Update 1.16.2
Hello everyone! Today we're releasing Update 1.16.2, which brings a broad range of feature tweaks, improvements, balance adjustments, and bug fixes.
Check the changelog below for more information!
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[h2]Features[/h2]
[h2]Bugfixes[/h2]
[h2]Balance[/h2]
[h2]Art[/h2]
[h2]Interface[/h2]
[h2]Localization[/h2]
[h2]Databases[/h2]
[h2]User Modding[/h2]
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As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums. if the issue persists. We hope today's update improves your in-game experience!
Check the changelog below for more information!
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1.16.2 Changelog
[h2]Features[/h2]
- Added Golden Lineage trait for the Greatest of Khans and their descendants, replacing the GoK house modifier
- Added Ask to Join Confederation interaction, so players can hop into existing confederation on their own initiative
- Added a Confederation Member guest pool to activities, so the members of your Confederation will be invited to activities
- Added an important action to join your Tributaries’ wars
- Dominating a Title now bypasses existing truces
- Tribal era innovations now provide some Nomad specific bonuses
- Added a Reindeer internal yurt building that provides county fertility bonuses in Forest and Taiga terrain
- External yurt levels now have unique names
- Gives Mogyer Confederation the Confederation Elective succession law, and gives Almos Arpad the First King of the Confederation modifier
- Adds horse animations to the Warhorse story cycle, and diversifies background art
- Steppe-culture castle and city holdings will now use art associated with their geographical region, and the steppe will use MENA holding art
- Audits character window and event backgrounds for some general improvements, as well as specific steppe and tribal updates
- Steppe-culture non-nomads (feudal, clan etc.) use backgrounds appropriate to their geographical region, ex. Western backgrounds in France, Indian backgrounds in India
- Steppe-culture non-nomads use MENA backgrounds everywhere in the steppe if their location’s religion is Muslim, and otherwise: MENA backgrounds everywhere but the western steppe or Siberia (where they use Western backgrounds)
- Steppe-culture tribals and landless adventurers use nomadic backgrounds in most cases
- Tribals will use appropriate tribal-looking fallback backgrounds in more cases, rather than generic western feudal fallbacks
- Improves Mongol invasion events with some updated loc, music, animations, backgrounds
[h2]Bugfixes[/h2]
- Government type and vassal stance filters no longer resets whenever a subject contract gets modified
- Fixed an issue where no courtiers were generated for landed characters because of a faulty check on filled council positions
- You can no longer mug herders
- Cumania will no longer be named Khazaria in 1066 and 1178 start dates
- Lowered the frequency of AIs asking for Paizas
- Recently Sacked modifier now has a mixed martial icon
- Added a 10-year cooldown to A Servant of WitchGodName event
- Greatest of Khans Domicile will no longer bypass locked domicile slots
- Iron Cavalry and Wolves of the Deep Steppe are not shown as potential to every culture in the game anymore
- Bring Under Tribute CB has correct info about which Tributary Contracts will be established
- Fixed tooltip for Herders County Fertility effects from the Seasons
- Adopt Feudal Ways decision - the check for Tribes of the North culture is no longer visible for everyone
- Organize Court task for Yeke Jarquchi Court Position now correctly increases Aptitude of other Court Positions
- The Skull Collection internal upgrade for the Court Yurt now properly affects the agent joining chance for Schemes.
- Schemes are no longer sometimes incorrectly invalidated when loading a save
- The Impose Obedience intent is no longer visible if you don't own Tours & Tournaments
- The Byzantine throne room will no longer appear in unrelated Steppe cultures
- Both Heavy Horse Archers and Horse Archers now count towards the Horse Breeders cultural tradition discount
- The Tribes of the North cultural tradition only requires the Khans of the Steppe DLC now
- The Steppe by Steppe achievement now takes into account the expanded areas of the Steppe through the Expand the Steppe decision
- The Peace of the Great Khan decision no longer turns your government into a Republic
- Opinion now properly affects the migration acceptance
- The Vassals Cannot Migrate current situation tooltip is now more clear
- Reactive advice for razing holdings as a nomad now takes the cooldown into consideration
- Added a new trigger for checking if a holding could be razed by a nomad to improve the reactive advice for razing holdings
- The Pleasure Dome building is always enabled after building it, even if your culture no longer has the Turkic or Mongolic heritage
- The tooltip for the stargazer now correctly states you need to not be a kurultai member, rather than just "is not a councilor"
- Added new defines for determining how many commanders are generated for mercenary and holy order titles
- Landless rulers no longer have a max dread of zero
- Fixed values displayed for contributed herd from herder tributaries in the realm subjects window
- Fixed a bug where co-monarchs' would show up as "co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-[title]" when they were becoming an independent ruler
- Fixed information about culture heads determined by herd in the culture window
- Fixed a softlock when the travel planning window was open
- Fixed nomads being charged gold for reducing maa size and receiving double herd back in some cases
- Made the game rule for nomadic situations unique so they are findable by type
- Fixed crash when trying to update a null province's domicile location cache
- Fixed white screen soft lock when canceling from iron man save interface
- Claims now use the base name of a title
- Added cost icon to men-at-arms that are creatable because of a tributary contract
- Vassals being targeted by the migration interaction now defer to their liege as the interaction recipient
