Incoming Transmission: MAJOR UPDATE #2 is HERE!

Artwork by Maxim Yasko
[h3]We've been hard at work on the next major content update for Iron Meat, and we're super excited to finally be able to show you what we've been up to!
Let's jump right into the MEAT of it all:[/h3]
NEW CONTENT
[h2]New Modes[/h2]
[h3]1. Boss Rush[/h3]
Challenge the fearsome, gore-tastic boss monsters from every mission in the game! Choose what weapons you want to equip at the start of every fight. Like the normal playthrough mode, your life count will be based on what difficulty you select beforehand. However, lose all your lives and you'll be given the option to start at the VERY BEGINNING once again, or you can call it quits! Pick up your favorite pair of weapons and go hunting for those boss monsters!

[h3]2. Arcade[/h3]
As a highly requested mode by you, our community, we've added an Arcade mode to the game. This mode will establish a limit on how many Continues you can do, which will vary based on the difficulty you select. As it stands, you will have: 6 Continues on Easy, 4 Continues on Normal, and only 2 Continues on Hard. Otherwise, the playthrough is largely the same--you'll still gain a new life every 20,000 points, and you'll still encounter the same enemies, weapon drops, point drops, and upgrade drops as you would in a normal playthrough.

[h3]3. Mutation[/h3]
Experience Iron Meat in a whole new way in Mutation Mode! Add even MORE infected Meat humans to join the fray, choose which weapon upgrades appear across levels--and which ones appear as just point drops, turn on AUTOMATIC FIRING, or summon forth a whole swath of Meat Hands that will truly force you to Run and Gun!
Here's a list of every setting that will appear in Mutation Mode:
- Arms Race: Giant Meat Hands chase the player from the left of the screen. Players can alter how many actual hands appear.
- Bubble Trouble: Normal infected enemies can produce toxic bubbles on death. You can set how prolific these toxic bubbles will be--you can also set whether enemies produce small or large amounts of bubbles on death.
- Blats Party: Adds flying enemies (i.e. Blats and Dragonflies) into every applicable level, where you can also set how many you want to see appear (only one at a time, or a group that appears frequently).
- Horde Control: This setting alters the frequency of common Meat-infected humans appearing on screen. Use the slider to increase or decrease their overall quantity.
- Favorite Weapon: Pre-select your starting weapon that you'll begin every level with. Note: Setting this to active will only allow you to pick ONE (1) weapon to start with at the beginning of every level. You can also choose to start with a weapon at its 2nd tier (Green Projectiles)!
- Active & Nonactive Weapons: Pick and choose which weapon upgrades will change into Score Pick-Ups instead of Weapon Pick-Ups.
- Firing Speed (Slower or Faster): Set a custom rate of fire for any weapon you use to be slower (set slider to the left) or faster (set slider to the right) than normal.
- Enable Auto-Fire: Setting this to active will allow the player(s) to never stop firing the weapon currently active.
- Infinite Upgrade Time / No 2nd Weapon Slot: This setting allows players to keep their Supercharge upgrade (Rapid Fire), retaining their red projectiles as well. However, setting this to active will also remove the second weapon slot, so you will only be able to have a single weapon equipped at any given time.
- Set Custom Life Count: Choose the default number of lives players will always start with at the beginning of every level.

We are pleased to serve players a fine platter of customizable settings, and we hope you enjoy all that these (and future?) settings have to offer!
[h2]New Weapons[/h2]
[h3]"F" Gun (The Flamethrower)[/h3]
A unique weapon first seen in Iron Meat's end credits animation. We decided to retool it to function with multiple fireballs that will follow the player's aim. While obviously ineffective when facing enemies at a range, the Flamethrower serves it purpose in controlling massive hordes of Meat-infected humans running onto the scene from either side! Starting out, this weapon's base color is orange. Upgraded once, it'll turn a bright blue. Upgraded a third time, or by obtaining the Supercharge pick-up, its color will change to an otherworldly green hue! Turn up the heat against the Meat with this all-new weapon!

[h3]"P" Gun (Particle Gun)[/h3]
This weapon rapidly fires the energy stored within its rounds into smaller bits encased with lethal plasma. Like its other weapon brethren, this model is outfitted to fire blue-tinted rounds, with its upgraded version changing them to green. However, unlocking this weapon's third tier through Supercharge will somehow change its projectiles into dark red Meat rounds, which a few deranged agents of ours have colloquially coined as the "Bacon Gun."

[h2]New Enemy Type[/h2]
[h3]Wall-Crawling Zombies[/h3]
Officers infected by the Meat will appear in either foreground or background elements to either jump down or pull themselves up onto the stage area! Be on the lookout for those Meat-ified humans donning officer uniforms and take them out before they run into you!

And there you have it! We hope you'll look forward to trying out all the new modes, playing with the new weapons, and facing down those crawling Meat zombies in Iron Meat's next major update!
[h3]This update is live RIGHT NOW and will be available for all other platforms very soon![/h3]
And check out our update video on YouTube that goes through what's in this update:
https://www.youtube.com/watch?v=kUz4LWgrTv4
Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!
https://store.steampowered.com/developer/Retroware
[h3]And, for one WHOLE WEEK, you can get Iron Meat now at 25% OFF as part of a Steam Daily Deal! Play the newest update to the game today![/h3]
https://store.steampowered.com/app/1157740/Iron_Meat/