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Arcane Showdown News

Announcement from Big Huge Games

Greeting Mages,


It’s with heavy hearts we’re announcing the doors to the Citadel will be closing.
Service for Arcane Showdown will be terminated on May 31st, 2021.

We began this journey with the goal of creating a deep, Real-Time Strategy game for mobile and we are so proud of how it evolved over time thanks to your support. We saw a Community that loved this game as much as we did, even before our official launch. We saw players who could not get enough of the Citadel, even creating their own competitive tournaments. During our run, you’ve helped us to navigate everything from bugs to balance and to create an environment that we were eager to build on. However, a game cannot run on ambition alone and we are unable to continue with this project.

For more information about our decision, please read our Reddit post here:
https://www.reddit.com/r/ArcaneShowdown/comments/mfotdl/announcement_from_big_huge_games/

Thank you for taking this journey with us and for supporting the Citadel to the very end. We hope to see you again in our future.

Arcane Showdown v1.4.0 Update is here!

v1.4.0 brings some Quality of Life changes and much anticipated bug fixes. Stay tuned for additional content coming in our next Season Update!

Randomize Deck Button
  • Try out different deck combinations with the Randomize Deck button, you may just find your new favorite card combination! You can copy a randomly rolled deck to your Current Deck or any of the numbered deck slots.


Additional Deck Collection Sorting
  • You can now sort your deck by School of Magic


Bug Fixes and Improvements
  • Friendly Map Cycle now follows the same cycle as 1v1 matches
  • Fixed an issue where Elder Rune Chest was not granting 100 essence
  • Fixed an issue where Rune Chest was not granting 30 essence
  • Chest Speed Up Boost is now correctly displayed in Trophy Road
  • Fixed several quest bugs

Arcane Showdown v1.2.0 Update out Now!

[h3]New Features[/h3]

Chest Inventory Changes
  • Mages can now store up to 10 chests (increased from 4)
  • The interface for unlocking and opening chests has been updated
  • Chests now reflect the Mage’s current floor, regardless of the floor they were earned on


More Leaderboards
  • The Guild Leaderboard ranks top guilds by guild score
  • Mages now have access to Local 1v1 and 2v2 Trophy leaderboards as well as total trophy leaderboards (the sum of 1v1 and 2v2 trophies)


Daily Guild Rewards
  • Mages in Guilds can claim a new Guild Chest every day for bonus Coins
  • The level of the chest depends on how many guild members claimed it the day before
  • The highest three levels also contain an Epic, Legendary, or Guardian card respectively


Friend Codes
  • Mages can now easily add friends via Friend Codes
  • Each Mage has a friend code formatted as follows: Archmage#AB12
  • This works between all platforms and can be found inside the Friends tab of the Social menu



[h3]Content Changes[/h3]

New Floors
The Citadel is getting 5 additional floors, increasing from 15 to 20! These new floors have more rewards to collect and some existing cards have moved to these floors:

Floor 16 (4,000 trophies)
Card Unlocks
  • Boomer (was Floor 9)
  • Whelp Roost (was Floor 14)

Rewards
  • 4,100: Coins x1,000
  • 4,200: Rune Chest x1
  • 4,300: Gems x50
  • 4,400: Epic Wildcards x5
Floor 17 (4,500 trophies)
Card Unlocks
  • Mortar (was Floor 10)
  • Recall (was Floor 12)

Rewards
  • 4,600: Common Cards x100
  • 4,700: Coins x1,000
  • 4,800: Rare Cards x20
  • 4,900: Epic Chest x1
Floor 18 (5,000 trophies)
Card Unlocks
  • Boulder (was Floor 7)
  • Stone Wall (was Floor 14)

Rewards
  • 5,150: Coins x1,500
  • 5,300: Crystal Chest x1
  • 5,450: Gems x100
  • 5,600: Mystic Essence Chest x1
Floor 19 (5,750 trophies)
Card Unlocks
  • Acid Turret (was Floor 12)
  • Alchemist (was Floor 12)

Rewards
  • 5,900: Common Wildcards x50
  • 6,050: Rare Wildcards x20
  • 6,200: Epic Wildcards x 5
  • 6,350: Mage’s Chest x1
Floor 20 (6,500 trophies)
Card Unlocks
  • Reaper (was Floor 14)
  • Scorching Ray (was Floor 14)

Rewards
  • 6,700: Gems x100
  • 6,900: Epic Chest x1
  • 7,100: Legendary Chest x1
  • 7,300: Archmage’s Chest x1
Archmage’s Order (7,500 trophies)


Additional Floor Changes
Floors 1-15
  • Victory Coins from winning duels is now roughly doubled for all floors
Floor 15
Rewards
  • 3,680: Mages Chest x1 -> Monstrous Chest x1



Additional Card Changes

Arcane Missiles
  • Floor 2 -> Floor 3

Behemoth
  • Floor 10 -> Floor 12

Cleaver
  • Floor 17 -> Floor 2

Haste
  • Floor 3 -> Floor 10

Hunger Demon
  • Floor 10 -> Floor 12

Magelings
  • Floor 2 -> Floor 5

Mana Crystal
  • Floor 8 -> Floor 14

Meteor
  • Floor 6 -> Floor 11

Polliwog
  • Floor 4 -> Floor 13

Rootwalker
  • Floor 8 -> Floor 7

Sporeguard
  • Floor 5 -> Floor 14

Sporelings
  • Floor 8 -> Floor 7

Vortex
  • Floor 10 -> Floor 12

Warlock
  • Floor 10 -> Floor 8

Wild Growth
  • Floor 5 -> Floor 2


Archmage’s Order
  • Mages will now enter the Archmage's Order at 7,500 trophies (increased from 4,000)
  • The Archmage’s Order will now give you rewards for each trophy milestone reached during a season, instead of a single chest at the end
  • Mages will also earn a 12-hour Chest Speedup each time they reach a new rank

