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From Concept to Creation: Ivan Suvorov Dev Log #1

From the safety of the Earth Counter Invasion Force’s secret headquarters, game developer Ivan Suvorov opens up about some of the details on Iron Meat!

1. What were some of your inspirations for making Iron Meat? Ivan: Obviously, Contra. But after I saw Super Cyborg, I decided to make the game. I thought, “I can make the same game.” And so I was inspired by a series of games, namely Contra, Metal Slug, and many other games that, to be honest, I can’t remember right now!

2. What were some of the most challenging elements in the game to program? Ivan: Physics, specifically the interaction with platforms, jumps, walls, etc. These were difficult to program. Game cutscenes also took a lot of time. The bosses themselves were also difficult, and, of course, gamepads. I really dislike them because there will always be some model that just doesn’t work in the game.

3. Do you have a favorite level? Ivan: Hmm, probably not. There are some levels that I like more than others, but overall there is no specific one that’s my favorite.

4. Do you have a favorite boss? Ivan: Hmmm…I started to list those that I really like and this consists of at least half of the bosses: specifically, the train, the truck, and three other bosses that I shouldn’t reveal just yet!


That’s all we have this week! Check back soon for more updates, and play the new Iron Meat demo now!