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King Arthur: Knight's Tale News

King Arthur: Knight's Tale - out now!

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.0 - Final Release | April 26

Thank you!


The gates of Camelot are opening, and we would like to extend our thanks to everyone who helped making this possible.

Thanks to every Kickstarter backer who supported us from the very beginning and made the game a reality. Thanks to our Early Access players who joined us when we took our first steps in Avalon and sent us invaluable feedback during these months to help making Knight's Tale better. Thanks to the Beta testers who provided input on the fights you're yet to fight. And many-many thanks to you specifically, for taking the time to read this short message and taking up arms against the Once and Future King.

To kick things off, let us share the game's release trailer with you! You might have already seen it over at IGN's YouTube channel, but even if you did, it's worth taking a look once again!

[previewyoutube][/previewyoutube]

In case there are some unclear details about the game, make sure to check out this quick FAQ we put together. At the same time, if you have any further questions, feel free to reach out to us over the Steam forums, or on our official Knight's Tale Discord server!

If you'd rather hear your question answered live, we've got you covered! We're going live on our Twitch channel on Wednesday, April 27, 4PM CEST / 10AM EST. As always, we've got lots of gameplay in store, but the Twitch experience wouldn't be complete without chat, so come and hang out with us! You can also submit your questions beforehand over at this link - we'll make sure to get to as many as we can.

So without further ado, let's go ahead, take a look at Knight's Tale's final release update, and uncover Avalon's mysteries, shall we?

[h2]New Features[/h2]

  • All 4 Acts of the Campaign are now available
  • Added several new side-story missions with recruitable Heroes
  • 33 Heroes in total waiting for your call into battle
  • Added 20 Endgame missions as well as unique bossfights available after the conclusion of the story campaign
  • New enemy factions:
    • Picts
    • Seelie
    • Unseelie
    • Fomorians
  • A completed, fully unlockable Morality chart
  • A completed, fully unlockable Adventure map with several POIs (Points of Interest)
  • Added a new CGI cinematic to the end of every Act
  • Added Localizations for the following languages:
  • French, German, Russian, Brazilian Portuguese, Spanish, Simpl. Chinese, Polish as well as Hungarian
  • Numerous Challenges have been added:
  • Complete challenges to acquire unique, powerful Essences which grant permanent effects to your Heroes
  • Numerous new Events, many of which granting Morality points, have been added
  • Hundreds of new common, uncommon, relic and special items
  • Steam Achievements (50+) unlocked
  • Numerous new soundtracks while many of the Early Access tracks reworked


[h3]Misc[/h3]

  • Revised and rebalanced all missions, enemy units and skills of Act1
  • Revised and rebalanced all the traits of the Heroes of Act1
  • Added an English subtitle to the cinematic intro
  • New Consumables (Tomes) with special effects (like "Resets a chosen Hero's skill points" etc.) have been added
  • Events appearing above locations will be available for 3 missions' worth of time. If you don't take any action until then, they will vanish. The remaining turns will be displayed on the event window
  • Heavy injuries received a separate icon to be distinguishable from light injuries
  • If a Hero is sent away in an event while holding a building title in Camelot, they get removed now from the position
  • Traits giving bonuses when a Hero holds a building title were dyed gold to be distinguishable from other type of traits
  • The Heroes' building titles will be displayed in the pop-ups of the Hero portraits on the Adventure Map
  • Added a field of view to the map and the minimap as well which points toward the direction of the camera
  • Revamped the objectives list
  • You can unlock any of the Heroes now on the Morality chart which will spawn a new side-story mission in which the Hero can be recruited
  • Numerous GUI-related improvements
  • Some Heroes received new Preset items
  • Added a Visibility Distance option under the Graphics settings
  • Added a Shader Quality option under the Graphic settings
  • Updated the Tutorials section


[h3]Fixed bugs[/h3]

  • Fixed various crash issues
  • Considerably improved the general performance across all maps
  • Fixed an issue where Loyalty points were not calculated properly
  • Fixed an issue in the Fire with Fire mission where an encounter didn't trigger if we approached the location from a certain position
  • Fixed the Basic Physical Training upgrade which provided only 1 HP instead of 2
  • Fixed various typos and descriptions
  • Fixed an assert in relation with the Scholar trait
  • Fixed a string under the Game Mechanics tab in the Journal
  • Not every trait had their own tooltips. This has been fixed
  • Fixed various skills' missing sound effects

Knight's Tale Release Time

Knights!


