1. Crusader Kings III
  2. News

Crusader Kings III News

Dev Diary #158 - Wandering Nobles

Dev Diary #158
Wandering Nobles

Hello there!

It’s been a while since I wrote one of these, so I figured I could give a short presentation of myself. I’m Joachim, one of the two Design Leads on CK3, and I have been around at Paradox on different projects since CK2’s Holy Fury (my first DLC). It’s my pleasure to present our last entry in Chapter 3, namely, the Wandering Nobles DLC.

Discuss Dev Diary #158 on our forums!



Vision

As we set out to create this piece of content, our primary goal was to see if we could spend more time with the traveling system from Tours & Tournament. It was a system that was generally well-liked internally and externally, and we knew we would most likely be used a fair bit by adventurers (though exactly how that game loop would turn out was unclear at the time). We wanted to continue experimenting with it and see if we could add more content to it in different ways.

Since I have seen some confusion about this, one thing to clarify is that the Wandering Nobles is not a Landless Adventurer DLC. It was made primarily for landed gameplay, and though much of it is also available to landless characters, they are not the pack's focus. In other words, this DLC will not have unique landless features, new contracts, or anything locked to the adventurer playstyle.

Even though I will not go into detail about events, a plethora of new events are spread throughout the different features that will be detailed here, as well as a slew of new travel events. In this event pack, we tied them all into things the player will choose to engage with, see activities, lifestyle, and travel, rather than having them appear seemingly at random.

Lifestyle

Besides the traveling focus, what you can find in the pack is our first new lifestyle since the game's release. This avenue of content has remained almost untouched since the game was first released, except for adventurer-specific perks in Roads to Power, which we wanted to try and experiment with. It is set up like all other lifestyles in the game, with 27 perks split across 3 lifestyle trees, 3 focuses, 3 traits, and landless perk variants where needed.

One essential philosophy of the new lifestyle tree is that we wanted it to be a tree where you had to engage with it rather than having it simply engage with you. In other words, there are fewer passive bonuses, and most bonuses are gained by engaging in travel or activities. In that sense, we tried to go for impactful effects and bonuses from the perks, but at an opportunity and gold cost. We will talk at length about the lifestyle trees and perks next week, but I wanted to give you a small look at what it looks like.



Activities

In the DLC, we have included three activities, each associated with (and unlocked by) one of the new lifestyle trees. They are intended to be about the size of the University Visit we introduced in Wards & Wardens, giving landed rulers more opportunities to travel through your realm or abroad. Two of the new activities are set in your realm, whereas one takes you outside your borders.

When we created these new activities, one of our philosophies was that we wanted them to be deeply tied to each of the lifestyle trees, synergizing in different ways and playing into the strengths of the lifestyle tree. That way, investing in the lifestyle tree opens up an activity that lets you continue to build down that route.

The first activity we will examine is Inspection, where you can choose to travel to a specific part of your realm to ensure that it is well-run. You will be able to decide what parts of realm management you would like to focus on, and if you travel to a border county, you might even get vassalization acceptance from neighboring rulers or claims on their lands.



Our second activity, the Monument Expedition, involves traveling to a distant city to see its sights. This allows you to visit specific places with Points of Interest, which you’d previously have to drop by as you pilgrimage elsewhere.



The final activity, the Hike, is one where you can temporarily leave behind the stress of court life and seek the calm of nature. Shy characters, you poor souls who would desperately try to lose stress through feasts, I see you.



Battle Points of Interest

As a travel-focused pack, we wanted to include something new for the players to see as they traveled around the map. One I had wanted to include for a while was points of interest focused on battles. These new points of interest will come in two forms: dynamically created ones as particular battles happen on the map and historical ones set up from the start of the game.

For the historical ones, we have some that can be seen in all our bookmarks and others that can only be seen in later bookmarks, like two related to the fight over England in 1066.



A Toast for Your Travels

One minor addition to this patch is a new building and court position, primarily for Catholics but accessible by anyone with a new cultural tradition. The building can only be built in Catholic churches by default, but in any city for those who choose to get the cultural tradition. It is intentionally made to have a fair number of county-wide bonuses rather than holding specific ones and opening the new Court Brewmaster Court Position for whoever is in charge of the county.



