1. Crusader Kings III
  2. News

Crusader Kings III News

Update 1.13.0.4

Hello everyone! We're releasing a small update today to address some issues reported to us by the community. Notably, this update improves performance when rendering character portraits, as well as adding an easier way to check the status of your current contracts as an Adventurer.

If you encounter any issues after today’s update, please check our Known Issues list and submit a bug report if your issue isn’t already listed there.

[hr][/hr]

PC Update 1.13.0.4 Changelog

[h2]Bugfixes[/h2]​
  • The game will now run expensive portrait script every few frames instead of every frame, to improve FPS.
  • Fixed several triggers erroneously including Adventurers in the ending decisions for the Iberian Struggle, making them near impossible to succeed.
  • Fixed recreating Byzantium via the Decision not setting the correct State Faith
  • Fixed not being able to use interactions on Wanderers as an Adventurer.
  • Removed unnecessary blockers for owning expansions on achievements that didn't warrant them.
  • Fixed 'A Legacy to Last the Ages' Achievement not unlocking with newer legacy tracks.


[h2]Balance​[/h2]
  • Adventurers can no longer use a hook to force faith conversion of landed rulers (that option was supposed to be restricted to lieges)


[h2]Interface[/h2]​
  • Added a task contract icon to the bottom-right of the HUD, next to Schemes. It should be easier now to find and access your currently active contracts, to check their status or to abandon them.

Crusader Kings III: Roads to Power major expansion released, plus a big free update

Crusader Kings III: Roads to Power along with the free 1.13.0 "Basileus" update have launched, and it seems like it's actually really good news for Paradox.

Read the full article here: https://www.gamingonlinux.com/2024/09/crusader-kings-iii-roads-to-power-major-expansion-released-plus-a-big-free-update

Update 1.13.0.3

Hello everybody! We’re releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 “Basileus” Update on Tuesday. Most notably, Adventurers have received a few balance adjustments to their military strength and income.

If you encounter any issues after today’s update, please check our Known Issues list and submit a bug report if your issue isn’t already listed there. We hope this hotfix improves your enjoyment of new content!

[hr][/hr]

PC Update 1.13.0.3 Changelog

[h2]Balance[/h2]​
  • Fixed an issue that would frequently cause adventurers using the Refill Men-at-Arms interaction to be told they were going to be charged significantly more gold or provisions than they were; this has meant removing scaling provision costs based on maximum army size, so the overall cost of refilling with provisions has been boosted by about 25% to compensate
  • Rebalanced buffs to Adventurer MaA from officers and Buildings; they should now be much more consistent between unit types (moved additive bonuses to be multiplicative by-and-large) and on average lower. Adventurers will still be very powerful (esp. early on) but should not crush enemy armies into a fine powder with just a handful of upgrades.
  • General contract gold rewards decreased by about ~30%
  • Travel contract gold rewards decreased by about ~25%
  • Crime contract gold rewards decreased by about ~16%
  • The “Settle Boundary Dispute” contract had its gold rewards significantly decreased (~50%), due to it being so much easier than most other contracts
  • Provision contract rewards decreased by approximately 1 tier:
    • 500 -> 250
    • 750 -> 500
    • 1250 -> 1000
    • 2000 -> 1500
  • "Free Provisions" in the Visit Settlement decision has been nerfed
    • Halved the amount you would gain from trying to charm the salesmen
    • Halved the amount you would gain from trying to steal provisions
  • The refund for aborting your Rite of Passage now matches the initial cost. Changing your mind should not conjure up gold and prestige from thin air.
  • Nerfed the "Reinstated the Theodosian Borders" modifier gained from the decision to re-establish said borders. The Renown gain has been removed. It was, frankly, quite insane to give everyone in your dynasty a 10% boost. You'll gain a flat amount of Renown by taking the decision instead.
  • Significantly reduced the amount of AI's willing to leave their realms behind to become adventurers, as it became almost impossible to manage a realm under some scenarios because your vassals kept packing their stuff up and leaving


[h2]Bugfixes​[/h2]
  • Fixed an issue where loading an old save into 1.13 would cause armies to number in the billions
  • Fixed an instance where the player’s Adventurer camp could get ‘cleaned up’ because their heir wasn’t cool enough, this should no longer happen and the player should be able to continue on their merry way!
  • Fixed an issue where Bookmark adventurers wouldn’t inherit from landed rulers properly (they would break free from realms rather than stay subjects as intended)
  • Fixed an issue where your vassals would gain Strong Blackmail Hooks on you without you having a say in it
  • Fixed some Administrative-specific events firing for non-Administrative rulers
  • Fixed the issue with the lingering Eunuch story cycle, even after the Eunuch left court.
  • Made sure you couldn't inherit any titles with the Gallivanter trait.
  • Adventurers who win Crusades should now adopt a more logical government (more often Feudal instead of Clan)
  • Fixed the 'Not Content to Serve' achievement not triggering when playing as Alexios (if you’ve already started a game as him before the update you need to restart unfortunately)
  • Fixed a crash that occurs when loading old saves with mismatching provinces.
  • Fixed guests showing up as blank agent spaces in the Agent selection window for Hostile Schemes.
  • The estate/domicile window will now close rather than crash when the estate ceases to exist due to the character dying.
  • Fixed the issue where you would occasionally try to settle down peacefully as the Champion of a Culture, and fail to receive any land.
  • Ensured that you aren't petitioning your liege repeatedly in an infinite loop.
  • You can no longer recruit a hooded figure infinitely from the tavern.
  • You can no longer create Custom Rulers as Landless Administrative Vassals, as that would cause the game to crash.
  • Fixed the issue where you could be asked if you wanted land in an Administrative realm, but not receive anything besides a Duchy title (and not transferring Counties), leaving you as a non-ruler
  • Ensured that there is only one estate per Noble Family. This should also fix the issue where Estates could reset on inheritance.
  • Fixed a crash when trying to calculate the number of free building slots in holdings.
  • Fixed a crash in vassal contracts that could occur when loading an older save
  • Fixed an OOS that could occur when Hotjoining
  • Fixed the LotD soundtrack not showing in the Music Player


[h2]Interface[/h2]​
  • The decision menu will now close itself when taking certain decisions; Visit Settlement, Gather Provisions, etc. This should make the flow smoother.
  • The Relationship Reason icons will now be visible for other characters again in the relationships tab, so you can see the reason why two characters are friends, rivals, etc

New Crusader Kings 3 DLC gives you completely different ways to play

If you thought the vast world of Crusader Kings 3 was already big enough, think again. The new Roads to Power expansion just arrived, and it's packed full of new strategies, events, and customizable features that take the game way beyond what was previously possible. Make no mistake, this is not simply DLC for the sake of it, this is a game-changing twist on the original format of the game, with new ways to grow and rule your empire.


Read the rest of the story...


RELATED LINKS:

Best medieval games on PC 2024

The best grand strategy games on PC 2024

Best strategy games on PC 2024