The wait is over soon, so prepare yourself, the journey in Avalon is about to begin:

[h3]Knight's Tale launches today at 7 PM CEST.[/h3]

Until then, come and join the game's official Discord. Whether you have questions or just want learn more about the game, you will be at the right place. You are busy? Don't worry, we will do a developer Q&A stream tomorrow at 4 PM CEST which will be recorded as well. If you have some questions, you can submit them here so you can catch up really quickly!

[h2]Avalon awaits![/h2]

Full Release Tomorrow - Launch Trailer - Fextralife Announcement

Knights,


The final day! 24 hours (give or take 1-2) remain! The full game will come out tomorrow on Steam, the plan is to update things around 7PM CEST.

A few notes:

The Kickstarter backer rewards will be distributed in the coming days (this might take a day or two), but you'll get everything you're eligible to via email, similar to the Steam keys. Make sure to check your account regularly, or if you lost access to it in the meantime, reach out to us over at [email protected].

If you already added the game to your Steam library, the game will automatically update from Early Access to the full release when it is up. Restarting Steam could help if it is not updating.

Your Early Access save files most likely won't work for the full release. This is unfortunate, we know, and we're really sorry about it, but many things have changed in the whole game and old save files might break things quickly. We wouldn't recommend using old save files anyway, due to the amount of changes implemented - things break easily in game development.

We also have a few more cool things and announcements in our pockets:



We're happy to share with you that Cas from Fextralife will be voicing Sir Lancelot in Knight's Tale! You might know Fextralife from their amazing wikis, guide, YouTube and Twitch channels, and you'll be able to meet Cas in Avalon too.

We have a new trailer, just in time for the release, the folks over at IGN have it. You can watch it here:

[previewyoutube][/previewyoutube]

And finally, we'll do a developer Q&A stream on Wednesday 4PM CEST, be sure to join us as we check out the full release, talk about the game, the development and most importantly: answer your questions. If you already have some questions in mind, you can submit them over here, or just hang out in the Twitch chat and send them there while we're streaming. Alternatively, you can find us on our Discord too.

[h2]Avalon awaits![/h2]

ONE MORE WEEK TILL THE FULL RELEASE & Backer Rewards

[h2]Knights,[/h2]

Exciting days ahead, the full release is here soon, in a week! We were very busy finishing the game and can't wait to share the full experience with you. We've got a lot in store until then - first off, how about a quick teaser from the upcoming release trailer?



Also, in case you haven't yet done so, don't forget to sign up to the newsletter on our website. Those, who sign up will receive an exclusive IVORY DFENDER skin for Sir Mordred upon the full release. You can check out this awesome skin and sign up here.

[h3]Backer rewards[/h3]

As a Kickstarter backer, you should already have the Early Access version on Steam - if not, check your mailbox for a Steam key, or send a message to us and we'll sort things out - which will automatically update on April 26 to the full version. We'll be back early next week with news on when this update will go live precisely on this day. So just in case you were wondering, you won't need a new key or anything else, just let Steam update the game files when it is up.

Regarding digital backer rewards, we haven't forgotten about them, and you'll receive them via email (similar to the Steam keys) around the full release as well, whether it was a digital soundtrack, or a digital map or something else. Those who got the chance to name an item or an NPC in-game, and replied back to our requests with an item/NPC name, will see theirs in-game also in the full release. We'll only spoil them if you really want to see the items in advance, in this case message us and let us know.

As always, you can find us on Discord all the time (especially now during the release period), and feel free to DM us here or on any of our social sites if you have questions regarding the game or the backer rewards.

[h3]Avalon awaits![/h3]

New Release Date: April 26

Knights,


We have decided to move the release date of King Arthur: Knight's Tale from March 29 to April 26.

Content and gameplay-wise, King Arthur: Knight's Tale is mostly finished and ready for release, but over these additional four weeks we'll be focusing on improving voice acting and finishing localization tasks, in addition to testing, ensuring our players get the best and smoothest launch experience possible.

It wasn't an easy decision to make, but still, we think it was the right one, as our intention is to release a game we can be proud of. We'll use the additional time to iron everything out properly. At the same time, we'd like to apologize for making you wait (again) a tiny bit longer, and would like to thank you all for your continued support.

As always...

[h2]Avalon Awaits![/h2]