been replaced with a more familiar red one.[/p][p]* Added customization to resize your storage, trade, and inventory windows individually β up to **10x10** grid squares.[/p][p]---[/p][p]### βοΈ Gameplay[/p][p]* The leveling system has been reworked. Itβs now based on the pre-wipe concept:[/p][p] Max **Health** is 300 units, and **Stamina** is 400 units.[/p][p]* Partial rebalance of weapons, armor, and backpack weight.[/p][p]* Anomalies now activate when players approach or throw a rock near them.[/p][p]* The **Sporosis** disease and all related effects have been completely removed from the game.[/p][p]---[/p][p]### π§ NPCs & Factions[/p][p]* All guide prices have been revised. Some guides have been relocated in the **Caravan/Sorry Lakes** area, which now has only **two exits**.[/p][p]* A new guide has been added for the **Military** faction β leading to the Scientists in the **Vesuvius** location.[/p][p]* Daily quests are now available for every faction.[/p][p]* Reputation gains from quests have been rebalanced.[/p][p]---[/p][p]### π Artifacts[/p][p]* Artifact prices have been reworked β most are now more valuable.[/p][p]* The charge extraction system has been reimagined as **awakening**. Awakened artifacts can be worn on your belt and offer stronger, longer-lasting effects. They're also more desirable in trades.[/p][p]* New containers of various sizes have been added for artifact storage β preserving freshness and preventing loss.[/p][p]* A new artifact will drop in the **Caravan/Sorry Lakes** area and will be used in trading for gear that protects against anomalies.[/p][p]---[/p][p]### π° Economy[/p][p]* We've completely removed timed items. All weapons, armor, and attachments are now **permanent**.[/p][p]* A shared account balance of golden rubles is now used across all characters.[/p][p]* All merchant prices have been reviewed and adjusted.[/p][p]* Sell prices to traders (artifacts, mutant parts, weapon parts) have been rebalanced.[/p][p]* Quest rewards have been partially reworked β including money, experience, and items.[/p][p]* Repair prices and equipment restoration have been revised.[/p][p]* Most item exchanges (including those from the Bookmaker) have been updated.[/p][p]---[/p][p]### π Donations[/p][p]* The **donation shop** (special item traders) has been removed. Some of their items have been distributed among regular NPC vendors and added to special trade tabs.[/p][p]* **Level 5 weapons** have been removed from the donation store and are now only obtainable through exchange with an NPC.[/p][p]* Some donation bases have been converted into fortified outposts β for example, in the **Lubech Area** (squares H4, Π5, K8) β or public campfires (squares E3, O3).[/p][p]* Diaries, boosters, and experience tablets have been replaced by a **premium subscription**.[/p][p]---[/p][p]πΈ **Note**: Screenshots are for illustrative purposes only and do not represent the final interface![/p][p][/p][p]![]()
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