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Crusader Kings III News

Update 1.12.3

Hello everyone! Today we're releasing Update 1.12.3 to address some issues reported to us by the community as well as deploy a couple of balance tweaks. Notably for our MacOS and Linux users, this update merges in the previously experimental fix for crashes related to tooltips and mousing over portraits. A huge thank you goes out to the community for providing their crash reports and insights on this issue!

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PC Update 1.12.3 Changelog


[h2]Balance[/h2]
  • Rebalanced the AI logic for asking characters to promote their legend.
  • If you have taken gold in exchange to promote someone's legend and stop, then you're asked to give the gold back.

[h2]User Modding[/h2]
  • User Modding: Added on_legend_start_promote to legend types.
  • User Modding: Added on_legend_stop_promote to legend types.

[h2]Bugfix[/h2]
  • Clearing the Grounds for a Legendary Hunting Lodge now correctly states the additional requirements.
  • Reworded the description of the "Upward Mobility" achievement.
  • Advanced Research icon has been updated to be more historically accurate.
  • Clarified the description for Extol Domestic Legend.
  • Changed the title of 4 similar legends.
  • Added Cremation funerary tradition to Zunbil.
  • Added happy reaction for when disliked spouse dies in death_management.1200
  • Added 25% cultural fascination bonus for fifth level of learning trait.
  • Fixed Horse Hastiluder XP not disbursing upon winning the horse racing event at tournaments.
  • Fixed Sar-i Sang mine not scaling modifiers correctly into fourth level.
  • Fixed Palace of Aachen not correctly displaying feast cost reduction.
  • Ensured Your Highness event (host_dinner_events.1009) targets the correct characters.
  • Ensured you can’t save yourself in travel_events.2105
  • Fixed multiple localisation typos.
  • The Sons of Scota legend now lets you diverge your culture to Ancient Egyptian at Mythical level.
  • The Sons of David legend now lets you diverge your culture to Hebrew at Mythical level.
  • Fixed a bug where regional portrait accessories, for example cultural swords, would not properly display.
  • Fixed rare crash to desktop when a character has an invalid instance of their character modifier.
  • Fixed wrong header for cost breakdown when you are a legend promoter, rather than the legend owner.
  • Reduced crashes related to tooltips and portrait clicking on Mac and Linux. Note: We might not have found all instances of this issue. Special thanks to all assistance from the Paradox Forums for helping us with this issue.
    • If you're using the experimental beta branch with this fix, then you will need to opt out of it to receive today's update.

[h2]Game Content[/h2]
  • Added explicit game concepts for owned legends and promoted legends.


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Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!

https://store.steampowered.com/bundle/38036

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Crusader Kings 3's new expansion lets you skip the Black Death

Something important to know about the new Crusader Kings 3 DLC pack, Legends of the Dead, is that it isn't messing around about the "dead" part. The new expansion includes brutal new mechanics for pestilence and plagues, and the devastating Black Death is a major component of the new campaign experience. Fortunately, you can turn it off if you just want to stick with the fun legends part, and not the dead part.


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Crusader Kings 3 is about to make you compete with the Black Death

Introducing the Black Forge Jam!

Hello everyone!

Back in December of 2023, halls of Studio Black buzzed with an exciting flurry of activity for the team’s inaugural Black Forge Jam: a three-day extravaganza of creativity and innovation, with just a dash of chaos. This wasn't your average development sprint. We threw the rulebook out the window (figuratively speaking, of course) to dive into the realms of "What if?" and "Why not?" for Crusader Kings III.



[h2]A Dive into Uncharted Waters[/h2]

Imagine a space where time, budget, and the usual game plan constraints are sidelined, allowing for pure, unadulterated creativity. That's what the Black Forge Jam was all about. With 11 different projects on the table, different groups from the CK3 Dev team embarked on a journey to explore the unexplored and build the unbuilt, all fueled by a passion for innovation and perhaps a copious amount of caffeine.

Take a look behind the scenes of the Black Forge Jam:

[previewyoutube][/previewyoutube]

[h2]What If…?[/h2]

While the team experimented with 11 different projects during the event, these 5 ideas stood out after the work was done.

Medieval Menagerie: Envision a court where your royal advisors are joined by loyal pets, each bringing a unique flair and emotional depth to your reign. This project focused on incorporating pets into the game, understanding the emotional impact they have on players, and exploring how to enhance that aspect of gameplay.

Immersive Barks: Picture interacting with your subjects and hearing their whispered allegiances and concerns, enriching the tapestry of your kingdom's story without a single voice actor. Inspired by real-time strategy games, this project aimed to add small textual feedback from characters when players interact with them, enhancing the immersion and interaction.

Death and Succession Dynamics: Delve into the complexities of royal lineage where death and succession are more than mere formalities but pivotal moments that can shape the destiny of your dynasty. This project aimed at making the death and succession process more interesting and giving players more choice in who they continue as, addressing scenarios where a player’s favorite character is not their heir.

Karnöffel: Discover the joy and strategy of integrating Europe’s oldest known trick-taking card game, offering a new layer of historical immersion and leisure within your court.

Intrigue Warfare: Imagine a realm where the dark art of intrigue directly influences the battlefield, allowing for more nuanced and strategic warfare decisions. This project aimed to better integrate the Intrigue system with warfare by creating new ways to use hooks on opposing commanders or knights and to interact with mercenaries.

The above projects represent the broad spectrum of creativity and innovation that our team poured their hearts into. But it didn’t stop there; ideas flowed, code was written, and the foundations for potential future expansions to Crusader Kings III were laid, so we’re just as excited as you to see what the future brings!


[h3]The Spirit of the Forge[/h3]
What truly stood out wasn't just the projects themselves but the incredible energy and dedication of the CK3 team. There was laughter, challenges, and yes, the occasional cry of despair over a stubborn piece of code. But above all, there was an undeniable sense of camaraderie and shared purpose. The jam wasn't about delivering polished, finished products but about embracing the beauty of imperfection and the thrill of exploration.

[h3]Now It’s Your Turn[/h3]
This jam was a testament to our commitment not just to Crusader Kings III but to you, our amazing community. Your enthusiasm, feedback, and support fuel our creative fires and guide our ventures into new territories. So, we're turning the spotlight over to you now. We've shared a glimpse into our world of creation and innovation—now tell us, what captured your imagination? Which of these projects would you love to see come to life in the game?

Your insights, dreams, and wishes are what help shape the future of Crusader Kings III, so drop your thoughts on the projects worked on during the Black Forge Jam in the comments here on Steam or on any of our other social platforms!

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