Rank Trophy Requirements and Rewards
Adept I (4,000 -> 7,500)
Rewards
  • 7,650: Coins x3,000
  • 7,800: Common Cards x200
  • 7,950: Random Essence x3
  • 8,100: Enchanted Chest x1
Adept II (4,400 -> 8,250)
Rewards
  • 8,400: Coins x3,000
  • 8,550: Rare Cards x20
  • 8,700: Random Essence x3
  • 8,850: Monstrous Chest x1
Adept III (4,800 -> 9,000)
Rewards
  • 9,150: Coins x3,000
  • 9,300: Epic Cards x2
  • 9,450: Random Essence x3
  • 9,600: Mega Crystal Chest x1
Expert I (5,200 -> 9,750)
Rewards
  • 9,900: Coins x3,000
  • 10,050: Common Cards x400
  • 10,200: Random Essence x5
  • 10,350: Epic Chest x1
Expert II (5,600 -> 10,500)
Rewards
  • 10,650: Coins x3,000
  • 10,800: Rare Cards x40
  • 10,950: Random Essence x5
  • 11,100: Crystal Chest x1
Expert III (6,000 -> 11,250)
Rewards
  • 11,400: Coins x3,000
  • 11,550: Epic Cards x4
  • 11,700: Random Essence x5
  • 11,850: Caster’s Chest x1
Master I (6,400 -> 12,000)
Rewards
  • 12,150: Coins x3,000
  • 12,300: Common Wildcards x200
  • 12,450: Random Essence x10
  • 12,600: Monstrous Chest x1
Master II (6,800 -> 12,800)
Rewards
  • 13,000: Coins x3,000
  • 13,200: Rare Wildcards x20
  • 13,400: Random Essence x10
  • 13,600: Legendary Chest x1
Master III (7,200 -> 13,800)
Rewards
  • 14,000: Coins x3,000
  • 14,200: Epic Wildcards x2
  • 14,400: Random Essence x10
  • 14,600: Guardian Chest x1
Archmage (was Grandmaster; 8,000 -> 15,000)



Schools of Magic
Greenkin
  • Card level requirement increased by one for chapters 2 to 4 and 6 to 9

Order
  • Card level requirement increased by one for chapter 5

Technology
  • Card level requirement decreased by one for chapter 5


Guilds
  • Guilds can now have 60 members


Leaderboards
  • Minimum medal requirements for the 1-vs-1 and 2-vs-2 global leaderboards are now 7,500 (increased from 4,000)


Mystery Chest Changes
  • Mystery Chests now have a chance to reward Essence, as well as a chance to reward Common cards


Locksmith
  • The Locksmith has retired and is now called the 2nd Chest Slot (no change to functionality)
  • The cost has been reduced to 600 Gems


Bug Fixes and Improvements
  • Fixed an issue where Guardians could not be activated by tapping
  • Trophy counts for 2v2 duels appears correctly for both players in the Activity Log
  • Mages can now make progress on quests that require them to fully enchant structures if their teammate contributes to the full enchant during a 2v2 duel
  • Steam client frames per second no longer cap at 60 frames per second
  • Improvements have been made to the account linking flow on Steam

Beware the Scorching Ray!

Don’t get caught in its path, beware the Scorching Ray!

Scorching Ray is a laser from the sky that automatically moves towards the nearest enemy it sees. It may be narrow but it is mighty! This high damage, single-target spell gives players precise control over their targets while moving dynamically with the flow of battle.

Riffing a bit on Evil Eye, Scorching Ray plays on classical fantasy lore about a powerful eye in the sky that ominously hunts down its prey. Adding this spell card to your deck is a surefire way to strike fear into the heart of your opponent by quickly disrupting their offense.

Because we wanted to ensure just the right amount of power, Scorching Ray changed more than any other card during development. We tried every variation of size, damage, speed, and even the number of beams that are spawned when played. There was some tension between wanting it to travel between multiple enemy minions and not dealing too much damage.

Scorching Ray is the perfect answer to ranged units that are attacking from a safe distance, but it’s best to wait until the units are grouped up to ensure Scorching Ray always has a target to move towards. Try using it to cut through ranged minions that are in the back line. Unlike some other spells, you don’t have to worry as much about aiming it just right, since it will chase down enemy minions on its own!



Keep an eye out for this new Corruption Spell which will be officially released later this month and featured in some of our upcoming events!

Arcane Showdown v1.1.0 Update out now!

[h3]Content Changes[/h3]
Special New Emote
We're releasing a new special Archmage emote to players who get involved with the Arcane Showdown Community! This emote is not given, but earned through interactions with streams, contests, player communities, content creation, and more! Keep a look out for these special community badges of honor in the future!



Schools of Magic
  • Completing Chapters 2 and 7 of each book now grants Rune Essence Chests.
  • Completing Chapter 4 of each book now grants a specific Faction Chest.


Bug Fixes, Improvements, and Minor Changes
  • Thoughtsteal now steals cards with rune levels appropriately.
  • Mages are now informed of the season end time when activating the Arcane Pass during the last week of a season.
  • Resolved some cases where Mages would disconnect from the game.