- Prevented men_at_arms_limit modifier to drop the max size of men-at-arms regiments below 0
- Improved levy contribution tooltip when inspecting vassal and tributary levy contributions in the realm window
- Vassals of tributaries now contribute levies to the tributary's suzerain
- Made levies income row visible for nomads since they can get levies from feudal tributaries and vassals
- Fixed calculation for adjusted county fertility decline
- Fixed noble family rating growing from house members outside realm
- Fixed many court positions randomly invalidating for nomads during migration or when the holders got wounded/ill/old
- Fixed a bug causing parts of some subject contracts to be reset when loading a save
- Fixed bookmark characters not always wearing what their bookmark showed them wearing
- Fixed the Cuman war mask not being selectable in the barbershop
- Made the confederation_member script list work properly
- Made visit settlement for adventurers work as it should in herder and nomad holdings
- Explicitly cancels a character's tributary contract once they become a vassal
- Cancels truces both ways when a tributary contract is cancelled
- A suzerain and a tributary are no longer referred to as 'liege' and 'vassal' in the subject contract window
- Improved the tooltips for the court position tasks 'blend cultures' and 'accommodate tributaries', so they describe in detail how much they will increase cultural acceptance
- Fixed issue in army window where there was a lot of lag opening the screen when you had a lot of special troops
- Suzerains who join defensive wars should not be listed as allies when starting offensive wars. Also properly excluded defensive-only allies when calculating military strength with clear attacker-defender relation
- Reduces incidents of peasant characters wearing rags while married to noble characters
- AI will now use Herd to ransom themselves
- Prevents priest characters in nomad flavor events from being deleted or moved to the pool after being hired
[h2]Balance[/h2]
- Limits Blood Brotherhood to same-gender characters, unless both are rulers or gender law is Equal
- Rebalanced Temujin’s conqueror event to give smaller immediate rewards, but recurring bonuses over the next few years
- Temujin’s conqueror event won’t give the Mongol Empire title, but clears the cooldown for Dominate Title
- Made it likely Temujin’s conqueror event will happen earlier, while he is ~30-40 years old
- Adds Herd effects to random conqueror events and their modifiers, making them more suitable for nomads
- Balanced MaA ai quality so that nomads will hire more diverse MaA types, and be less obsessed with Steppe Raiders
- Reduced the number of Confederations being formed and reduced the acceptance chance once they have 3 members.
- Low Prowess and Low Dominance decreases marriage acceptance for Nomads
- Player characters starting in regions that have Extra Nomads game rule turned on will always have Nomadic government (unless playing as a historically tribal culture in their area, such as Ethiopian in the Horn of Africa region)
- Readjusted the inspection tree for nomadic rulers, removing some settled elements and giving them access to more elements from the Adventurer variant of the tree instead
- Made levels 1 and 2 of the Herd Barter internal upgrade allow you to sell 10% of herd for a 10:1 exchange ratio, Levels 3 and 4 15% for 8:1, Levels 5 and 6 20% for 6:1
- Removed the option to sell more and earn more from the event you get after taking the Summoning Wealthy Visitors: Local Offers decision
- Non-nomadic characters targeted by the migration interaction are now much less willing to peaceably give up their lands
- Reduced herder fertility growth bonus from pastoralists and the communal ethos from 2 to 0.35 (roughly the same as one single province with steppe terrain)
- Reduced sources of knight effectiveness % from nomad yurt buildings
- Reduced duration of First King of the Confederation modifier and added title creation cost malus
- Potential GoK’s tributaries (and rulers below them) are prevented from joining the Great War of Defiance, reducing difficulty for the potential GoK in most circumstances
- AI are more likely to take the Become GoK decision when they are valid for it
- Adds vassal herd modifier to Disciplinarian Accolade
[h2]Art[/h2]
- Added domicile building icon for reindeer yurt
- Added Golden Lineage trait icon
[h2]Interface[/h2]
- Added a fix to the traits possibly pushing buttons out of the list widget
- Made trait overspill hide under button or bottom right box in character lists
- Fixes for culture names pushing interface
- Toast messages fired during succession are now properly animated and no longer half transparent
- Improved the Migration window when playing nomadic situations other than The Great Steppe such as the Sápmi
- Fixed issue causing subject opinion changes not to show in tooltips when modifying subject contracts for tributaries
- Separated barony and character modifiers in the UI for domicile buildings
- Updated the Dominance level indicators on the Nomad widget
[h2]Localization[/h2]
- Added information about the change of Obedience acceptance in Legitimacy tooltips
- Improved display of edge case fail conditions for Negotiate Obedience interaction
- Lowered Eyelid options are now properly localized
- Updated the Domicile game concept to reflect their current succession behavior
- Improved the description of Sovereignty CB
- Fixed the localization for the disband_confederation effect
- Changed mention of vassal in tax tooltips to subject
- Fixed loc of Situation game concept
[h2]Databases[/h2]
- Renamed black horde to red horde which would be more suitable with cardinal direction color assignment
[h2]User Modding[/h2]
- Added a new neighboring_top_overlords_connected_by_land ai_recipients list that targets overlords of neighbors that are connected to them by land (including through tributaries)
- Added define to control the maximum size of horde riders independent of maa modifiers that a character might have
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As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums. if the issue persists. We hope today's update improves your in-game experience!