Until Next Time

That was all for this week. I hope you enjoyed this first look at Wandering Nobles. We will look in-depth at the activities and lifestyle perks next week. Until then, I figured I’d show some of the new art we have in the DLC to tide you over.





[hr][/hr]

Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!

https://store.steampowered.com/bundle/38036

Join the conversation and connect with other Paradox fans on our social media channels!
Official Forums Official Discord Steam Discussions Twitter Facebook Instagram Youtube

New Crusader Kings 3 DLC makes big changes to character creation and travel

Your Crusader Kings 3 Lifestyle has perhaps the biggest bearing on your character, your rule, and your dynasty. It dictates which focuses and which skills you'll develop, and directly informs what kind of leader you want to be. Four years since CK3 first landed and we've played every Lifestyle multiple times - Diplomacy, Martial, Stewardship, Intrigue, and Learning offer enormous possibilities when it comes to character customization, but it's time for something fresh. Available very soon, the new Crusader Kings 3 DLC Wandering Nobles is precisely what the strategy game needs, introducing not only a sixth Lifestyle, but new events and activities. With Civilization 7 on the way and Cities Skylines 2 still pushing itself off the ropes, Paradox is giving CK3 a very welcome burst of energy.


Read the rest of the story...


RELATED LINKS:

The Sims rival Life By You should have been canceled sooner, Paradox admits

Best strategy games on PC 2024

New Crusader Kings 3 DLC gives you completely different ways to play

Wandering Nobles - Available November 4

Hello Rulers!

Today we are happy to announce the release date and final part of Chapter 3, Wandering Nobles! Building on the travel system introduced in Tours and Tournaments as a ruler, wander both your realm and beyond with the new lifestyle! Wandering Nobles will be released on Steam November 4th!



Choose to set out for exotic cities and distant lands, or travel through your realm to ensure the prosperity and loyalty of your lands and vassals.

Wandering Nobles Features include:


- New Wandering Lifestyle with three new branches:
- Inspector: Landed characters can survey and improve their realm, Landless characters can seek environmental specialization.
- Wayfarer: Travel to reduce stress and pursue fame for your exploits.
- Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
- New Activities designed for the new Lifestyle branches:
- Inspection: Inspectors can examine their realm and pursue improvements
- Hike: Wayfarers can reduce stress with a walk in the wilderness.
- Monument Expedition: Voyagers can set forth to see special buildings in other realms
- New Events connected to travel, the new lifestyles and the associated activities.


Be sure to check back tomorrow, October 22nd, for our first diary on Wandering Nobles!


[hr][/hr]

Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!

https://store.steampowered.com/bundle/38036

Update 1.13.1.2

Hello everyone! We're releasing a hotfix today to tackle a couple of issues reported since Update 1.13.1's release on Tuesday. Please check the changelog below.

[hr][/hr]

Update 1.13.1.2 Changelog

[h2]Bugfixes[/h2]​
  • Fixed an issue where certain religions couldn't properly appoint a Court Chaplain.
  • Repairing artifacts as an adventurer should now work properly.


[hr][/hr]

While we don't anticipate this update will break compatibility with existing saves or mods, we encourage you to disable all mods and start a new save if you encounter any issues after today's update. If the issue persists, then please post a thread on our bug report board.

Announcing the Crusader Kings III Merch Store

Hello Governors and Gallivanters!

We are happy to announce that our Crusader Kings 3 merch is finally being replenished! Now you can show your love for map painting, vassal arresting, and child banishing to all. Who among us wouldn't want to be readily identified as an ardent fan of the most vaunted of Grand Strategy RPGs?

T-shirt? Hoodie? Both? Whatever weather the map brings, you will be ready.

Visit our shop here, and let all of the realm know that you are a member of the Crusader Kings family*.

May your realms prosper and your garments be the most fashionable across all of the land.

*Warning, being part of our family might come with schemes, stabbings, and occasional poisonings.





[hr][/hr]

Join the conversation and connect with other Paradox fans on our social media channels!
Official Forums Official Discord Steam Discussions Twitter Facebook Instagram Youtube